ExcessiveCobblestone wrote:Kel-the-Oblivious wrote:Because who gives a fuck about colossi? Their loot is useless.
Oh yeah I mentioned that earlier but forgot to come up with something nice to add to his loot spawntable.
Any ideas?
Go along with the "Angel" motif from NGE.
Ethereal Angel Wings: Consume X, gain a pair of angel wings that are not blocked by hardsuits and work in space. Just a direct upgrade from regular tendril loot, but it fits the theme and is useful all around.
S2 Organ: Requires surgery to implant it, but grants a massive array of bonuses.
Angel Mask: Lets you throw a colossus knife on a moderate cooldown, and is fused to the face.
Cursed Plugsuit: Purple and green, wearing this makes you whine instead of talk, but grants you crazy powers in exchange for turning into tang if you die while wearing it.
ExcessiveCobblestone wrote:D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
The real question is why are ghost roles allow to take content away from miners.
I see no problem with golems fighting megas. They are at a penalty for all things mining, and have to slowly build their way up towards being able to do what miners can do right at the start. And if those ghosts start goleming by mid round, the miners should be pretty much set for life with anything required from the station, outside of the rare nice stuff, like Dark Blue slime.
And as a miner, I am always happy to help the golems, and enlist their help. Some of my best hunts have been with a hogpog of golems and sentient mining drones. If they kill an ash drake, they are honestly welcome to the loot crate since they can't even use the armor, which is the true prize from the drake, and I believe in "Keep what you kill unless you can't use it, then share" when it comes to ash land loot.