I think you have a solid grasp on the problems with the server- the lack of department dependence, lack of non-antagonistic agency, etc.
The only solution I can think of is basically reeling back to a clean slate and working from gameplay rooted in game-theory efforts to make the game balanced and fun, rather than 'rule of cool' development where content is just stapled on and replaced bureaucratically.
We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
Spoiler:
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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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Lol"
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We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
Definitely didn't say it was achievable, just the best option. Those two things are almost always incompatible.
I've tried to put some of the concepts I yammered on about into effect with lavaland to prove they actually work. If it goes well I'll see if I can muster the willpower to make a lavaland themed station/start changing more of the main game (I consider mining mostly a side thing, so it's a safe place to play about).
Should really rip all these post-death waiting-room roles out of the game and fix the actual problem
New things get added but they're OP so they have to be behind an effort wall (researching, genetics, viro, mining, cargo points) which gets reset every round thus people want longer rounds thus people who get killed get fucking salty because nobody wants to leave the crumbling chaos of the station
Also makes traitors play more cautiously
Also ruins the game
But whatever the hamsterwheel of getting meme gear takes priority over fun rounds apparently so you should implement the objectives system i suggested for a lot of roles that are lackluster and mundane, or maybe go the other direction and make everything fun again but idk that's pretty radical
Oldman Robustin wrote:It's an established meme that coders don't play this game.
We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.