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Looks good so far. With Birdboat seemingly being voted off the island by casuals we need a new nice lowpop mapMetaStation Thread (v41J 11/05/2015)
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: MetaStation Thread (v41J 11/05/2015)
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- metacide
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Re: MetaStation Thread (v41J 11/05/2015)
Bit more progress if it interests anyone:

Not sure what power source to use, tesla/singulo, supermatter shard, TEG (though I hear it's broken, and supermatter works by heating gas for TEG).

Not sure what power source to use, tesla/singulo, supermatter shard, TEG (though I hear it's broken, and supermatter works by heating gas for TEG).
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
- paprika
- Rarely plays
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Re: MetaStation Thread (v41J 11/05/2015)
Man, you're an excellent spriter. A compact map like this will really help during slow hours on basil, good job.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- metacide
- Joined: Tue Apr 22, 2014 10:27 am
- Byond Username: Metacide
Re: MetaStation Thread (v41J 11/05/2015)
Here's the latest progress with atmos and engineering deskfronts, EVA, and escape, botany integrated into bar.
Hope it's not getting too big to stay relatively functional at lowpop.

Hope it's not getting too big to stay relatively functional at lowpop.

MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
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Re: MetaStation Thread (v41J 11/05/2015)
The input and output for the AI's SMES are the same, and it'll lose power eventually; the terminal and the wires under the SMES shouldn't be on the same network.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
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- Confined to the shed
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Re: MetaStation Thread (v41J 11/05/2015)
Wyzack wrote:Looks good so far. With Birdboat seemingly being voted off the island by casuals we need a new nice lowpop map
Made me scared that birdboat was gone from the code. It's still in.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: MetaStation Thread (v41J 11/05/2015)
this tbh famAnonus wrote:The input and output for the AI's SMES are the same, and it'll lose power eventually; the terminal and the wires under the SMES shouldn't be on the same network.
It cucks AIs ridiculously quickly.
- metacide
- Joined: Tue Apr 22, 2014 10:27 am
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Re: MetaStation Thread (v41J 11/05/2015)
Regarding the AI power issue, I don't really know where it came from, things had been fine for ages.
Will fix it sometime soon anyway.
Will fix it sometime soon anyway.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: MetaStation Thread (v41J 11/05/2015)
Well, they're simply not connected to the grid in three places, and the SMES charging from itself denies the APC the power it needs.
Just wire main grid to SMES to minisat grid and it should be fine.
Just wire main grid to SMES to minisat grid and it should be fine.
- metacide
- Joined: Tue Apr 22, 2014 10:27 am
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Re: MetaStation Thread (v41J 11/05/2015)
I know what causes the issue, it was just odd that it appeared only recently where previously things had been fine. I hadn't noticed anything relevant map or SMES change.
The MiniSat grid is meant to be independent so you can't powersink it and the station easily at the same time without first connecting the two (which can easily be done in the engineering foyer, where there are blind ended wires from each next to each other).
Looks like Coaix has fixed it anyway, though setting the roundstart charging input to 0W might have been simpler than rewiring.
The MiniSat grid is meant to be independent so you can't powersink it and the station easily at the same time without first connecting the two (which can easily be done in the engineering foyer, where there are blind ended wires from each next to each other).
Looks like Coaix has fixed it anyway, though setting the roundstart charging input to 0W might have been simpler than rewiring.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: MetaStation Thread (v41J 11/05/2015)
Well, the SMES already act as buffer against sinking, so...
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Re: MetaStation Thread (v41J 11/05/2015)
Hey Meta anyway you could move the grav gen away from the engine?
- Isane
- Joined: Fri Apr 18, 2014 10:40 pm
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Re: MetaStation Thread (v41J 11/05/2015)
Put those side doors back in the library, that place used to see a lot more people.
And for the love of god move the drone dispenser somewhere else besides the corporate showroom, most people don't know it's there, and most of the people that are aware of it never have the access to get to it.
And for the love of god move the drone dispenser somewhere else besides the corporate showroom, most people don't know it's there, and most of the people that are aware of it never have the access to get to it.
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: MetaStation Thread (v41J 11/05/2015)
I do not know if anyone will ever read this, and this is the only thread for Metastation, so I will post it here as Oranges closed my issue report:
Metastation is missing modular computers. At minimum, there should be one on the bridge, RD's office, and Engineering (place this on on a wire node). See here: https://github.com/tgstation/tgstation/issues/22523 for the paths. Having a public console someplace could add some flavor if you are after that sort of thing.
Metastation is missing modular computers. At minimum, there should be one on the bridge, RD's office, and Engineering (place this on on a wire node). See here: https://github.com/tgstation/tgstation/issues/22523 for the paths. Having a public console someplace could add some flavor if you are after that sort of thing.
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Re: MetaStation Thread (v41J 11/05/2015)
Well, seeing as Metastation is the luxurious version of Boxstation (Etc Autorifle in Warden's locker, Soulstone in chaplain's locker, and everything about virology.) it would make sense to have it on at least the same standard as Boxstation.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: MetaStation Thread (v41J 11/05/2015)
It kinda bothers me that all the dropbox links are pepperoni.
- yorii
- Github User
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- Github Username: yorii
Re: MetaStation Thread (v41J 11/05/2015)
Put syndicate smokes back in captain's office.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: MetaStation Thread (v41J 11/05/2015)
did yall niggas make the bridge double doors cycle yet? annoying as fuck when sec/sci/eng does but bridge dont
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: MetaStation Thread (v41J 11/05/2015)
Please for the love of god add the ability to use the captains ID to unlock the Captains Laser Gun without setting off the alarm.
I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every time
I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every time
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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Re: MetaStation Thread (v41J 11/05/2015)
I found this in displaycase.dm:The Clowns Pocket wrote:Please for the love of god add the ability to use the captains ID to unlock the Captains Laser Gun without setting off the alarm.
I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every time
Code: Select all
//The captains display case requiring specops ID access is intentional.
- SpaceInaba
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Re: MetaStation Thread (v41J 11/05/2015)
