A bunch of Russians are making walk cycles for SS13

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Zilenan91
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A bunch of Russians are making walk cycles for SS13

Post by Zilenan91 » #139395

http://goo.gl/rxGsXE

Bee Gees - Stayin' Alive tastefully run alongside the walk cycles.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

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Luke Cox
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Re: A bunch of Russians are making walk cycles for SS13

Post by Luke Cox » #139398

The animation needs to cycle faster (one step per tile) but otherwise it looks great
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Re: A bunch of Russians are making walk cycles for SS13

Post by iamgoofball » #139399

video's 2 months old fgt get with the times
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Re: A bunch of Russians are making walk cycles for SS13

Post by Zilenan91 » #139400

it just got posted to reddit i am but a simple reposter milord
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: A bunch of Russians are making walk cycles for SS13

Post by Steelpoint » #139401

If they can get this to work (and it is not locked away in some closed source shit) then it would be absolutely a fantastic addition.

Of course how exactly does it work? Do you need to do sprites for each and every uniform choice or is it some modular system?
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Re: A bunch of Russians are making walk cycles for SS13

Post by Zilenan91 » #139402

From what I understand the madmen have to redo every clothing sprite in the game to facilitate it.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: A bunch of Russians are making walk cycles for SS13

Post by Steelpoint » #139403

Honestly if the system is not hard to resprite then the main challenge is the time consuming task of respriting each uniform and uniform combo into the system.

Less difficult, more time consuming.
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Re: A bunch of Russians are making walk cycles for SS13

Post by PKPenguin321 » #139404

animation isn't accurate, these sprites are of calm people walking.
in reality everybody's always running everywhere like they're absolutely insane, unless there is water on the floor.
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Re: A bunch of Russians are making walk cycles for SS13

Post by Ricotez » #139433

it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
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Re: A bunch of Russians are making walk cycles for SS13

Post by Super Aggro Crag » #139440

Bad, stinky, dumb
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Deitus
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Re: A bunch of Russians are making walk cycles for SS13

Post by Deitus » #139448

>2555
>not having hovershotes to get around like normal spacemen

fuckin plebs
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Re: A bunch of Russians are making walk cycles for SS13

Post by DemonFiren » #139450

I read that as "hover shotas" and was sickened, but curious.
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Re: A bunch of Russians are making walk cycles for SS13

Post by Incoming » #139457

In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
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Re: A bunch of Russians are making walk cycles for SS13

Post by Deitus » #139458

Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
>underwear
pleb detected
DemonFiren wrote:I read that as "hover shotas" and was sickened, but curious.
i enjoy some good straight shota every now and again.
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Re: A bunch of Russians are making walk cycles for SS13

Post by DemonFiren » #139516

Yes, but even the best /ss/ should not defy gravity.
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Re: A bunch of Russians are making walk cycles for SS13

Post by IcePacks » #139543

Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
hi

i'm posting from my phone to tell you that this is hardly an additional workload

games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites

you work with static sprites, most of which are recolors
Ricotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
oh no we can't shovel slutwear into the game by the dozen
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Re: A bunch of Russians are making walk cycles for SS13

Post by Drynwyn » #139546

IcePacks wrote:
Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
hi

i'm posting from my phone to tell you that this is hardly an additional workload

games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites

you work with static sprites, most of which are recolors
Ricotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
oh no we can't shovel slutwear into the game by the dozen
games like Dungeon Fighter have actual development budgets

And more importantly, the thing is that SS13 is never going to win over anyone with it's graphical or animation quality. It's strengths are a great deal of Things You Can Do. Adding step cycles would increase the effort needed to add more Things You Can Do, which is the actual draw of the game.
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Re: A bunch of Russians are making walk cycles for SS13

Post by ShadowDimentio » #139605

Getting walk cycles would be a good first step, then the spriting can be handled.
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