I have had a similar idea, inspired by Person in Black from Rimworld and Mysterious Stranger from Fallout.
A midround role that spawns in the maintenance if:
Security is dead
Antags are still alive
He is dressed in all black with a special .357 revolver which plays a riff when holstered and ...
Search found 58 matches
- Thu Jan 09, 2025 3:05 pm
- Forum: Ideas
- Topic: (Sugestion) Protagonist Anti Antagonist
- Replies: 13
- Views: 8828
- Thu Jan 09, 2025 11:45 am
- Forum: Closed Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 12
- Views: 9136
Re: Spawncamping and identifying the spawnee
I think a code solution would be the most concrete for this issue.
Make new arrivals have some kind of a special examine text ("He/She/They look recently arrived"), or effect if you want to be spare (blue outline)
Make new arrivals have some kind of a special examine text ("He/She/They look recently arrived"), or effect if you want to be spare (blue outline)
- Fri Dec 13, 2024 4:22 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
Maybe a sprint/walk/sneak? It does feel silly that you're running everywhere while walking is incredibly slow and feels like you were sneaking IRL. There should be space for that without having to get on your belly and crawl around a chasm, funny and semi-realistic as that would be.
This is not ...
- Fri Dec 13, 2024 4:20 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
Have you tried typing while running?
Idk what you mean, you talk with your feet so you the spessman can't walk and talk at the same time. There's probably a problem I am not seeing?
AFAIK if you use arrow keys instead of WASD you're able to move at the same time you talk?
I don't know ...
- Fri Dec 13, 2024 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Are botanists allowed ICly to grow deadly plants as part of their job content?
- Replies: 17
- Views: 9402
Re: Are botanists allowed ICly to grow deadly plants as part of their job content?
>Commit crime
>Get arrested
"WTF literally 1984"
Botany can grow deathnettles, and Security can arrest them for it. Not like they are going to shoot you to death and then bomb the Hydroponics; just sit out your 7 minutes in a cell and start growing them in a more hidden spot.
>Get arrested
"WTF literally 1984"
Botany can grow deathnettles, and Security can arrest them for it. Not like they are going to shoot you to death and then bomb the Hydroponics; just sit out your 7 minutes in a cell and start growing them in a more hidden spot.
- Wed Sep 18, 2024 4:49 am
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here (Patreon Kofi BTC ETH Doge)
- Replies: 78
- Views: 1767154
Re: /tg/Station13 is crowd funded! Find out how to contribute here (Patreon Kofi SubscribeStar BTC ETH Doge)
I read through the Patreon tiers again and noticed that forum banners are not mentioned on a single one, although I remember there being one.
You can no longer get your own banner up on main page of the website?
You can no longer get your own banner up on main page of the website?
- Tue Sep 17, 2024 3:46 pm
- Forum: Ideas
- Topic: Please make *scream audible again
- Replies: 11
- Views: 7727
Re: Please make *scream audible again (server config)
Why we didn't make audible emote spam bannable already?
Seems like most of the problems can be solved by just banning them.
Seems like most of the problems can be solved by just banning them.
- Wed Jun 05, 2024 12:09 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Re: Security Strategies?
When you spot someone set to wanted, go get in their face and ask what they're wanted for over security comms. Ignore the criminal entirely while doing this.
If another officer is trying to baton someone and they're in a closed space, place yourself firmly in the way out so they can't escape.
When ...
- Tue Jun 04, 2024 6:24 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Re: Security Strategies?
Beat people up for making defenses during nuke ops. Beat up and lethal anyone wanting a weapon from the armoury during a blob round.
Ignore the genuine calls for help over the radio whilst you're arresting people for littering.
Threaten the lawyer for doing his job.
Make sure to spend most of your ...
- Tue Jun 04, 2024 5:17 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Re: Security Strategies?
Also I got a idea for organizing Security, although it is only on paper wasn't tested yet:
Security Task Forces!
Problem
Coordinating Officers presents several challenges:
Many Officers have short attention spans and often don't monitor chat.
There is no physical leader to follow in ...
