Search found 73 matches
- Fri May 29, 2020 5:59 am
- Forum: Coding Feedback
- Topic: wizard mindswap has some pretty busted abilities right now
- Replies: 30
- Views: 7818
- Thu Jan 31, 2019 8:55 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 20618
- Thu Jan 24, 2019 12:00 am
- Forum: Closed Policy Discussion
- Topic: Headmins should rule based on rules
- Replies: 71
- Views: 19808
Re: Headmins should rule based on rules
I will always refer to this thread whenever that ban is brought up. Asking for consistency in admin ruling is like asking a public toilet to not have shit in it. This thread isn't going to change a thing.
- Tue Jan 22, 2019 4:41 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 74608
Re: Hygiene Removal
Sulphur and acetone derivatives (would have to be added) should stink people it's splashed on. Maybe make it harder to obtain--seeing as it's only used for high-end recipes anyway--through mining.
- Mon Jan 21, 2019 12:07 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
- Sun Jan 20, 2019 8:57 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a ...
- Sun Jan 20, 2019 8:36 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
You didn't watch the video, did you.Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
- Sun Jan 20, 2019 10:48 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 24559
Re: Fake Revs
Godspeed.Dax Dupont wrote:I'm just gonna start banning people who do the fake Rev meme.
- Sun Jan 20, 2019 10:43 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Hypodermic needles and liquid contents can now trigger on slip, giving botany the ability to make chemical landmines, taking away their ability to make reliable fucking explosives was a good thing to take away after that buff.
This is a good--if not small--compromise that honestly should have ...
This is a good--if not small--compromise that honestly should have ...
- Sun Jan 20, 2019 7:05 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
*doesn't cite sources*PKPenguin321 wrote: *follows the pastebin guide to make instakill plants in 5 minutes*
I know three different recipes that can ruin your day, and neither of them require separated chemicals. Unless you're referring to this one, in which case: nice.
- Sun Jan 20, 2019 5:34 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Nerfing is, in general, poor by design.
The /tg/station playerbase in one sentence
[youtube]bsC8io4w1sY[/youtube]
Even your biggest nerf in recent memory--slips no longer stunning--had a net positive, which was the crawling feature--and it was great. Genetics was shafted in many ways with the ...
The /tg/station playerbase in one sentence
[youtube]bsC8io4w1sY[/youtube]
Even your biggest nerf in recent memory--slips no longer stunning--had a net positive, which was the crawling feature--and it was great. Genetics was shafted in many ways with the ...
- Sun Jan 20, 2019 3:31 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
When the entirety of the longest point of your argument relies on a statement that is inherently false, you get a "no"
The lengthy step-by-step process illustrates why it's far from "inherently false." Is it simple once you learn it? Of course. Anything is. Relative to the other trades, it's one ...
- Sun Jan 20, 2019 3:05 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Length of a reply does not a detailed justification make. You said all the steps that we already know go into making exploding plants, then effectively said "and these take a long time, and so you deserve to be killed by them". None of these steps require skill or even really that much knowledge ...
- Sun Jan 20, 2019 2:17 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
It takes a skilled and knowledgeable botanist to produce anything that could be considered overpowered within a reasonable window.
no
I gave detailed justification and reasoning like you enquired, and the most I get out of it is a "no"? You're not going to acknowledge my other points? You're not ...
no
I gave detailed justification and reasoning like you enquired, and the most I get out of it is a "no"? You're not going to acknowledge my other points? You're not ...
- Sun Jan 20, 2019 2:04 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
It takes a skilled and knowledgeable botanist to produce anything that could be considered overpowered within a reasonable window. Firstly, you'll need a substantial measure of mutagen to get all the plant mutations you'll require--densified chemicals from redbeets, separated chemicals from ...
- Sun Jan 20, 2019 12:30 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Holy fucking shit it’s almost as if things that are overpowered and put you at a significant advantage over others despite minimal work aren’t fair and get removed. What the heck????? Mods?!????
By your argument current singletank bombs should stay because it’s fun for me to bomb the station into ...
- Sat Jan 19, 2019 7:29 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 26504
Re: Why was #42386 merged?
Chemistry is getting castrated and there's nothing we can do about it. Give up while you can.
- Fri Jan 18, 2019 5:06 pm
- Forum: Coding Feedback
- Topic: Teleporting Directly onto the AI
- Replies: 26
- Views: 8705
Re: Teleporting Directly onto the AI
There's plenty of things that "aren't fair" for the AI. Reinforced walls are jackshit against anyone coming by with thermite, cult and wizard practically get "one free AI kill" with wraith and shifting respectively. The whole point of the AI is the idea that it's vulnerable and easily dispatched ...
- Fri Jan 18, 2019 1:03 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 24559
Re: Fake Revs
sure 3 antags being fucked over is pretty shit but if secolds could actually tell when its fake and real revs that'd be neat
Then you tell me how to confirm if someone an antagonist without inadvertently screwing them over because they actually were.
Oh right. That's not happening.
Let me regale ...
Then you tell me how to confirm if someone an antagonist without inadvertently screwing them over because they actually were.
Oh right. That's not happening.
Let me regale ...
