A bunch of Russians are making walk cycles for SS13
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Re: A bunch of Russians are making walk cycles for SS13
The animation needs to cycle faster (one step per tile) but otherwise it looks great
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Re: A bunch of Russians are making walk cycles for SS13
video's 2 months old fgt get with the times
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Re: A bunch of Russians are making walk cycles for SS13
it just got posted to reddit i am but a simple reposter milord
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Re: A bunch of Russians are making walk cycles for SS13
If they can get this to work (and it is not locked away in some closed source shit) then it would be absolutely a fantastic addition.
Of course how exactly does it work? Do you need to do sprites for each and every uniform choice or is it some modular system?
Of course how exactly does it work? Do you need to do sprites for each and every uniform choice or is it some modular system?
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Re: A bunch of Russians are making walk cycles for SS13
From what I understand the madmen have to redo every clothing sprite in the game to facilitate it.
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Re: A bunch of Russians are making walk cycles for SS13
Honestly if the system is not hard to resprite then the main challenge is the time consuming task of respriting each uniform and uniform combo into the system.
Less difficult, more time consuming.
Less difficult, more time consuming.
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Re: A bunch of Russians are making walk cycles for SS13
animation isn't accurate, these sprites are of calm people walking.
in reality everybody's always running everywhere like they're absolutely insane, unless there is water on the floor.
in reality everybody's always running everywhere like they're absolutely insane, unless there is water on the floor.
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Re: A bunch of Russians are making walk cycles for SS13
it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
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I've come a long ways from asking how to switch hands.
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Re: A bunch of Russians are making walk cycles for SS13
>2555
>not having hovershotes to get around like normal spacemen
fuckin plebs
>not having hovershotes to get around like normal spacemen
fuckin plebs
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Re: A bunch of Russians are making walk cycles for SS13
I read that as "hover shotas" and was sickened, but curious.
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Re: A bunch of Russians are making walk cycles for SS13
In terms of what this is, it has all the same problems fatsprites did...
Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.
Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.
Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
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Re: A bunch of Russians are making walk cycles for SS13
>underwearIncoming wrote:In terms of what this is, it has all the same problems fatsprites did...
Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.
Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
pleb detected
i enjoy some good straight shota every now and again.DemonFiren wrote:I read that as "hover shotas" and was sickened, but curious.
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Re: A bunch of Russians are making walk cycles for SS13
Yes, but even the best /ss/ should not defy gravity.
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Re: A bunch of Russians are making walk cycles for SS13
hiIncoming wrote:In terms of what this is, it has all the same problems fatsprites did...
Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.
Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
i'm posting from my phone to tell you that this is hardly an additional workload
games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites
you work with static sprites, most of which are recolors
oh no we can't shovel slutwear into the game by the dozenRicotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
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Re: A bunch of Russians are making walk cycles for SS13
games like Dungeon Fighter have actual development budgetsIcePacks wrote:hiIncoming wrote:In terms of what this is, it has all the same problems fatsprites did...
Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.
Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
i'm posting from my phone to tell you that this is hardly an additional workload
games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites
you work with static sprites, most of which are recolorsoh no we can't shovel slutwear into the game by the dozenRicotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
And more importantly, the thing is that SS13 is never going to win over anyone with it's graphical or animation quality. It's strengths are a great deal of Things You Can Do. Adding step cycles would increase the effort needed to add more Things You Can Do, which is the actual draw of the game.
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Re: A bunch of Russians are making walk cycles for SS13
Getting walk cycles would be a good first step, then the spriting can be handled.
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