Search found 123 matches
- Wed Apr 16, 2025 7:21 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 10
- Views: 1832
Re: CatwalkStation - Testmerge and RELEASE!
Having played a decently long round as a medical doctor on Catwalk, here's my two cents so far. From what I can see, there are two obvious flaws, one being the lack of showers in the main treatment area, and the cold storage being located in the maintenance BEHIND the break room. The only showers ...
- Tue Sep 03, 2024 10:01 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 10
- Views: 1832
Re: CatwalkStation - Testmerge and RELEASE!
im unsure if this is just my tg master but some areas of maintenance lack areas. also, considering you can just use wirecutters on the catwalks, it takes just one bored dude to knock out the power
RE this: I took a look at it and there's a wire under a wall (icky I know but it's the best I ...
- Tue Sep 03, 2024 9:24 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 10
- Views: 1832
Re: CatwalkStation - Testmerge and RELEASE!
im unsure if this is just my tg master but some areas of maintenance lack areas. also, considering you can just use wirecutters on the catwalks, it takes just one bored dude to knock out the power
Fixed the areas.
The power issue is delicated and requires either some really smart remapping of ...
- Tue Sep 03, 2024 2:22 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 10
- Views: 1832
CatwalkStation - Testmerge and RELEASE!
CatwalkStation is READY!
https://github.com/tgstation/tgstation/pull/86442
This is the thread for any and all feedback! I'll still be listening in other places but this is my main place I'll look for feedback. This thread will serve both for the testmerge and also for when it releases as well ...
https://github.com/tgstation/tgstation/pull/86442
This is the thread for any and all feedback! I'll still be listening in other places but this is my main place I'll look for feedback. This thread will serve both for the testmerge and also for when it releases as well ...
- Mon Aug 26, 2024 1:02 pm
- Forum: Archived/Deleted
- Topic: Ekaterina takes up the torch!
- Replies: 17
- Views: 2379
Re: Ekaterina takes up the torch!
"loosening" enforcement that is already lax is just going to lead to NRP griefer station and won't really fly either, another solution to knowing if you can do something is to ask beforehand. Loosening the rules will only lead to more frustration with players not being able to get recourse ...
- Sat Aug 24, 2024 12:07 am
- Forum: Archived/Deleted
- Topic: #coding-general
- Replies: 4
- Views: 935
#coding-general
We're fresh off the Wallening and a lot of discussion has been had about what could have been done differently. Notably there's been a conversation in #mantainerbus about admins not interfering on the moderation of #coding-general, leaving it to the mantainers to do so. Mantainer opinion on this has ...
- Fri Aug 23, 2024 10:37 pm
- Forum: Archived/Deleted
- Topic: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
- Replies: 38
- Views: 4001
Re: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
Alright so, I now have to ask.
Recently an admin removed someone's timeout from playing the roulette bot in the TG discord; the consequence of this was the removal of the roulette mute function.
How would you handle if something like this happened in a trail by combat? Someone got a friendly ...
Recently an admin removed someone's timeout from playing the roulette bot in the TG discord; the consequence of this was the removal of the roulette mute function.
How would you handle if something like this happened in a trail by combat? Someone got a friendly ...
- Thu Jul 11, 2024 9:47 pm
- Forum: Spriting and Mapping
- Topic: The NebulaStation - The New Future [FEEDBACK]
- Replies: 33
- Views: 5631
Re: The NebulaStation - The New Future [FEEDBACK]
I played a round as the QM of Nebulastation on Manuel, here's my thoughts.
The map is nice. It's really really nice. It looks amazing. Aesthetics-wise, 10/10. Gameplaywise the same; the layout makes sense and is easy to parse, almost everything is either directly above, below or to the sides of ...
The map is nice. It's really really nice. It looks amazing. Aesthetics-wise, 10/10. Gameplaywise the same; the layout makes sense and is easy to parse, almost everything is either directly above, below or to the sides of ...