- Thu Jan 17, 2019 8:15 pm
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 24559
Re: Fake Revs
As someone who's dealt with this before , it's absolutely cancerous. There's playing 'le fune rev meme xd' once in a blue moon, and there's being a cunt for the umpteenth round to confuse and misdirect security's efforts. I can't begin to count the number of times I've failed to respond accordingly ...
- Sun Jan 13, 2019 12:31 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
The cost of the item is based exactly upon the risk of the item: a good holopara or demon can dominate the playing field and adding other items upon that just tip the scales further.
They are both extremely high risk high reward items and you know that before even purchasing them. If you want a ...
They are both extremely high risk high reward items and you know that before even purchasing them. If you want a ...
- Sat Jan 12, 2019 10:23 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
I'm saying that "lol ur argument is bad becuz i can change a word and it falls apart" is really dumb and any (short) argument can have a word changed and change the whole meaning. (Case in point: your quoted posts.) Try re-reading the quote in my "lol" post.
It wasn't the base of my argument nor ...
It wasn't the base of my argument nor ...
- Sat Jan 12, 2019 10:16 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
Best case yet.
- Sat Jan 12, 2019 8:58 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
The game lasted for years just fine without any ghost roles at all. So even if the player sucks, it's not like they ruined the round or anything.
No round is technically ruined by a bad antag, you're right, but it's certainly nice to see the Lexias and Dantes of /tg/ make things more interesting ...
No round is technically ruined by a bad antag, you're right, but it's certainly nice to see the Lexias and Dantes of /tg/ make things more interesting ...
- Sat Jan 12, 2019 8:29 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
The mechanics of the game overall sure,but people who don't figure out how to switch hands barely last past one round, but then outside of that, there's nothing that can prepare you for these roles other than playing them. Pretending like they'll somehow become competent because they played the ...
- Sat Jan 12, 2019 6:47 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
Ghost roles are mostly to ensure people can get a chance to come back into the round so we can make rounds last longer, not for any other purpose, the fact that some of those roles are direct side event antagonists is a byproduct.
It's not 'some' of them. It's all of them. Every mid-round ghost ...
It's not 'some' of them. It's all of them. Every mid-round ghost ...
- Sat Jan 12, 2019 5:46 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
why do you think you're entitled to competent players in a role that isn't a major driving force unless literally no other roundstart threat exists? they exist to give players non-vital positions to be part of the round again, you aren't entitled to a 'good show'.
I'm entitled to a good ...
I'm entitled to a good ...
- Sat Jan 12, 2019 2:20 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
ghost roles aren't there to be the main driving force of a round, so your point is invalid
Your assertion is patently false.
Instead of painting things in one sweeping stroke, try and consider their purpose. Ghost roles are there to supplement adversity the roundstarters have failed to deliver ...
Your assertion is patently false.
Instead of painting things in one sweeping stroke, try and consider their purpose. Ghost roles are there to supplement adversity the roundstarters have failed to deliver ...
- Sat Jan 12, 2019 12:03 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry.
It's easy to see how flat any argument falls when replacing just a single word.
lol
Discrediting that tactic only works if there's false equivalence--which there isn't. Head roles ...
It's easy to see how flat any argument falls when replacing just a single word.
lol
Discrediting that tactic only works if there's false equivalence--which there isn't. Head roles ...
- Fri Jan 11, 2019 11:46 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 17682
Re: Ghost role issue
You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry.
By replacing just a single word, it's easy to see how flat your argument falls.
If we timegate players for head roles, we should timegate players for antagonist roles (whether they ...
By replacing just a single word, it's easy to see how flat your argument falls.
If we timegate players for head roles, we should timegate players for antagonist roles (whether they ...
- Wed Jan 02, 2019 12:01 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 55773
Re: Does the detective fluff matter?
New policy suggestion: can we ban curators who don't stock the shelves and do their job?
- Tue Jan 01, 2019 1:39 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 55773
- Sun Dec 30, 2018 4:30 am
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 13658
Re: ok time for a realtalk about abductors
There's plenty of things that "aren't fair" for the AI. Reinforced walls are jackshit against anyone coming by with thermite, cult and wizard practically get "one free AI kill" with wraith and shifting respectively. The whole point of the AI is the idea that it's vulnerable and easily dispatched ...
- Sun Dec 23, 2018 1:00 am
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 6349
Re: Make AI vox toggleable
Shit. Thanks.SpaceManiac wrote:YepRandolfTheMeh wrote:Pretty sure hear/silence announcements is what toggles it.
This thread was a waste of time. Apologies to everyone.
- Sat Dec 22, 2018 9:57 pm
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 6349
Re: Make AI vox toggleable
If an AI isn't following law 2, you ahelp them. It's as simple as that.
I have in the past. It was ruled IC.
Asking for suit sensors is law 1 and enough pretext for throwing ten ass blasts into the mix.
The fact of the matter is no one wants to hear that stupid fucking voice blaring "ASS BLAST USA ...
I have in the past. It was ruled IC.
Asking for suit sensors is law 1 and enough pretext for throwing ten ass blasts into the mix.
