Little things you learned that are game changing

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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #366499

Bottom post of the previous page:

Calibraptor wrote:Targeting legs with double esword
Remember: no legs
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non-lizard things:
Spoiler:
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CitrusGender
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Re: Little things you learned that are game changing

Post by CitrusGender » #366616

DemonFiren wrote:
Calibraptor wrote:Targeting legs with double esword
Remember: no legs
every fucking time

honestly though, if you lose your legs you were done for anyways
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SpaceInaba
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Re: Little things you learned that are game changing

Post by SpaceInaba » #366617

I killed a hos with my bare hands while I had no legs and one arm so that's not true
Spoiler:
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fuck,
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #366766

TribeOfBeavers wrote:
Denton wrote:~
I was bored and did the calculations: [...]
Hey, thanks for that. It's always good to learn more about chemistry.
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Alipheese
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Re: Little things you learned that are game changing

Post by Alipheese » #366800

If you're stealthminned and use dsay it generates a random admins name, but in a joke/ass way.
DicknakFUCK
MrDrunkenOne
Soggymare
Assops
PeopleareFURRY
etc. very amazing and i spent like 30 minutes getting as many different names as I could.

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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calzilla1
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Re: Little things you learned that are game changing

Post by calzilla1 » #366802

But peoplearefurry isnt even an admin anymore, hell he doesnt even play
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #366804

>Soggymare
Excuse me what, how dare you
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Saegrimr
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Re: Little things you learned that are game changing

Post by Saegrimr » #366805

Anonmare wrote:>Soggymare
Excuse me what, how dare you
I wonder if that one was meant for me
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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cedarbridge
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Re: Little things you learned that are game changing

Post by cedarbridge » #366822

Its obviously feem.
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Re: Little things you learned that are game changing

Post by huehuehue » #366842

Alipheese wrote:If you're stealthminned and use dsay it generates a random admins name, but in a joke/ass way.
DicknakFUCK
MrDrunkenOne
Soggymare
Assops
PeopleareFURRY
etc. very amazing and i spent like 30 minutes getting as many different names as I could.
make a seperate thread and give us more names there please
i need it for research
feem wrote:wtf i like fwooshposts now
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Alipheese
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Re: Little things you learned that are game changing

Post by Alipheese » #367011

Saegrimr wrote:
Anonmare wrote:>Soggymare
Excuse me what, how dare you
I wonder if that one was meant for me
You have your own. I just coulsnt renenber what it was.

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #368017

Fulton beacons are cheap and essentially let you teleport around Lavaland and the station. You need to be outside the station to activate it, but that's no big deal since you can put on a firesuit and maybe drink some coffee to survive the 10 seconds of spess damage.
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #368038

Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?
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Re: Little things you learned that are game changing

Post by huehuehue » #368050

Denton wrote:Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?
radical, dude
feem wrote:wtf i like fwooshposts now
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bandit
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Re: Little things you learned that are game changing

Post by bandit » #369882

calzilla1 wrote:But peoplearefurry isnt even an admin anymore, hell he doesnt even play
I've asked the admins to update it for currentmins like 100 times :(
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Limski
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Re: Little things you learned that are game changing

Post by Limski » #369884

You can cuff xenos.
yes.
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #370016

You can use spray bottles for mixing, just like beakers and bottles. Having a 250u container is very handy for mixing chemicals like Hearty Punch and Chloral Hydrate.
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Re: Little things you learned that are game changing

Post by XDTM » #370020

Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #370036

XDTM wrote:
Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #370573

Chemical heaters can chill contents down to 0°K. Really good for when you mix temperature sensitive chems.
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Gun Hog
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Re: Little things you learned that are game changing

Post by Gun Hog » #370754

Anonmare wrote:
XDTM wrote:
Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal person
Actually, Xeno cuff-breaking is instant. You can still catch a xeno off guard with the buckle-cuff combo, which indeed still works for the full minute.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #370790

Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
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XDTM
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Re: Little things you learned that are game changing

Post by XDTM » #370835

You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.
a.k.a. Duke Hayka

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InsaneHyena
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Re: Little things you learned that are game changing

Post by InsaneHyena » #370837

Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
  • Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
  • Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
  • Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
  • Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
  • Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Bring back papercult.