- Mon Jan 08, 2024 8:51 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 47
- Views: 19035
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I feel like the map really does not use multi-Z in a good or satisfying way.
The map suffers from a lack of verticality - it has 4 floors, yes, but it feels more like 4 hallways you teleport between with elevators than a real place with height. For example, in floor 1 you have cargo and directly ...
The map suffers from a lack of verticality - it has 4 floors, yes, but it feels more like 4 hallways you teleport between with elevators than a real place with height. For example, in floor 1 you have cargo and directly ...
- Tue Oct 03, 2023 1:26 pm
- Forum: Town Hall
- Topic: $50 BOUNTIES: New Gateway Maps
- Replies: 14
- Views: 6772
Re: $50 BOUNTIES: New Gateway Maps
I want to claim one of the rewarsd - here's The Beach revamp, merged.
https://github.com/tgstation/tgstation/pull/78568
Discord account to discuss details: fazzie
https://github.com/tgstation/tgstation/pull/78568
Discord account to discuss details: fazzie
- Tue Aug 15, 2023 4:04 pm
- Forum: Town Hall
- Topic: $50 BOUNTIES: New Gateway Maps
- Replies: 14
- Views: 6772
Re: $50 BOUNTIES: New Gateway Maps
1: Is the bounty still up?
2: Does the PR for merging it cost GBP?
3: Has anything changed since when this was first posted? (Rules, guidelines, expectations, etc)
2: Does the PR for merging it cost GBP?
3: Has anything changed since when this was first posted? (Rules, guidelines, expectations, etc)
- Thu Aug 10, 2023 1:43 pm
- Forum: Ideas
- Topic: Cytogenetics (Cytology + Genetics)
- Replies: 4
- Views: 1171
Re: Cytogenetics (Cytology + Genetics)
Isn't this basically what the dna infuser already does?
It just needs some outcomes linked to mobs you get via cytology.
The Genetics minigame is just typing on a console in your room until you get the content
The Cytology minigame involves interacting with the round, cooperating with other ...
- Thu Aug 10, 2023 3:11 am
- Forum: Ideas
- Topic: Cytogenetics (Cytology + Genetics)
- Replies: 4
- Views: 1171
Cytogenetics (Cytology + Genetics)
I'm here to propose a solution for both Cytology and Genetic's problems: Cytogenetics.
Full idea breakdown: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/Skb3SUxn3
Basically, the idea is that Cytology's problems (lack of content, lack of space in most maps) and Genetic's strenght (tons of content ...
Full idea breakdown: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/Skb3SUxn3
Basically, the idea is that Cytology's problems (lack of content, lack of space in most maps) and Genetic's strenght (tons of content ...
- Sun Feb 06, 2022 7:17 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
I have returned.
It's been 3 months but, I'm back. And a bit demotivated to work on this project. Making a station is a lot of work; I've done a ton alone but I can't really finish this like that. So I've decided to ask for help. I've created a GitHub fork and opening it up for pull requests n ...
It's been 3 months but, I'm back. And a bit demotivated to work on this project. Making a station is a lot of work; I've done a ton alone but I can't really finish this like that. So I've decided to ask for help. I've created a GitHub fork and opening it up for pull requests n ...
- Fri Jan 07, 2022 7:24 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
Can prisoners use the call elevator button? It seems like that'd just be an instant escape and access to the protolathe -- which can print powerful sec weapons -- and two windoors from the armoury.
They're gibbed instantly.
I 100% expect to be forced to change that but it'll be fun while it ...
- Mon Jan 03, 2022 7:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
I AWAKEN FROM MY ETERNAL SLUMBER WITH THE STRENGHT OF REGIGIGAS, LIKE NO OTHER BEFORE! RIZE, CATWALK STATION! RIZE!
December has comen and gone, I'm rested and that means exactly one thing: Catwalk Station is back in production!
I don't really have anything to show right now as I started working ...