it's because otherwise the guy who steals the spare instantly gets a recharging laser gun
Spoiler:
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: MetaStation Thread (v41J 11/05/2015)
secure the damn spare better, altenatively have that locker hooked up to an alarm.SpaceInaba wrote:it's because otherwise the guy who steals the spare instantly gets a recharging laser gun
First thing I do as captain is check the spare, move it from where it is to either my pocket or somewhere else in the room, or another high secure area.
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: MetaStation Thread (v41J 11/05/2015)
The burglar alarm is intended to reduce the event of *Captains* getting the gun.Denton wrote:I found this in displaycase.dm:The Clowns Pocket wrote:Please for the love of god add the ability to use the captains ID to unlock the Captains Laser Gun without setting off the alarm.
I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every timeI have no fucking clue why, maybe to make the theft objective harder? Omega seems to be the only map that bypasses the specops ID thing.Code: Select all
//The captains display case requiring specops ID access is intentional.
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Re: MetaStation Thread (v41J 11/05/2015)
fucking. this.yorii wrote:Put syndicate smokes back in captain's office.
my character has to smoke midoris now. shameful.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Farquaar
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- Location: Delta Quadrant
Re: MetaStation Thread (v41J 11/05/2015)
Something I've observed while playing curator on MetaStation a few times: There appears to a problem with the power in the library. Now I'm no engineer, so I can't tell you exactly why this happens.
Around 10 minutes into the round, the library will run out of power. It typically starts with the computers, photocopiers and bookbinder, and some rounds it even progresses to the lights turning off. Checking the library APC will reveal that it isn't charging. Sometimes it will resume charging sometime into the round, but I can't discern any pattern to it. Typically the problem is solved by emagging the APC and diverting power from the lights to the equipment, though I'm not sure exactly how it's done.
Basically, the power in the library is screwy, and it needs to be checked. There's nothing worse than painstakingly copy-pasting and formatting two dozen paragraphs onto a paper sheet to find out that the bookbinder and library terminal has no power even though the rest of the station is fully intact.
Around 10 minutes into the round, the library will run out of power. It typically starts with the computers, photocopiers and bookbinder, and some rounds it even progresses to the lights turning off. Checking the library APC will reveal that it isn't charging. Sometimes it will resume charging sometime into the round, but I can't discern any pattern to it. Typically the problem is solved by emagging the APC and diverting power from the lights to the equipment, though I'm not sure exactly how it's done.
Basically, the power in the library is screwy, and it needs to be checked. There's nothing worse than painstakingly copy-pasting and formatting two dozen paragraphs onto a paper sheet to find out that the bookbinder and library terminal has no power even though the rest of the station is fully intact.
► Show Spoiler
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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Re: MetaStation Thread (v41J 11/05/2015)
The wires look okay in DM, my best bet is that mice chew the wires:
https://i.imgur.com/fcsSuuh.png
I'll give it a quick test later today.
https://i.imgur.com/fcsSuuh.png
I'll give it a quick test later today.
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Re: MetaStation Thread (v41J 11/05/2015)
If by some coincidence this is the furthest APC from the SMES, it may be lowest priority and thus suffering if the powernet is low and the other APCs are still charging. Cargo used to have a similar problem.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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- Github Username: 81Denton
Re: MetaStation Thread (v41J 11/05/2015)
Yeah, just tested it and it seems to be a powernet issue. Wires are all set up properly and receive power, it's just the library/cargo APCs that suffer from the "hiccup".
If it happens to you often, it's probably best to open an issue on Github. In the meantime, ask Engineering for an inducer (or ask the AI to unlock the APC cover and charge the cell at primary tool storage).
If it happens to you often, it's probably best to open an issue on Github. In the meantime, ask Engineering for an inducer (or ask the AI to unlock the APC cover and charge the cell at primary tool storage).
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
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Re: MetaStation Thread (v41J 11/05/2015)
Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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Re: MetaStation Thread (v41J 11/05/2015)
https://github.com/tgstation/tgstation/issues/37614Anuv wrote:Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
It's an atmospherics bug, sadly no fix available yet.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: MetaStation Thread (v41J 11/05/2015)
The APC in the AI chamber needs moved inwards near the core. It shouldn't really be in a direct line of fire of door into the chamber and makes beating any AI on meta incredibly baby mode with a single ion rifle shot.
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Re: MetaStation Thread (v41J 11/05/2015)
The tile in the AI core directly infront of the AI is not in sight of any turrets.
Easy game for wraiths especially.
Easy game for wraiths especially.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: MetaStation Thread (v41J 11/05/2015)
Perma more like Tempa
It needs to be harder to just spacewalk to freedom from perma again
It needs to be harder to just spacewalk to freedom from perma again
- Shezza
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Re: MetaStation Thread (v41J 11/05/2015)
just take away their donk pockets and check on prisoners in perma to see if they're escaping or not.Yakumo_Chen wrote:someone escaped from perma while i was HoS and robusted me, i'll definitely valid them instantly the next time i meet them, please surround perma in lava tiles so it doesn't happen again
Thanks for all the dopamine.
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: MetaStation Thread (v41J 11/05/2015)
I shouldn't have to escape-proof perma for the people inside in the first place. If people are able to space walk out despite the like 3x space damage the game has now, there's a fundamental design problem, for what is supposed to be one step short of round removal in the game sense.
Perma should be a place where you can't get out without someone freeing you, or at least very difficult, time consuming, and risky. These days I see people escaping in times shorter then most brig sentences.
Perma should be a place where you can't get out without someone freeing you, or at least very difficult, time consuming, and risky. These days I see people escaping in times shorter then most brig sentences.
- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
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Re: MetaStation Thread (v41J 11/05/2015)
In before a wild policy appears to stop you from "powergaming". Can't even set up barriers at the moment.Shezza wrote:just take away their donk pockets and check on prisoners in perma to see if they're escaping or not.Yakumo_Chen wrote:someone escaped from perma while i was HoS and robusted me, i'll definitely valid them instantly the next time i meet them, please surround perma in lava tiles so it doesn't happen again