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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #370838

InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Are you trying to tell me that's a bad outcome?
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #371288

You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
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Re: Little things you learned that are game changing

Post by huehuehue » #371295

Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"
feem wrote:wtf i like fwooshposts now
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #371298

With cooperation, you can get mailed directly into someone's department or office
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #371364

CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
Well darn, let me test on localhost...
You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
This is pretty neat.
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #371373

Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
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non-lizard things:
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #371386

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
Roasted
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Kel-the-Oblivious
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Re: Little things you learned that are game changing

Post by Kel-the-Oblivious » #371534

The Modular Receiver got moved from the RnD protolathe to hacked autolathes some time ago. While they can only be constructed into the improvised shotgun (For now, coders please expand) the ability to mass produce them can provide a near limitless source of one shot hold out weapons. With a single hydro tray with perennial tower caps, you can effectively arm the entire crew very rapidly. You can also saw the barrel off, allowing you to store them in a backpack. Just make sure you remove the shell before you do.

While they only hold one shot, carrying a pair or more can be very effective at stopping anything trying to hurt you. Plus, since they are one shot, you don't need to worry about your enemy disarming you and turning it against you, provided you got that shot off.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #371535

Also, as far as I know they spawn loaded with buckshot.
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non-lizard things:
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #371537

When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
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Re: Little things you learned that are game changing

Post by Kel-the-Oblivious » #371540

DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
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Re: Little things you learned that are game changing

Post by Screemonster » #371568

DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.

Then logging off when I ahelped.
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"
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Re: Little things you learned that are game changing

Post by killerx09 » #372055

How to cook 101.

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Denton
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Re: Little things you learned that are game changing

Post by Denton » #372212

Holy shit
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Re: Little things you learned that are game changing

Post by Nilons » #372216

Denton wrote:Holy shit
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Grazyn
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Re: Little things you learned that are game changing

Post by Grazyn » #372217

what magic is this
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Re: Little things you learned that are game changing

Post by killerx09 » #372266

Also comes in Chemistry flavour.
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Re: Little things you learned that are game changing

Post by Limey » #372286

killerx09 wrote:How to cook 101.

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should have been a feature day 1
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #372314

killerx09 wrote:Also comes in Chemistry flavour.
jesus christ
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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Re: Little things you learned that are game changing

Post by Floiven » #372460

What is the source of these crafting recipes with the drop-down steps?
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Denton
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Re: Little things you learned that are game changing

Post by Denton » #374340

When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
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Re: Little things you learned that are game changing

Post by Dax Dupont » #374351

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Not only that but you can choose window type, airlock color and type too.
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Re: Little things you learned that are game changing

Post by Anonmare » #374364

Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #374510

Anonmare wrote:
Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?
i didnt for a long time, but im also a card-carrying dumbass so

edit: also how are you nigs doing that fancyass dropdown menu stuff, doesnt work for me on the wiki
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Re: Little things you learned that are game changing

Post by Qbmax32 » #375745

Works on ftl’s wiki too which is a tg codebase
my admin feedback thread


quotes
Spoiler:
wesoda25 wrote: Wed Mar 03, 2021 5:02 am Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
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Re: Little things you learned that are game changing

Post by Floiven » #376028

Alt Clicking things. Moving one inventory to another storage all at once. Clicking on foam darts with the magazine to pick them all up at once.
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Re: Little things you learned that are game changing

Post by SpaceInaba » #376393

When comms are down you can call AI hologram pads by standing on a hologram pad to talk to them.
Spoiler:
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fuck,
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