December has comen and gone, I'm rested and that means exactly one thing: Catwalk Station is back in production!
I don't really have anything to show right now as I started working ...
- Thu Dec 02, 2021 11:59 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
(also won't prisoners gib themselves via that lower elevator call button or does it have a delay?)
Yes. Yes, they will.
I'd rather have a random selection of contraband in the locker instead of an fixed makarov, I like getting lucky on that combat shotgun or deagle.
It's not a set makarov ...
- Thu Dec 02, 2021 9:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
So, the december feature freeze has started - meaning, I can't work on Catwalk anymore.
With that said I'll make the last progress report of 2021 - this is all I've done until this point, Sec and Medbay.
https://cdn.discordapp.com/attachments/525521133060227081/915606821081849957/unknown.png ...
With that said I'll make the last progress report of 2021 - this is all I've done until this point, Sec and Medbay.
https://cdn.discordapp.com/attachments/525521133060227081/915606821081849957/unknown.png ...
- Wed Dec 01, 2021 2:05 pm
- Forum: Ideas
- Topic: Mining Changes?
- Replies: 19
- Views: 4369
Re: Mining Changes?
Solution to all 4 problems: remove mining and allow cargo to order the minerals directly.
- Mon Nov 29, 2021 6:56 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 18722
Re: Allow operating computers to work with stasis beds again
what gameplay purpouse does decaying organs serve?
- Wed Nov 24, 2021 9:36 am
- Forum: Coding Feedback
- Topic: dude real life incidents of terrorism are really fucking funny
- Replies: 10
- Views: 2997
Re: dude real life incidents of terrorism are really fucking funny
What do you mean this interaction I thought about in 2 minutes that in reality adds nothing to the game isn't good? It's C O N T E N T and a F E A T U R E for F E A T U R E R I CH G A M E P L A Y !
- Sun Nov 21, 2021 4:09 am
- Forum: Video Games
- Topic: What are some videogames?
- Replies: 6
- Views: 2364
- Sun Nov 21, 2021 3:02 am
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
On the topic of Security: Will there be catwalks up above so that sec officers can look down on the prisoners from above? Because that would be pretty hype, and I enjoy the idea of sec officers not paying attention during a gravity outage and having a prisoner float up to robust them and break out ...
- Sat Nov 20, 2021 10:44 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 3482
Re: Alternate cult end game
>dissapointing
>summoning nar'sie
what
>summoning nar'sie
what
- Sat Nov 20, 2021 5:38 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
Looks incredible, I just wonder if the Headcoders will consider adding it (did you talk with any of them about it) or if one of our current maps has to be taken behind the shed, and if that's the case, which one.
Before this thread even went up I talked with the maptainers showing the design ...
- Thu Nov 18, 2021 9:31 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 11835
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
Why did you call it a short rant that's 7 paragraphs
- Thu Nov 18, 2021 8:30 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 11997
Re: Lets talk about the point of permabrig
Why can't we just implant them, give a mop and bucket and say go
Because they work for an organization that literally seeks to destroy Nanotrasen and feast upon its carcass.
what better way to flex on them than to take their special agents and make them clean it up, jannie
Any good ...
- Thu Nov 18, 2021 7:59 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
Quick lil' update: Permabrig!
https://cdn.discordapp.com/attachments/525521133060227081/910980539681497111/unknown.png
Decided to go with a more grittier style, to make it feel more like a prison indeed. The prisoner education room and isolation cell have been merged into one, the white room ...
https://cdn.discordapp.com/attachments/525521133060227081/910980539681497111/unknown.png
Decided to go with a more grittier style, to make it feel more like a prison indeed. The prisoner education room and isolation cell have been merged into one, the white room ...