Security Task Forces!
Problem
Coordinating Officers presents several challenges:
Many Officers have short attention spans and often don't monitor chat.
There is no physical leader to follow in ...
- Mon Jun 03, 2024 10:10 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Security Strategies?
Have any of you ever had any kind of strategy as a Security?
Like sure, you might say that you always take something and then use that, or that you just turn on your batong and rush into antags. But that's minor personal things, I'm speaking more grandiose.
Like I as HoS always try to get my ...
Like sure, you might say that you always take something and then use that, or that you just turn on your batong and rush into antags. But that's minor personal things, I'm speaking more grandiose.
Like I as HoS always try to get my ...
- Mon Jun 03, 2024 7:05 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 11823
Re: change dynamic on manuel to only select restricted antagonists
As a Sybilian migrant to Manuel, opposed. I feel like Jacquerel had the most reasonable take here - removing the unrestricted antags will remove too much of the fear factor of the funny looking maints hobo stabbing you because there's no one who is unrestricted to stab you without 10 minutes of ...
- Sat Jun 01, 2024 3:54 pm
- Forum: Closed Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 38
- Views: 9344
Re: Should we treat flashing roundstart as an antag tell
Flashes became such a big antag tell because they are dogshit, no one would actually use a flash as it's too situational so a normal crew member would rather get their hands on any other kind of self defense weapon.
Even Seccies never use flashes really, outside of abusing moths.
Even Seccies never use flashes really, outside of abusing moths.
- Sat Jun 01, 2024 3:42 pm
- Forum: Closed Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 25
- Views: 6632
Re: Remove space dragon on MRP
I really find any major midround threats too distracting from whatever happened before.
Like you might have a intriguing plot, which suddenly gets derailed as "KILL THE DRAGON OR WE ALL DIE".
Actually that recent PR which added a station trait which allows only outside antags, we should make the ...
Like you might have a intriguing plot, which suddenly gets derailed as "KILL THE DRAGON OR WE ALL DIE".
Actually that recent PR which added a station trait which allows only outside antags, we should make the ...
- Thu Apr 18, 2024 6:58 pm
- Forum: Closed Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 44
- Views: 9672
Re: Restrict Combat Mech Construction to Red/Delta Alert
I think this is just an RD issue.
RD must oversee their subordinates and their department.
If a Roboticist builds combat mechs FNR (especially on MRP) the RD must ask them why, and at minimum enforce them to put a beacon on them.
If they deny - as per RP Rule 3 RD can do anything about this, from ...
RD must oversee their subordinates and their department.
If a Roboticist builds combat mechs FNR (especially on MRP) the RD must ask them why, and at minimum enforce them to put a beacon on them.
If they deny - as per RP Rule 3 RD can do anything about this, from ...
- Fri Jan 19, 2024 12:49 pm
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 29390
Re: G*lag Users
The great thing about Gulag is that it's a great shitters filter.
A just Tider would mine their petty 100 points, but a shitter Tider will just ghost 1 nanosecond after being shoved into the teleporter.
Double points if he makes a Forum post, and quadruple the points if he also opens a PR removing ...
A just Tider would mine their petty 100 points, but a shitter Tider will just ghost 1 nanosecond after being shoved into the teleporter.
Double points if he makes a Forum post, and quadruple the points if he also opens a PR removing ...
- Mon Dec 11, 2023 3:29 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players
https://cdn.discordapp.com/attachments/590051584495321100/1183106291309232148/image.png
TL;DR You can very easily justify killing security but preemptively wiping the floor with them without any ...
- Sun Dec 10, 2023 11:49 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway.
what if this was the first one they saw or thought of, do you think ninjas should avoid interacting with security at all costs?
Ninja is (at least ...
- Sun Dec 10, 2023 10:47 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
ok then this is already policy
If It was this policy thread wouldn't exist.
There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions.
Half of the admins go "Antags can kill all of the sec no matter what", the other half go ...
- Sun Dec 10, 2023 8:14 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Do we really have mrp admins who have read the mrp rules and think that antagonists are allowed to slaughter all of security just because they want to slaughter all of security?
