Bottom post of the previous page:
Remember: no legsCalibraptor wrote:Targeting legs with double esword
Bottom post of the previous page:
Remember: no legsCalibraptor wrote:Targeting legs with double esword
every fucking timeDemonFiren wrote:Remember: no legsCalibraptor wrote:Targeting legs with double esword
Hey, thanks for that. It's always good to learn more about chemistry.TribeOfBeavers wrote:I was bored and did the calculations: [...]Denton wrote:~
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
I wonder if that one was meant for meAnonmare wrote:>Soggymare
Excuse me what, how dare you
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
make a seperate thread and give us more names there pleaseAlipheese wrote:If you're stealthminned and use dsay it generates a random admins name, but in a joke/ass way.
DicknakFUCK
MrDrunkenOne
Soggymare
Assops
PeopleareFURRY
etc. very amazing and i spent like 30 minutes getting as many different names as I could.
feem wrote:wtf i like fwooshposts now
You have your own. I just coulsnt renenber what it was.Saegrimr wrote:I wonder if that one was meant for meAnonmare wrote:>Soggymare
Excuse me what, how dare you
radical, dudeDenton wrote:Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?
feem wrote:wtf i like fwooshposts now
I've asked the admins to update it for currentmins like 100 timescalzilla1 wrote:But peoplearefurry isnt even an admin anymore, hell he doesnt even play
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purposeLimski wrote:You can cuff xenos.
yes.
You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal personXDTM wrote:To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purposeLimski wrote:You can cuff xenos.
yes.
Actually, Xeno cuff-breaking is instant. You can still catch a xeno off guard with the buckle-cuff combo, which indeed still works for the full minute.Anonmare wrote:You can get around that by buckling them to something, like a chair or a bed and then they have to resist the full minute like a normal personXDTM wrote:To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purposeLimski wrote:You can cuff xenos.
yes.
OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.Anonmare wrote:Anonmare's Rules To Enhanced Interrogation Techniques
- Rule 1: Control: Don't let the suspect control the conversation - Interrupt them, press them for details, question their motives or actions - anything that keeps them from thinking up lies on the spot.
- Rule 2: Evidence: You can't make a case out of conjecture and it's harder for someone to lie around a fact. They say they weren't at the scene? Tell them you have proof that says they were. Exaggerate or not as necessary.
- Rule 3: Persuasion: Sometimes you to turn the camera and somestimes you need to get rough with a suspect to get him talking - injure them, stab their eyes out with a screwdriver, go at their teeth with a pair of wirecutters and even threaten to have their body spaced if they think dying is no big deal. Non-brainwashed suspects will usually value their life enough to keep talking if they start clamming up on you.
- Rule 4: Showmanship: Get a partner and have him be the good cop to your bad cop, make sure they pipe up in the suspect's defense or argue with you in frotn of the suspect. When you leave, he stays behind and presents a sympathetic ear - They're usually seen as more trustworthy and your suspect might be more inclined to talk to someone they feel they can make a deal with.
- Rule 5: Creativity: Keep your suspects on their toes and get creative. Deliberately screwing up surgical procedures on your suspect can load him down with injuries he can't fix easily or he might have a friend he doesn't want hurt or an accomplice who'll squeal on them if you offer them a deal, hell, offer them both a deal to betray one another and act like the other is about to, or has, done so.
Are you trying to tell me that's a bad outcome?InsaneHyena wrote: OR they can just scream "I didn't do it, fuck off shitsec, I'll complain to the gods" over and over, and then ghost.
Urist McOblivious says "wtf why am i dead in a locker who did this reeeee"Denton wrote:You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
feem wrote:wtf i like fwooshposts now
Well darn, let me test on localhost...CosmicScientist wrote:Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside.
This is pretty neat.You lean on the back of the emergency closet and start pushing to rip the wrapping around it.
You successfully removed the emergency closet's wrapping !
RoastedDemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.
Then logging off when I ahelped.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
DemonFiren wrote:Also, as far as I know they spawn loaded with buckshot.
Anonmare is correct, the improvised buckshot shoots less projectiles and deals less damage per projectile. I tend to just fill them with incendiary shells because it forces them to stop drop and roll if they don't want to burn to death, giving me enough time to either cuff or robust them as needed. Also, the taser shells are locked behind research and found only in the security protolathe. If I can get a hold of tech shells, I will fill them all with meteor shot, because it's the easiest to make and the best in terms of utility and power. Can easily stunlock someone to death with a backpack full of improvised sawn off shotguns full of meteor rounds. Fire, drop, pull another.Anonmare wrote:When made they get improvised buckshot but you can easily unload it. Personally I prefer taser shells
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
someone tried to get into cargo (of all places) via wrapped locker subterfuge years back and I just tagged him for the QM office and mailed him, then after he popped up in the office after going around the entire disposals system I shoved him back onto the belt and repeated that like three more times before his yells for help got security knocking on the door and I was like "when you unwrap him tell him to fuck off"DemonFiren wrote:Back when you couldn't free yourself from wrapped lockers I remember making a github account specifically to report that bug, because some asshole HoP kept tasering and lockerwrapping me on an away mission, then pushing me as far away from the gate as possible.
Then logging off when I ahelped.
Denton wrote:Holy shit
jesus christkillerx09 wrote:Also comes in Chemistry flavour.
Not only that but you can choose window type, airlock color and type too.Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
Do people really not know this?Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
i didnt for a long time, but im also a card-carrying dumbass soAnonmare wrote:Do people really not know this?Denton wrote:When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
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