Bottom post of the previous page:
Your sense of style has clearly carried over from fashion to mapping. I really like the colors and different types of floor tiles you picked, makes the station less depressing compared to the grey forest, that assistants blend into, known as "Box"Delta Station
- MrAlphonzo
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- danno
- Joined: Wed Apr 16, 2014 5:07 pm
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- Location: e-mail me if you want a pizza roll
Re: Delta Station
yo this station looks fucking nice as shit
it has that nice lived in feel that meta has, but everything is so deliciously spacious
and yet every room being fuckhuge doesn't make it feel empty at all
you have a talent for this, Okand37
you did a fucking nice job
I'm skeptical about the armory missing lasers and having those bullet shooter guns instead but that might be a non-issue
very very very very well done
it has that nice lived in feel that meta has, but everything is so deliciously spacious
and yet every room being fuckhuge doesn't make it feel empty at all
you have a talent for this, Okand37
you did a fucking nice job
I'm skeptical about the armory missing lasers and having those bullet shooter guns instead but that might be a non-issue
very very very very well done
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
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Re: Delta Station
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I'm glad you like it! Its been a long process and I'm happy to have something presentable that I and players both seem to enjoy!danno wrote:yo this station looks fucking nice as shit
it has that nice lived in feel that meta has, but everything is so deliciously spacious
and yet every room being fuckhuge doesn't make it feel empty at all
you have a talent for this, Okand37
you did a fucking nice job
I'm skeptical about the armory missing lasers and having those bullet shooter guns instead but that might be a non-issue
very very very very well done
I always found the three laser guns to be rather useless myself, and am hoping the two WT550's replacing them will both add for more interesting and dynamic gameplay, as well as hopefully making a more substantial use for the various WT550 ammo types available in the protolathe.
The two brig cells are meant to emphasize the use of those department cells for minor department related crimes.
I tried configuring how the weight machines were set up and added a punching bag in the middle, hopefully it'll feel less empty.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
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Re: Delta Station
I don't really get the removal of the chaplain's mass driver
that thing is fun
that thing is fun
- danno
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Re: Delta Station
BTW it would be cool to have maybe a couple of trash bins! like not the disposals ones the ones that the janitor has to manually empty
those are sweet
those are sweet
- Mark9013100
- Joined: Sat Dec 27, 2014 6:06 pm
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Re: Delta Station
Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Shucks, I thought I put a limb regrower on the map. I'll make sure to do these two!Mark9013100 wrote:Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
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Re: Delta Station
If you'd like to keep up with update information or report issues, oversights and bugs, you can do so here! https://github.com/tgstation/tgstation/pull/22066
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- metacide
- Joined: Tue Apr 22, 2014 10:27 am
- Byond Username: Metacide
Re: Delta Station
Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.
Look forward to seeing this more, it really is great.
Look forward to seeing this more, it really is great.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
-
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- Location: Pennsylvania
Re: Delta Station
You used the coolest style of airlock for the maint tunnels. I love you.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: Delta Station
Oh shit son, the metacide stamp of approval has been given!
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Delta Station
I'm not sure if I like how every departament has its semi-assembled copy in a maintenance.
- Okand37
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- Byond Username: Okand37
Re: Delta Station
Are you being the neighbour Mr. Rogers would've wanted you to be?
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I don't think I know what FastDMM is. I've just been mapping through dream maker, if that counts.Nienhaus wrote:Are you using FastDMM?
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- MMMiracles
- Code Maintainer
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Re: Delta Station
FastDMM is an alternative to dream maker, supposed to be more flexible and helps with limiting differences from map changes. Its apparently decent.Okand37 wrote:I don't think I know what FastDMM is. I've just been mapping through dream maker, if that counts.Nienhaus wrote:Are you using FastDMM?
Spoiler:
- Okand37
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Re: Delta Station
As there was some concern about there being too many bars on the station, I decided to get rid of the dispenser in the contraband marketing area, move the booze dispenser to the rage cage gambling den, and replace the maintenance bar with an arcade!
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- BeeSting12
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Re: Delta Station
are those bananium coins? if so, that's a roundstart 5k points for cargo. just a balance issue to think about
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Icon states!BeeSting12 wrote:are those bananium coins? if so, that's a roundstart 5k points for cargo. just a balance issue to think about
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-
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Re: Delta Station
I agree with this.metacide wrote:Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.
Look forward to seeing this more, it really is great.
Also, having the mapper of the greatest map currently in rotation complimenting you on your map is a compliment of the highest order, Okand.
- Mirukihoshi
- Joined: Mon Aug 08, 2016 4:15 am
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Re: Delta Station
same here- I miss the caskets too, it can be pretty fun to stuff bodies in there and fuckinget launch them to God knows where.danno wrote:I don't really get the removal of the chaplain's mass driver
that thing is fun
other than that though, I adore this map, I really do; it's really nice too. Although, Meta will always have a place in my heart :')
"Please just STOP TRYING TO KILL YOURSELF."
- C a r p r i l l o
- Joined: Thu Sep 29, 2016 10:09 pm
- Byond Username: Carprillo
Re: Delta Station
Just like Colonel?Mirukihoshi wrote:danno wrote:Although, Meta will always have a place in my heart :')
ANYWAY!
Had a quick look around the map during a rather late round and here are my thoughts. Spoiler'd because length.
