You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Oldman Robustin wrote:It's an established meme that coders don't play this game.
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
That was done before this thread was even posted. No harm in expanding upon this.
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Making a more basic code with the intent of later expanding it doesn't make it shitty code.
Shitty code is all that garbage that has to be rewritten because it just isn't maintainable.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm
The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.