This is the thing with policies that aren't fully codified, admins can interpret vaguely written policies in any way ...
- Sun Dec 10, 2023 7:27 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
ok then this is already policy
If It was this policy thread wouldn't exist.
There is no policy preventing Restricted Antagonists from murdering all of the Security, as such admins make mixed decisions.
Half of the admins go "Antags can kill all of the sec no matter what", the other half go ...
- Sun Dec 10, 2023 6:21 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
By this I mean them taking pro-active/offensive measure to kill ALL of the Seccies.
- Sun Dec 10, 2023 6:18 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Forget everything I said about my examples or whatever, this became a big misunderstanding.
I want to say that Restricted Antagonists (which are not allowed to murderbone on MRP) should not just destroy ENTIRE Security department for no reason.
They still must be able to kill Officers for almost ...
I want to say that Restricted Antagonists (which are not allowed to murderbone on MRP) should not just destroy ENTIRE Security department for no reason.
They still must be able to kill Officers for almost ...
- Sat Dec 09, 2023 9:44 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
We got driven off the point really.
I'm gonna recite the main point again:
Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security.
They still can kill them if they stand in the line of their objectives.
The first comments by ...
- Sat Dec 09, 2023 9:07 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
We got driven off the point really.
I'm gonna recite the main point again:
Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security.
They still can kill them if they stand in the line of their objectives.
The first comments by ...
I'm gonna recite the main point again:
Antagonists (on MRP) should not be allowed to indiscriminately kill all of the Security department just for being Security.
They still can kill them if they stand in the line of their objectives.
The first comments by ...
- Sat Dec 09, 2023 9:04 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea"
This way you can even name standing somewhere a constant danger, as they oversee that area with their eyes ...
- Sat Dec 09, 2023 8:38 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea"
This way you can even name standing somewhere a constant danger, as they oversee that area with their eyes!
Or ...
- Sat Dec 09, 2023 8:37 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
a sec officer scrubbing cams is a threat to any antagonist.
Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway.
Ok chuckle nuts, then why were you watching them?
Looking for anything suspicious ...
- Sat Dec 09, 2023 7:48 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
a sec officer scrubbing cams is a threat to any antagonist.
Ninja could've used any other security console on the station, and cameras don't pose that great of a danger as AI will locate them anyway.
Ok chuckle nuts, then why were you watching them?
Looking for anything suspicious duh ...
- Sat Dec 09, 2023 7:47 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Space Ninja decapitated all of the Security members on the station. I was attacked when I was just watching Security Cameras unaware, capped.
You would have 100% killed the ninja on sight if you had the chance to. This is the expected way for security to deal with ninjas. How is it even ...
- Sat Dec 09, 2023 7:13 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players
https://cdn.discordapp.com/attachments/590051584495321100/1183106291309232148/image.png
TL;DR You can very easily justify killing security but preemptively wiping the floor with them without any semblance ...
- Sat Dec 09, 2023 6:09 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players
https://cdn.discordapp.com/attachments/590051584495321100/1183106291309232148/image.png
TL;DR You can very easily justify killing security but preemptively wiping the floor with them without any semblance of ...
- Sat Dec 09, 2023 5:53 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
- Sat Dec 09, 2023 5:22 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer ...
- Sat Dec 09, 2023 4:44 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
my understanding of restricted antags vs sec has always been that it either needs to be in pursuit of your objectives (this secoff is posted in engineering and i need to sabotage the engine, i'm going to kill him) or you have a specific example in that round that justifies attacking sec (officer ...
- Sat Dec 09, 2023 4:00 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
No. This is a terrible idea. For the same reason it would he dumb to disallow murderboning if crew validhunting was allowed. Security is allowed to freely search for, validhunt, and attack antagonists. Antagonists must be able to freely do so in return without having to worry about justifying it ...
- Sat Dec 09, 2023 3:25 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 51162
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Enforcing the Law is not being a "shitsec".