The fact of the matter is no one wants to hear that stupid fucking voice blaring "ASS BLAST USA ...
- Sat Dec 22, 2018 9:32 pm
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 6349
Re: Make AI vox toggleable
If this worked, this thread wouldn't exist.Farquaar wrote:If the AI is abusing vox, then Law 2 ask it to stop
- Sat Dec 22, 2018 7:49 pm
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 6349
Make AI vox toggleable
For the love of god.
- Thu Dec 20, 2018 8:29 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
This doesn't change jackshit about before, because it still lies heavily on the admins definition of 'reasonable', only difference being that admins still have to apply it to Agent ID's, Clowns and Wizards only with more leniency, which will probably differ amongst the admins.
We arent Aurora stop ...
We arent Aurora stop ...
- Wed Dec 19, 2018 11:05 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
I can't remember if it was nerv or ari but they said a name with "von" in it, as long as it's good faith, is allowed.
either youre misinformed somehow or they were lying, because I was told the direct opposite by nervere
https://file.house/0ump.png
>not even the headmins can agree on the ...
either youre misinformed somehow or they were lying, because I was told the direct opposite by nervere
https://file.house/0ump.png
>not even the headmins can agree on the ...
- Wed Dec 19, 2018 9:39 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
You and I both know what the head admins meant by consistency.
Clearly not.
I'm just clarifying that the reason why honorifics and nicknames aren't allowed isn't for the same reason that bad-faith names aren't allowed.
And I'm not arguing for honorifics or nicknames, if you were paying ...
- Wed Dec 19, 2018 9:27 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Nobody's saying they're bad faith,
That's the whole point. If they're not in bad faith, there should be no reason to prohibit them.
just that they're remaining disallowed in the name of consistency.
Consistency of what? First Name Last Name? Ignoring the number of actually ridiculous formats ...
That's the whole point. If they're not in bad faith, there should be no reason to prohibit them.
just that they're remaining disallowed in the name of consistency.
Consistency of what? First Name Last Name? Ignoring the number of actually ridiculous formats ...
- Wed Dec 19, 2018 8:39 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Nilons did my job already. I have yet to see a single good reason why nobiliary particles in naming are either in bad faith or don't work other than "them's the rules, kiddo".NikNakFlak wrote:There were arguments, you just dismissed them because you didn't like them.
- Wed Dec 19, 2018 8:28 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Ok but do we lose anything if we make “of” type names a thing of the past. Vaina is it just gonna ruin the game for you if you don’t see Ostrava of Nanotrasen or Jill desouza running around anymore? Headmins gave their ruling, why don’t you just accept it and stop contesting this stupid little ...
- Wed Dec 19, 2018 11:50 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Everyone who is using the example of why "of" should be allowed, then proceeds to give me examples of "of" in different languages being applied to english names.
Not only were you given legitimate examples of "of" as a nobiliary particle in the English language, but also the reason why nobiliary ...
Not only were you given legitimate examples of "of" as a nobiliary particle in the English language, but also the reason why nobiliary ...
- Wed Dec 19, 2018 8:49 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
I'm sure you have never met an American, English-Canadian, or Brit who has "of" in their last name.
As a matter of fact, yes: a friend with the surname "of Cambridge". But to answer your question:
Ignoring every British royal that's ever lived, this bears no relevance whatsoever. The setting ...
As a matter of fact, yes: a friend with the surname "of Cambridge". But to answer your question:
Ignoring every British royal that's ever lived, this bears no relevance whatsoever. The setting ...
- Wed Dec 19, 2018 8:12 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Way to grasp at straws. It's a valid naming convention. You asked for evidence, you were given the evidence.
Funfact: De la Rosa, and by lesser extension DeSouza (or D'Souza), are both surnames that fall under nobilary particle (or toponymy). Fairly common names, too. It's nice that you think ...
Funfact: De la Rosa, and by lesser extension DeSouza (or D'Souza), are both surnames that fall under nobilary particle (or toponymy). Fairly common names, too. It's nice that you think ...
- Wed Dec 19, 2018 8:06 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Ostrava of Nanotrasen doesn’t follow the firstname lastname format, and as such isn’t allowed under this policy.
"of x" is a last name with a nobiliary particle like von Braun, van Gogh, d'Este, de Gaulle etc.
You're again abusing policy to ban names you don't like but don't quite break it ...
- Wed Dec 19, 2018 7:39 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Ostrava of Nanotrasen doesn’t follow the firstname lastname format, and as such isn’t allowed under this policy.
"of x" is a last name with a nobiliary particle like von Braun, van Gogh, d'Este, de Gaulle etc.
You're again abusing policy to ban names you don't like but don't quite break it ...
- Wed Dec 19, 2018 4:47 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
It’s impossible to remove subjectivity from naming policy. The changes we’ve made here help to make the policy more objective, but complete objectivity is impossible. At the same time, completely removing the clause would make naming policy next to useless. Again, this is a rather broad policy ...
- Wed Dec 19, 2018 4:18 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 60514
Re: Naming Policy Changes
Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.
This is because, much like our other rules such as rule 1, naming policy cannot cover everything. Try as we might to make it consistent and well-defined, people are always thinking ...