- Sat Nov 13, 2021 10:46 pm
- Forum: Site, Forums, And Wiki
- Topic: allow me to have more URLS in my signature
- Replies: 8
- Views: 5174
Re: allow me to have more URLS in my signature
we cannot let this happen
craig would get too powerful
craig would get too powerful
- Sat Nov 13, 2021 5:39 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 11997
Re: Lets talk about the point of permabrig
Why can't we just implant them, give a mop and bucket and say go
- Fri Nov 12, 2021 1:56 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 11835
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
You literally answered your own question in your own first paragraph. Anyone who cares more about realism than game design should not be trusted with github access.
- Tue Nov 09, 2021 11:51 pm
- Forum: Ideas
- Topic: Replace Tramstation's tram with CTF's bus
- Replies: 8
- Views: 2382
Re: Replace Tramstation's tram with CTF's bus
where we droppin boys
- Tue Nov 09, 2021 11:43 pm
- Forum: Site, Forums, And Wiki
- Topic: Headmins Deleted the Honkmother
- Replies: 16
- Views: 6923
Re: Headmins Deleted the Honkmother
We need fewer stupid pages on the wiki, not more.
The wiki is better with a few silly pages than it would be with no silly pages.
- Veteran user who doesn't need the wiki
Yeah, it's funny when you' only go there once or twice a month but seriously after a while half the links linking to ...
- Tue Nov 09, 2021 8:50 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
I live.
Here's the bridge.
https://cdn.discordapp.com/attachments/525521133060227081/907732095164620850/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/907732145630494800/unknown.png
Whatty'all think? Fancy, hm?
Also before anyone asks: Yes, that is just a statue. It ...
Here's the bridge.
https://cdn.discordapp.com/attachments/525521133060227081/907732095164620850/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/907732145630494800/unknown.png
Whatty'all think? Fancy, hm?
Also before anyone asks: Yes, that is just a statue. It ...
- Thu Nov 04, 2021 3:27 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 18451
Re: Construction overhaul
If you're taking something and turning it into something that acts completely different then you're removing and replacing it.
- Sat Oct 30, 2021 10:30 pm
- Forum: Ideas
- Topic: The split (Idea for forum)
- Replies: 4
- Views: 1749
Re: The split (Idea for forum)
I like Idea Co because it means we get to seal you away in it
- Sat Oct 30, 2021 2:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3977
- Views: 1231682
Re: ITT: We make shitty suggestions and come up with poor ideas.
Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
New gamemode idea, the Clown is the only roundstart cultist and the Mime is the ...
- Fri Oct 29, 2021 9:16 am
- Forum: Ideas
- Topic: Antagonist Teams
- Replies: 8
- Views: 2624
Re: Antagonist Teams
Cult:
Ok so you gotta do these spells so you can have a on-field presence but before that you gotta make these runes to convert people and-
Rev:
Tide. Go.
Ok so you gotta do these spells so you can have a on-field presence but before that you gotta make these runes to convert people and-
Rev:
Tide. Go.
- Fri Oct 29, 2021 2:22 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 18451
Re: Construction overhaul
I like the idea. My main concern is with assistants; if an assistant wants to make a larger scale maint room it's much harder to get a RCT than a RCD; for the RCT you'd have to get either Engineer's or Atmos' only RCT while for the RCD you can just ask Cargo.
What do you think about adding a ...
What do you think about adding a ...
- Wed Oct 27, 2021 3:10 pm
- Forum: Spriting and Mapping
- Topic: Give Me Your Asteroids (This is a robbery)
- Replies: 2
- Views: 4454
Re: Give Me Your Asteroids (This is a robbery)
I just got into test season meaning I shouldn't push myself too much with CatwalkStation - aka, I have the time to do this. I was indeed looking for something to distract myself a little and this is perfect. Expect a dope ass asteroid from me.
- Wed Oct 27, 2021 12:02 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 7559
Re: Luxury shuttle in its current state is awful.
Based oranges.
Honestly that's the same reason why I hate genetics and mining but that can go in its own thread.
- Tue Oct 26, 2021 3:34 pm
- Forum: Coding Feedback
- Topic: What the hell is tg stations design philosophy even?
