Bottom post of the previous page:
Right, well, I just had another fantastic (And by fantastic, I mean really awful) round of gang as psuedo-Security. It went more or less the same as the majority of gang rounds I've tried to enjoy as HoS.This gamemode is just two antag teams recruiting and murdering Security. They have no easy way of identifying each other, so gangs only fight in very rare random meetups between 2 groups, or when one smacks down a Dominator. Security is so hugely disadvantaged that the instant I see multiple tags confirming, I just want to wall off the Brig and say we're going hands off. It is near impossible to score a crew victory - Gang recruitment rates and influence gain rates (Both the per 5 and the sheer number of areas one can tag and rarely see resistance in) pitted against a Security force that is more or less static in numbers and equipment is too much. When the only way we can deconvert is via RNG head beatings, it is extremely easy to get totally boned by losing silicon aide (It's very likely that Cap/HoP/RD are not around, and even more likely that the latter 2 are gang-converted ASAP). Combined with the armor nerfs, Security just gets torn apart.
It's not fun. It's not engaging. The only way I could think to fix it would be to rework the territory systems to make them more something to hold onto, and less tag n' run. I really like the concept of the gamemode but as it stands, it is just not working well. Sure, it may be fun for the gang players, but it's just not doable as Security. Having to deal with lategame gang where you're starved, bloody and running low on flashbangs while >50% of the crew is gang armed with automatic weapons and extremely robust melee weapons, regardless of the fact that despite your best attempts to stem it they could still afford more gangtools is just bleh.
Edit: Territory should be entirely reworked. Adjacency of controlled territory to give a zone of influence is a much better system, as it centralizes gang power and rewards them for choosing something to truly make their stomping grounds.