Tiders should have a bad time. If you want to access something - ask for it, if you don't want to - break in and get it with the risk of getting arrested.
This is just a risk factor for going with a more straightforward way of acquiring things.
Tiders should have a bad time. If you want to access something - ask for it, if you don't want to - break in and get it with the risk of getting arrested.
This is just a risk factor for going with a more straightforward way of acquiring things.
- Sat Dec 09, 2023 10:16 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
MRP - Offensive Genocide of Security
The concept of security, as it is commonly understood, is intended to act as a barrier between an antagonist and their objectives. However, my observations on the subject suggest that security can often become an objective in and of itself. Antagonists may attempt to kill Security members to acquire ...
- Sat Dec 09, 2023 9:48 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18431
Re: Space exploration/Ruins Loot
Isn't the whole point of space exploration is to acquire loot?
Really stupid to just not allow a person play a part of the game they want to play, especially when that part of the game doesn't even directly harm anyone.
Really stupid to just not allow a person play a part of the game they want to play, especially when that part of the game doesn't even directly harm anyone.
- Sat Dec 09, 2023 9:43 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 192015
Re: Enforce Human Authority: 0
The saying of that disabling human authority would make Command more competent is really stretched.
There is the same amount of competent non-human players as much as the human players. I think this telling actually accuses human players of being bad at Command.
In any way, there is no that much ...
There is the same amount of competent non-human players as much as the human players. I think this telling actually accuses human players of being bad at Command.
In any way, there is no that much ...
- Thu Apr 06, 2023 9:39 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 3804
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such.
As a Manuel mainer now would like to hear everything ...
- Tue Apr 04, 2023 4:53 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 2332
Re: What you think of departmental assistants?
What's for sure it will improve is the security department quality, as now to play security you don't need 300 minutes just as crew which gives you almost nothing to security knowledge.
But you need 300 minutes on the security cadet, who is in the security department and understands its functions ...
But you need 300 minutes on the security cadet, who is in the security department and understands its functions ...
- Tue Apr 04, 2023 4:47 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 2332
Re: What you think of departmental assistants?
i never liked the idea of departmental assistants because newbies learning jobs are never “wasting slots”- that’s a terrible perspective to have and we should instead focus on making the jobs more approachable. adding these jobs would just bloat up the departments and jobs. some certain jobs ...
- Tue Apr 04, 2023 3:40 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 2332
- Mon Apr 03, 2023 7:29 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 2332
Re: What you think of departmental assistants?
I don't think they should be called "Assistants" since that might attract people wanting to tide but with more access. Maybe "Trainee?"
Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+
You can surely give ...
- Mon Apr 03, 2023 4:35 am
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 2332
What you think of departmental assistants?
Departmental assistants would be assistants which are specifically designated to a certain department, having the access but being the lowest of lowest in it.
Departmental assistants would preserve the actual job slots with gear and responsibilities to people who know what they're doing, while ...
Departmental assistants would preserve the actual job slots with gear and responsibilities to people who know what they're doing, while ...
- Fri Mar 24, 2023 9:21 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 3804
Re: How would you describe every Tgstation server?
Sybil and Terry are fairly similar. It used to be that Terry was just Sybil except more structured - a more structured and organized command, sec, and medbay which resulted in a bit more of a controlled environment especially for antags. But it's more or less equalized in that regard. Now the main ...
- Fri Mar 24, 2023 9:20 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 3804
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such.
As a Manuel mainer now would like to hear ...
- Thu Mar 23, 2023 12:45 pm
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 3804
Re: How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such.
As a Manuel mainer now would like to hear everything ...
- Thu Mar 23, 2023 4:53 am
- Forum: General Chat
- Topic: How would you describe every Tgstation server?
- Replies: 12
- Views: 3804
How would you describe every Tgstation server?
For my time in the Tgstation I have noticed one thing, a "hostility" between Manuel and every other server (at least people talk about it). This especially is happening with any change that adds some kind of RP mechanic, restriction or such.
As a Manuel mainer now would like to hear everything ...
As a Manuel mainer now would like to hear everything ...