(Sugestion) Protagonist Anti Antagonist
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- Joined: Sat May 15, 2021 3:52 pm
- Byond Username: Kacperpl123pl
(Sugestion) Protagonist Anti Antagonist
Subject: Proposal for Protagonist Role System
While we have a variety of antagonist roles, I believe introducing a protagonist role system could enhance game dynamics. Here's a suggestion that aligns with the game's setting and adds new layers to station events.
Purpose:
To create more engaging experiences and provide a counterbalance to antagonist activities. Protagonists would have their own agendas and objectives, independent of normal crew roles.
Example Scenario:
During a security breach at Black Orbit, a ling goes on a rampage. Upon breaking into Medbay, they discover that the medical doctor is a Central Command field agent, who have m1914 on him.
Protagonist Roles:
Central Command Secret Service Agent: A covert operative with specific objectives related to Central Command's interests.
Superhero (Random Superpower): A rare role with unique abilities, adding an element of unpredictability.
Survivalist: Focused on survival, starts with a random sidearm and healing supplies.
Agenda Variation:
Protagonists would have distinct agendas. For instance, during a station rebellion against Central Command, the field agent might not align with security, adding complexity to the gameplay.
Benefits:
Enhances game dynamics and player interactions.
Provides a counterbalance to antagonist activities.
Adds depth to the game's narrative and role-playing opportunities.
Next Steps:
I welcome feedback and discussion on this proposal. If there's interest, we can further refine the roles and their mechanics. For immediate discussion, please bring this up in the #coding-general channel on Discord if you find it worthy your time.
Thank you for considering this idea.
PS (i Had a stroke follwing forum rules never again my first and last sugestion)
While we have a variety of antagonist roles, I believe introducing a protagonist role system could enhance game dynamics. Here's a suggestion that aligns with the game's setting and adds new layers to station events.
Purpose:
To create more engaging experiences and provide a counterbalance to antagonist activities. Protagonists would have their own agendas and objectives, independent of normal crew roles.
Example Scenario:
During a security breach at Black Orbit, a ling goes on a rampage. Upon breaking into Medbay, they discover that the medical doctor is a Central Command field agent, who have m1914 on him.
Protagonist Roles:
Central Command Secret Service Agent: A covert operative with specific objectives related to Central Command's interests.
Superhero (Random Superpower): A rare role with unique abilities, adding an element of unpredictability.
Survivalist: Focused on survival, starts with a random sidearm and healing supplies.
Agenda Variation:
Protagonists would have distinct agendas. For instance, during a station rebellion against Central Command, the field agent might not align with security, adding complexity to the gameplay.
Benefits:
Enhances game dynamics and player interactions.
Provides a counterbalance to antagonist activities.
Adds depth to the game's narrative and role-playing opportunities.
Next Steps:
I welcome feedback and discussion on this proposal. If there's interest, we can further refine the roles and their mechanics. For immediate discussion, please bring this up in the #coding-general channel on Discord if you find it worthy your time.
Thank you for considering this idea.
PS (i Had a stroke follwing forum rules never again my first and last sugestion)
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: (Sugestion) Protagonist Anti Antagonist
Cool idea. I could see some of these concepts being fun if enough work and consideration went into them.
- Sincerely itseasytosee
See you later
See you later
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- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: (Sugestion) Protagonist Anti Antagonist
midround centcom intern inspector spawns would be sick as fuck
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- Joined: Thu Dec 28, 2023 6:22 am
- Byond Username: Tostah
Re: (Sugestion) Protagonist Anti Antagonist
I love the idea of random crew members gaining superpowers or being undercover agents.
I want to expand on this. Why not randomly have Security be central command agents with special equipment? It would be funny to have a random round where all of sec are equipped with deathsquad gear
I want to expand on this. Why not randomly have Security be central command agents with special equipment? It would be funny to have a random round where all of sec are equipped with deathsquad gear
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- Joined: Fri Apr 19, 2024 2:25 pm
- Byond Username: Grungussuss
Re: (Sugestion) Protagonist Anti Antagonist
the protagonists are the crew, making a dedicated protagonist (anti-antagonist antag) would make the crew side characters (???)
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: (Sugestion) Protagonist Anti Antagonist
My concern would just be that this role seems prone to validhunting.
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: (Sugestion) Protagonist Anti Antagonist
Wait why is this from August
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- bingusdingus
- Joined: Wed Jun 19, 2024 10:21 pm
- Byond Username: Bingusdingus
Re: (Sugestion) Protagonist Anti Antagonist
Can you imagine the rules headaches regarding what that kind of things the protagonist could and couldn't do? Restricted antags are already annoying enough to play as where you feel like you never know exactly where the line is. I feel like it would have the same pitfalls that "Friendly Antags" had because its just not conducive to play when you have one player that is friendly, but also has an inordinate amount of power that they can wield to control people's experience. We can hardly trust normal players with powerful stuff as it is. Chances are it would devolve to just being "Antag 2" and just another obstacle to a normal round rather than being any kind of help.
I would say if anything, ERTs are close to this already. The concept of a paramilitary response team going to a hellhole station is the setup for loads of sci-fi stories.
Jokes Beyond This Point
I would say if anything, ERTs are close to this already. The concept of a paramilitary response team going to a hellhole station is the setup for loads of sci-fi stories.
Jokes Beyond This Point
► Show Spoiler
- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: Protagonist Guy thing
What if we add an antag, who like kills a guy sometimes. Maybe this guy like knows that an antag fella is out to like get him, but he doesn't have any like proof. So like the guy who is the target maybe has reason to be paranoid, but anyone could claim they're maybe like hunted like. like maybe perchance
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.
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Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
- FlapjackKong
- Joined: Sat Apr 13, 2019 12:32 am
- Byond Username: FlapjackShrek
Re: (Sugestion) Protagonist Anti Antagonist
I could see this as being a very easy way to get arrested by security unless they have a mindshield and/or something distinguishing them on security records.
I think it makes perfect sense though and would be awesome, airplanes have sky marshals so why not have a station with space marshals.
I think it makes perfect sense though and would be awesome, airplanes have sky marshals so why not have a station with space marshals.
Which is stronger and more trustworthy, flesh or batong?
- Imitates-The-Lizards
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- Byond Username: Typhnox
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- Joined: Tue May 24, 2022 8:06 pm
- Byond Username: Ju45he
Re: (Sugestion) Protagonist Anti Antagonist
What if per every protagonist role, 4 antagonist roles get assigned? Y'know, for balance.
- Xkallubar
- Joined: Fri Oct 13, 2023 7:46 am
- Byond Username: CrazyPro
Re: (Sugestion) Protagonist Anti Antagonist
We already have security
- Diasyl
- Joined: Tue Jun 01, 2021 7:08 pm
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- Location: Kazakhstan
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Re: (Sugestion) Protagonist Anti Antagonist
I have had a similar idea, inspired by Person in Black from Rimworld and Mysterious Stranger from Fallout.
A midround role that spawns in the maintenance if:
I even have some videos and a screenshot of what I have done so far. I didn't pursue it because some maintainers said it was not that great of an idea, but mostly because I got lazy with coding.
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A midround role that spawns in the maintenance if:
- Security is dead
- Antags are still alive
I even have some videos and a screenshot of what I have done so far. I didn't pursue it because some maintainers said it was not that great of an idea, but mostly because I got lazy with coding.
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