- Replies: 100
- Views: 29720
Re: What the hell is tg stations design philosophy even?
I was hoping this necro thread would have some design insights and boy was I disappointed
If you insist.
-> Turns out, removing things makes people MAAD! (Woah!).
-> Cloning completely trivialized an entire department. Hold your breaths til Ghilker removes the SM and adds 16 different ...
- Sat Oct 23, 2021 12:39 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 7559
Re: Luxury shuttle in its current state is awful.
Why the fuck should we, in a game that is infamous for its interlocking systems and creativity have a shuttle that bottlenecks creativity so the only solution is "get money lmao"?
Make the doors breakable. That way you can have some good design and have multiple ways of tackling the problem ...
Make the doors breakable. That way you can have some good design and have multiple ways of tackling the problem ...
- Fri Oct 22, 2021 12:34 am
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 7719
Re: Delete virology
Cosmodeus wrote: ↑Thu Oct 21, 2021 10:07 pmThe round only lasted thirty minutes. The virus was made by an administrator. The virus killed most infected players within five minutes of having it./quote]
I'm on the against virology side but this scenario is clearly not the mechanic's fault and just fucking shitty admemery
- Fri Oct 22, 2021 12:26 am
- Forum: Ideas
- Topic: [Discord Idea] Antagonists Gimmicks
- Replies: 9
- Views: 2972
Re: [Discord Idea] Antagonists Gimmicks
I love how you had an excellent suggestion and managed to shit on it on the last possible moment
- Thu Oct 21, 2021 10:36 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
Heyo! Told you guys I would be back in a few days!
Here's the courtroom area.
https://cdn.discordapp.com/attachments/525521133060227081/900870420415254618/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/900870476073672734/unknown.png
Law & order! Everything you need ...
Here's the courtroom area.
https://cdn.discordapp.com/attachments/525521133060227081/900870420415254618/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/900870476073672734/unknown.png
Law & order! Everything you need ...
- Thu Oct 21, 2021 6:20 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 8020
What makes MetaStation be, well, Meta?
Metastation is undoubtely the best map in the station.
I'm here to ask: Why?
Of course of course, the obvious answer is "Meta has worked continuously on it for years; all that time of polish made it the best station" but what I'm interested in is different: What was that polish? What changed ...
I'm here to ask: Why?
Of course of course, the obvious answer is "Meta has worked continuously on it for years; all that time of polish made it the best station" but what I'm interested in is different: What was that polish? What changed ...
- Tue Oct 19, 2021 10:11 am
- Forum: General Chat
- Topic: Hey
- Replies: 15
- Views: 4474
Re: Hey
In the past year or so TG station has irrevocably ran downhill, completely ruining any hopes of having a fun round in any codebase, let alone on TG itself. As a consequence, we had to have Cuban Pete himself bomb the server room irl to save us all from Ghilker deleting us from irl.
Other than that ...
Other than that ...
- Mon Oct 18, 2021 11:13 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 32582
Re: Catwalk Station Development Thread
Hello friends! Long time no see, eh? Time for some updates!
Here's a completed departure hall and chapel!
https://cdn.discordapp.com/attachments/525521133060227081/899790018510475284/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/899790065088221234/unknown.png
Had a ...
Here's a completed departure hall and chapel!
https://cdn.discordapp.com/attachments/525521133060227081/899790018510475284/unknown.png
https://cdn.discordapp.com/attachments/525521133060227081/899790065088221234/unknown.png
Had a ...
- Mon Oct 18, 2021 1:38 am
- Forum: Ideas
- Topic: Advanced Blindness
- Replies: 14
- Views: 4649
Re: Advanced Blindness
Of course the problem here is that it would add nothing gameplay-wise, it'd only deduct from it, since the small aura of vision/awareness around you when you're deprived of your vision or sleeping, helps giving you the sensation that you're still part of the round, and that there's stuff happening ...