Bottom post of the previous page:
>Run down literally any tunnel>Step on the slightly different black turf
>Die instantly
Clearly I'm just bad lmao
Bottom post of the previous page:
>Run down literally any tunnelSuper Aggro Crag wrote:Kel is a genuine Cool Oldfag
Other day minding my own business mining up my roundstart ore haul. Turn corner.ShadowDimentio wrote:The megafauna are big and distinct and not black and don't instakill you if you wander into one.
Jembo wrote:Death sprite not functioning properly on mining mobs. Dragons sometimes move two diagonal squares while chasing someone and can move and attack instantly which I thought most mobs can't do. Maybe a side effect of the large sprite, The crystal is still a horrible loot option and the boss should be scaled down to reflect its loot table. There isn't any real reason for miners to use bone and other fun crafting items and it'd be nice to see them in demand on other areas of the station. Bone meal for botany/Chem, Bone walls bone golems when? Being unable to drag Goliaths after you laz inject them is also irritating as it would make the item much better. I'm not sure on the aggro table on neutral monsters but it would be fun if it was expanded to included cult creatures, and blobs. A complete lack of Orkz boys which is unacceptable. Cavern insta kill tiles feel cheap and sometimes can be hard to see if it's a single tile created by gib. Not enough ss13 meme inspired ruins. Also revert the nerf to souls or weaken the passive heal on it. That or make something that lets you auto insert them into your chest. To avoid having to deal with the horrible medical staff.
Oh yeah I mentioned that earlier but forgot to come up with something nice to add to his loot spawntable.Kel-the-Oblivious wrote:Because who gives a fuck about colossi? Their loot is useless.
The different golem types do different shit now? Is a scooter still the best golem strat?D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
The real question is why are ghost roles allow to take content away from miners.D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
ExcessiveCobblestone wrote:Oh yeah I mentioned that earlier but forgot to come up with something nice to add to his loot spawntable.Kel-the-Oblivious wrote:Because who gives a fuck about colossi? Their loot is useless.
Any ideas?
I see no problem with golems fighting megas. They are at a penalty for all things mining, and have to slowly build their way up towards being able to do what miners can do right at the start. And if those ghosts start goleming by mid round, the miners should be pretty much set for life with anything required from the station, outside of the rare nice stuff, like Dark Blue slime.ExcessiveCobblestone wrote:The real question is why are ghost roles allow to take content away from miners.D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
What did he mean by this?ExcessiveCobblestone wrote:take content away
I believe he was referring to the fact that only so many megas spawn per round, so if golems kill all the megas then the miners won't have megas to fightKor wrote:What did he mean by this?ExcessiveCobblestone wrote:take content away
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
The wish granter isn't even worth itKel-the-Oblivious wrote:Side note from the topic at hand:
REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see.
I've been on a map that had TWO of them in fact.
What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.letshavecake wrote:The wish granter isn't even worth itKel-the-Oblivious wrote:Side note from the topic at hand:
REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see.
I've been on a map that had TWO of them in fact.
Even most badmins stopped spawning it for "events" after the novelty wore off
Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.letshavecake wrote:Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing
Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Well, the positive effects you get from a wish granter generally outweigh most of the sin ruins, but yeahArianya wrote:Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.letshavecake wrote:Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing
Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Atleast comparable things that fuck you over (Sin Ruins) do so with wide open arms that punish your folly, rather then punish you for doing content.
I remember when the wishgranter first appeared the entire station went in that fucking thing and everyone died. What wishes can the thing even grant?letshavecake wrote:Well, the positive effects you get from a wish granter generally outweigh most of the sin ruins, but yeahArianya wrote:Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.letshavecake wrote:Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing
Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Atleast comparable things that fuck you over (Sin Ruins) do so with wide open arms that punish your folly, rather then punish you for doing content.
Aside from the ridiculous effort required on the player's part for the poor reward, the ruin also incorporates nearly everything else someone can do wrong from a design standpoint
You've got massive hordes of enemies(not to mention that they're generic "chase the player and auto-melee them" enemies unlike everything else in lavaland), you've got your big cancer maze, followed by your big cancer open area with no landmarks where you can travel pretty far without seeing any of the edges, and there's even a fuck you trap right at the end that will delete your character if you don't know what you're doing beforehand, all contained within an unnecessarily giant building that's worth far less than the ore that would have spawned there otherwise
I would say it has no value, but it actually makes that emitter maze away mission look good by comparison, so at least there are lessons to be learned here
Why don't we just make it a free devil contractD&B wrote:Off the top of my head.
Kill someone
Peace kills all remaining monsters in the labyrinth
Power gives you genetics powers
Life I think let's you resurrect
Money was a bag of gold I think.
And they all turn you into a shadow being
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
Can you cheese it with a pAI? They're technically a sentient mob.Kel-the-Oblivious wrote:Bear in mind, to get any of those powers you need to hurl a sentient mob into Meatgrinder, forcing two people to go through this, and only one of them gets the reward. There are no ways past Meatgrinder without a sacrifice.
Put it back in space so people who really, really want to get it have the chance. It's a massive waste of space in mining as it stands.
What about using telescience to get to it?Kel-the-Oblivious wrote:Bear in mind, to get any of those powers you need to hurl a sentient mob into Meatgrinder, forcing two people to go through this, and only one of them gets the reward. There are no ways past Meatgrinder without a sacrifice.
Put it back in space so people who really, really want to get it have the chance. It's a massive waste of space in mining as it stands.
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