Spoiler:
- oranges
- Code Maintainer
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Re: Delta Station
to be honest that post isn't that long
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
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- Location: Spaced by Mass Driver
Re: Delta Station
Xenobiology has two monkey recycler machines stacked on top of each other. Also, secure containment field generators don't register scientist ID.
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
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- Github Username: Iatots
Re: Delta Station
Lawyer's office has neither privacy shutters or tinted windows.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
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Re: Delta Station
Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
-
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Re: Delta Station
I think you have to clone the testmerge of delta to your own branch (I did this with goofguns because reasons) and accept the cloned PRGrazyn wrote:Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
- Yoshmaster
- Joined: Sat Jun 21, 2014 6:11 pm
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Re: Delta Station
Maintenance is full of awesome stuff in this map, I love it.
- oranges
- Code Maintainer
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- Github Username: optimumtact
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Re: Delta Station
https://github.com/Okand37/tgstation/tree/deltastationGrazyn wrote:Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Delta Station
Good map. Good shit. 24/7 Delta Station when
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
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Re: Delta Station
<que dramatic music>
https://drive.google.com/file/d/0B67Y0c ... luT0U/view
https://drive.google.com/file/d/0B67Y0c ... luT0U/view
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-
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- Location: Pennsylvania
Re: Delta Station
That cargo bay is magical. Are there explorer suits in those storage units by the mining shuttle or just regular evas?Okand37 wrote:<que dramatic music>
https://drive.google.com/file/d/0B67Y0c ... luT0U/view
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
Re: Delta Station
BEAUTIFUL.Okand37 wrote:<que dramatic music>
https://drive.google.com/file/d/0B67Y0c ... luT0U/view
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Cargo bay has rig suits, because I can't move on from my rig suits.Doctor Pork wrote:That cargo bay is magical. Are there explorer suits in those storage units by the mining shuttle or just regular evas?Okand37 wrote:<que dramatic music>
https://drive.google.com/file/d/0B67Y0c ... luT0U/view
(Cargo bay has some known issues before anyone mentions them, however: Delivery office and cargo office doors ID need fixing, and the conveyor belts need to be tinkered with.)
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- danno
- Joined: Wed Apr 16, 2014 5:07 pm
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- Location: e-mail me if you want a pizza roll
Re: Delta Station
Spoiler:
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Most remaining minor issues are being addressed, in the mean time now that Delta Station has been merged, you can take a look at another mapping project, Omega Station https://tgstation13.org/phpBB/viewtopic ... 21#p236621
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- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Delta Station
When are you going to make beta station, where everyone is in autismforts and you can only talk to eachother through NTSS chat
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
So what you're saying is, shove all the departments into confined asteroids away from eachother and give everyone tablets with only a NTSS relay?Armhulen wrote:When are you going to make beta station, where everyone is in autismforts and you can only talk to eachother through NTSS chat
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- danno
- Joined: Wed Apr 16, 2014 5:07 pm
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Re: Delta Station
Big chapel needs a light switch
for dark sigils
for dark sigils
- Fiz Bump
- Joined: Thu Apr 23, 2015 10:00 pm
- Byond Username: Dennyb
Re: Delta Station
Cargo shuttle doesn't line up airlocks with CentCom. Have to manually teleport crates to the shuttle or the station.
I play Fiz Bump.
I am not a game admin. My reign of badminnery ended a few years ago.View me feedback here: >:^)
I am not a game admin. My reign of badminnery ended a few years ago.View me feedback here: >:^)
- Armhulen
- Global Moderator
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Re: Delta Station
new job: centcom cargo techFiz Bump wrote:Cargo shuttle doesn't line up airlocks with CentCom. Have to manually teleport crates to the shuttle or the station.
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Delta Station
Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
- Armhulen
- Global Moderator
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Re: Delta Station
i'll get around to it tomorrow if nobody else is already doing it
- ShizCalev
- Code Maintainer
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Re: Delta Station
Atmos alarms in Engineering are giving off broken href's.
--- Atmosphere alarm detected in Engineering! (Containment - Particle Accelerator | Engineering - Secure Storage | Engineering - Central | Engineering - Power Monitoring | <A HREF=?src=[mob_552];switchcamera=[icon-camera (WEST)]>Containment - Fore Starboard | Engineering - Fore | Engineering - Engine Foyer)
--- Atmosphere alarm detected in Engineering! (Containment - Particle Accelerator | Engineering - Secure Storage | Engineering - Central | Engineering - Power Monitoring | <A HREF=?src=[mob_552];switchcamera=[icon-camera (WEST)]>Containment - Fore Starboard | Engineering - Fore | Engineering - Engine Foyer)
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: Delta Station
Can I ask the spirit board be removed? A cult got fucked through no fault of its own because the ghosts outed the cult early in the round when some people used the board.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Delta Station
Giving ghosts a voice has never worked in the history of the game
it's gotta go
it's gotta go
- Cobby
- Code Maintainer
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Re: Delta Station
Did this todaySweaterkittens wrote:Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.

Voted best trap in /tg/ 2014-current
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
This is why we cannot have fun things, I suppose. I was hoping people would play nice with it, wah.Anonmare wrote:Can I ask the spirit board be removed? A cult got fucked through no fault of its own because the ghosts outed the cult early in the round when some people used the board.
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- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Delta Station
It's unfortunate. It seems like a fun idea, but it just can't work.
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
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Re: Delta Station
Thanks Cobby!ExcessiveCobblestone wrote:Did this todaySweaterkittens wrote:Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
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