MrAlphonzo wrote:The clown can grab the electric guitar at roundstart.
I thought I could trust you.
Bwauhuahuha!
letshavecake wrote:Please don't let the entire bar area look like a food court
The problem with other maps giving the bartender and chef a shared workspace is that every bar looks like an elementary school lunch room
You have enough space between them, don't repeat their mistakes
Also the main cargo area is a bit too huge and open, it would help if it was slightly segmented with a small wall or two in the middle, so it could keep it's open feeling but not be a big empty field
There's also only one small maint area connected to the entire department that only leads to arrivals, very dishonorabru, the totally legal and above board cargo workers already have it have it hard enough running their completely honest business
And actually now that I look at it, that maint bar&grill is WAY too close to the actual service area
There's room on the station for both, they don't need to be right across the hall from each other
The area is supposed to be a shared social center, and was my intention to make it look like a cafeteria. I think it looks nice and I don't like the zone being separated for interaction purposes.
I might fiddle with the cargo area later, but I also like it being open as thats its purpose. I'll see about adding another door if I go into restructuring it.
Its not really too close, but its supposed to be in the general area of the regular bar/kitchen. They don't need to be right across the hall, but I want them to be.
In other news, there will be quite a lot of other fun stuff in maintenance to view once the station is done!