- DrunkenMatey
- Joined: Thu Jun 18, 2015 8:21 pm
- Byond Username: DrunkenMatey
Re: MetaStation Thread (v41J 11/05/2015)
Can we just turn the windows into reinforced walls? Perma gets smashed any time someone is put in it which makes it unusable by sec so if they get anyone who isnt planning on risking space they cant really perma em. If someone with tools n a hardsuit wants to save em thats cool but no need to let them escape on their own. Might make perma more useful and actually see some prisoners growing shit n hanging out (or suiciding) instead of just trashing the place, escaping or murdering each other in the hopes of luring in sec
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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- Github Username: 81Denton
Re: MetaStation Thread (v41J 11/05/2015)
Can you guys just make a policy thread instead of shitting up a thread for actual mapping feedback
Thanks
Thanks
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: MetaStation Thread (v41J 11/05/2015)
Perma should have windows for the possibility of escape, that's honestly part of the point of perma. Perma is almost never used for truly harmful antags. How often does a murderboning traitor not get executed immediately? Perma is usually used for non-antags who are massive pains in the ass. If you put someone in perma you are accepting a degree of risk that they might escape. If that's not acceptable then just kill them. Or if you really want to strand them put them on lavaland and break the console so they can't call the shuttle down. Perma prison breaks are often a lot of fun and are memorable.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: MetaStation Thread (v41J 11/05/2015)
Prison breaks are fun and memorable when it's actually difficult to get out. I'd rather see people try to tackle down sec doing a checkup and escaping through the brig itself, not just breaking one window and spacewalking to arrivals, which is zero effort and shitters will do every single time. It *is* a mapping issue since, as I stated, Perma should require outside help (especially if you can call an officer's ID "help") at a minimum to escape.
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