Bottom post of the previous page:
You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.Little things you learned that are game changing
- XDTM
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Re: Little things you learned that are game changing
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- InsaneHyena
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Re: Little things you learned that are game changing
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
- Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
- Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
- Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
- Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
- Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
- Anonmare
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Re: Little things you learned that are game changing
Are you trying to tell me that's a bad outcome?InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
- Denton
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Re: Little things you learned that are game changing
You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
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Re: Little things you learned that are game changing
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
feem wrote:wtf i like fwooshposts now
- Anonmare
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Re: Little things you learned that are game changing
With cooperation, you can get mailed directly into someone's department or office
- Denton
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Re: Little things you learned that are game changing
Well darn, let me test on localhost...CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
This is pretty neat.You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
- DemonFiren
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Re: Little things you learned that are game changing
Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.
Then logging off when I ahelped.
Then logging off when I ahelped.
- Anonmare
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Re: Little things you learned that are game changing
RoastedDemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.
Then logging off when I ahelped.
- Kel-the-Oblivious
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Re: Little things you learned that are game changing
The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.
While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.
While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- DemonFiren
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Re: Little things you learned that are game changing
Also, as far as I know they spawn loaded with buckshot.
- Anonmare
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Re: Little things you learned that are game changing
When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
- Kel-the-Oblivious
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Re: Little things you learned that are game changing
DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Screemonster
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Re: Little things you learned that are game changing
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.
Then logging off when I ahelped.
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Re: Little things you learned that are game changing
Denton wrote:Holy shit
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Re: Little things you learned that are game changing
what magic is this
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Re: Little things you learned that are game changing
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
NSFW:
- Nilons
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Re: Little things you learned that are game changing
jesus christkillerx09 wrote:Also comes in Chemistry flavour.
- Floiven
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Re: Little things you learned that are game changing
What is the source of these crafting recipes with the drop-down steps?
- Denton
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Re: Little things you learned that are game changing
When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
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Re: Little things you learned that are game changing
Not only that but you can choose window type, airlock color and type too.Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
- Anonmare
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Re: Little things you learned that are game changing
Do people really not know this?Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
- Deitus
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Re: Little things you learned that are game changing
i didnt for a long time, but im also a card-carrying dumbass soAnonmare wrote:Do people really not know this?Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki
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Re: Little things you learned that are game changing
Works on ftl’s wiki too which is a tg codebase
- Floiven
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Re: Little things you learned that are game changing
Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.
- SpaceInaba
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Re: Little things you learned that are game changing
When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
Spoiler:
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: Little things you learned that are game changing
Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
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Re: Little things you learned that are game changing
The Clowns Pocket wrote:Wardens can play Five Nights at Freddys using the cameras. If a camera is down at a location, be sure to alert the rest of sec (it'll be labeled as "Destroyed") as there's a gaurantee that there's some shit going down there
i don't mean to sound like a complete tool but is that name really the first/only thing that came to mindThe Clowns Pocket wrote:Five Nights at Freddys
feem wrote:wtf i like fwooshposts now
- Nilons
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Re: Little things you learned that are game changing
hes autistic dont mind him
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- PKPenguin321
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Re: Little things you learned that are game changing
hey, delete this, thanks
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Anonmare
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Re: Little things you learned that are game changing
lines were crossedScreemonster wrote:*gay shit*
feem wrote:wtf i like fwooshposts now
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Re: Little things you learned that are game changing
How do I delete someone else's post?
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Re: Little things you learned that are game changing
Become an admin and never playBuggy wrote:How do I delete someone else's post?
- Denton
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Re: Little things you learned that are game changing
If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
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Re: Little things you learned that are game changing
you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers
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Re: Little things you learned that are game changing
You can fill a toolbelt by dragging a full toolbox onto the belt.
- Anonmare
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Re: Little things you learned that are game changing
Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
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Re: Little things you learned that are game changing
Slime cores only need one unit of plasma/blood, and xenobiology has a dropper in it. So fill a beaker with monkeys blood and use a dropper (Its a lot faster than syringes) and you will never run out of plasma since you start with 80.
- XDTM
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Re: Little things you learned that are game changing
Addendum: chemical reactions output reagents based on input, so 1u of plasma will do 1u mutation toxin and so on. Inverse is also true for maxi syringes, injecting 10u will yield 10 before using up the core.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
Addendum 2: Plasteel, made by metal slimes, grinds into 20 iron and 20 plasma per sheet for a total of 100 plasma, opposed to 60 from dark purple slimes. Don't bother making those unless you want sepia.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Anonmare
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Re: Little things you learned that are game changing
Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection
For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
- PKPenguin321
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Re: Little things you learned that are game changing
dont even need a box. just find a paper bin, grab like 3 sheets, and craft a paper bag from the misc crafting tab. i tend to do this since there's art storage just across the hall from tool supply on most maps with plenty of paper inside itAnonmare wrote:Don't even need a toolbelt tbh, just use a cardboard box. Only advantage toolbelt has is that it's one less container to click through.cedarbridge wrote:You can fill a toolbelt by dragging a full toolbox onto the belt.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Anonmare
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Re: Little things you learned that are game changing
Any chem can be injected through the eyes via a dropper, even Beepsky Smash.CosmicScientist wrote:Beepsky smash?Anonmare wrote:Reminder: Droppers are instant inject if you target the eyes and your target doesn't wear eye protection
For those bartenders (and those clever with ghetto chem/stolen chem machinery) who don't have a syringe gun
It will only work if there isn't anything that covers the eyes in the way. You can adjust the amount of chems you can inject this way and you can inject 5u at a time, but a dropper can only hold 5u at a time. Theoretically, you could quickly kill someone this way, presuming you were quick and had your beakers of poison onhand and ready.
- darkpaladin109
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Re: Little things you learned that are game changing
You can wear bread on your head slot.
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