My ""design"" notes

A place to record your ideas for the game.
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PKPenguin321
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Re: My ""design"" notes

Post by PKPenguin321 » #157840

Bottom post of the previous page:

Zilenan91 wrote:BYond doesn't handle random generation well but we might be able to do it
or just load in alternate z-levels, i just said random generation because iirc remie implemented a wilderness generator already
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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duncathan
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Re: My ""design"" notes

Post by duncathan » #159517

Zilenan91 wrote:BYond doesn't handle random generation well but we might be able to do it
are you kidding? We have a great procedural generator. It just never gets used.
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Players can and will create their own fun.
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DanielRatherman
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Re: My ""design"" notes

Post by DanielRatherman » #160586

I think you have a solid grasp on the problems with the server- the lack of department dependence, lack of non-antagonistic agency, etc.

The only solution I can think of is basically reeling back to a clean slate and working from gameplay rooted in game-theory efforts to make the game balanced and fun, rather than 'rule of cool' development where content is just stapled on and replaced bureaucratically.
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ShadowDimentio
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Re: My ""design"" notes

Post by ShadowDimentio » #160613

>REELING BACK

AHAHAHAHAHAHAHAHA

As IF

We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
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PKPenguin321
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Re: My ""design"" notes

Post by PKPenguin321 » #160623

ShadowDimentio wrote:>REELING BACK

AHAHAHAHAHAHAHAHA

As IF

We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
idk man, look at cult
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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DanielRatherman
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Re: My ""design"" notes

Post by DanielRatherman » #160627

ShadowDimentio wrote:>REELING BACK

AHAHAHAHAHAHAHAHA

As IF

We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
Definitely didn't say it was achievable, just the best option. Those two things are almost always incompatible.
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Stickymayhem
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Re: My ""design"" notes

Post by Stickymayhem » #160669

Change has always been easier than reverting
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Re: My ""design"" notes

Post by onleavedontatme » #161007

I've tried to put some of the concepts I yammered on about into effect with lavaland to prove they actually work. If it goes well I'll see if I can muster the willpower to make a lavaland themed station/start changing more of the main game (I consider mining mostly a side thing, so it's a safe place to play about).
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paprika
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Re: My ""design"" notes

Post by paprika » #172789

Should really rip all these post-death waiting-room roles out of the game and fix the actual problem

New things get added but they're OP so they have to be behind an effort wall (researching, genetics, viro, mining, cargo points) which gets reset every round thus people want longer rounds thus people who get killed get fucking salty because nobody wants to leave the crumbling chaos of the station

Also makes traitors play more cautiously

Also ruins the game

But whatever the hamsterwheel of getting meme gear takes priority over fun rounds apparently so you should implement the objectives system i suggested for a lot of roles that are lackluster and mundane, or maybe go the other direction and make everything fun again but idk that's pretty radical
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Armhulen
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Re: My ""design"" notes

Post by Armhulen » #174513

ShadowDimentio wrote:>REELING BACK

AHAHAHAHAHAHAHAHA

As IF

We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years.
when will be announce goofball the king of gloom
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