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anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this threadWhy was #42386 merged?
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Why was #42386 merged?
>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- Qbmax32
- Joined: Sun Feb 19, 2017 4:05 am
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Re: Why was #42386 merged?
Timonk wrote:oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
Ignore him demonfiren is like that old uncle who shows up to family gatherings constantly talking about the good ‘ol days to anyone who’ll listen.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Why was #42386 merged?
t. redditorQbmax32 wrote:Timonk wrote:oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
Ignore him demonfiren is like that old uncle who shows up to family gatherings constantly talking about the good ‘ol days to anyone who’ll listen.
- Cobby
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Re: Why was #42386 merged?
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Voted best trap in /tg/ 2014-current
- Darkgenerallord
- Joined: Mon Jun 20, 2016 5:39 am
- Byond Username: Darkgenerallord
Re: Why was #42386 merged?
explosive plants were awful and now they're slightly less awful
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Why was #42386 merged?
DGL rose from the grave to tell you salty botanists how stupid you are.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
Was he dead?wesoda25 wrote:DGL rose from the grave to tell you salty botanists how stupid you are.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- Vaina
- Joined: Mon Apr 30, 2018 7:07 pm
- Byond Username: Vaina
Re: Why was #42386 merged?
You didn't watch the video, did you.Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: Why was #42386 merged?
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
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Re: Why was #42386 merged?
4dplanner is great tbh
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Vaina
- Joined: Mon Apr 30, 2018 7:07 pm
- Byond Username: Vaina
Re: Why was #42386 merged?
Fair argument! It all boils down how these problems are dealt with on a case-to-case basis. This isn't a crippling blow to botany as many make it out to be, but it is a precedent for many potential nerfs to come--that's why I argue against it. SS13's asymmetry is something to be embraced, not shunned.MisterPerson wrote:Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a new player and existing players who had the game change out from under them. Don't forget the saps who had to, you know, actually make all that crap and the people after who have to implement other stuff with all the existing features in mind. And the end result may or may not be a better game, especially if there's obvious balance problems. After all, if you only have fixed amount of development and polish time, the more features you add, the less polished they'll be. So at some point, too many features results in a less enjoyable game. Think of it like a Laffer curve for game development.
I'm just saying sometimes nerfs and removals are necessary, even if they're unpopular. I'm not saying it was necessary in this exact case, I'm just strongly disputing the notion that "nerfs are bad and to be avoided" which is just nonsense.
- kevinz000
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Re: Why was #42386 merged?
At a certain point it gets too asymmetrical.
A subdepartment having massively overpowered things is not fun for anyone not playing it.
A subdepartment having massively overpowered things is not fun for anyone not playing it.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- oranges
- Code Maintainer
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Re: Why was #42386 merged?
an argument predicated on us not responding when one department gets overly broken is not one that I'm ever going to give much weight.
If people like imsxz tell me something is overpowered I'm going to listen to them because their track record speaks for itself.
In general I intend to push more nerfs than buffs to things, because I am a firm believer in anti powercreep and I'm not always going to be willing to trade for related changes or buffs, no amount of reddit threads are really going to change that either.
If you want to help, you can stay ahead of the curve by noticing departments that have overly powerful things and making pr's to modify them before someone like 4dplanner rolls up.
If people like imsxz tell me something is overpowered I'm going to listen to them because their track record speaks for itself.
In general I intend to push more nerfs than buffs to things, because I am a firm believer in anti powercreep and I'm not always going to be willing to trade for related changes or buffs, no amount of reddit threads are really going to change that either.
If you want to help, you can stay ahead of the curve by noticing departments that have overly powerful things and making pr's to modify them before someone like 4dplanner rolls up.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
Does that mean that I have no right on an opinion of this trait? Seems kinda dumbkevinz000 wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
-
- Joined: Sat Sep 01, 2018 10:34 pm
- Byond Username: Kierany9
Re: Why was #42386 merged?
i love core-a-gaming as much as the next guy but SS13 is a roleplaying game, not a 2d fighting game, things should not be balanced around every role being able to meme as hard as possible on people.Vaina wrote:You didn't watch the video, did you.Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
my post was a shitpost targeting any angry botany mains talking about how their department is useless now/is going to be made useless, mostly because traits didn't exist before the dna manipulator. the mean gene botany machine was possibly the biggest buff that any department has ever received in years and anybody complaining about it being nerfed now obviously doesn't understand what botany was like back then or why people played it.Timonk wrote:Does that mean that I have no right on an opinion of this trait? Seems kinda dumbKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
the plant dna manipulator has turned botany mains from the chillest dudes on the station who pick that role because they want to chill knowing that they get nothing except some dank rollies and maybe the eternal gratitude of the chef and/or clown into the sweatiest powergaming faggots around that break into chem every round to steal shit, feel entitled to everything while providing nothing even to the one job they're supposed to provide for, and throw a tantrum whenever they can't get their griefplants and i hate it.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Why was #42386 merged?
tl;dr it did to botany what lavaland did to mining
- Vaina
- Joined: Mon Apr 30, 2018 7:07 pm
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Re: Why was #42386 merged?
>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
- duckay
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- Location: 25.3°N 91.7°E
Re: Why was #42386 merged?
i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants?Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
its not the end of the world but it was a sloppy way of doing it tbf
something
-
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Re: Why was #42386 merged?
true factsVaina wrote:>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
may they get the rope too
-
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- Github Username: 4dplanner
Re: Why was #42386 merged?
No, because injecting into the plants would still have been too powerful.duckay wrote:i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants?Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
its not the end of the world but it was a sloppy way of doing it tbf
-
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Re: Why was #42386 merged?
Separated chemicals also lead to a number of other broken plants - omega weed smoke for (iirc) around 700 u + 140u smoke solution, teslium tomatoes, etc etc. Removing separated chemicals allowed me to hit all of these at once.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Why was #42386 merged?
Toxins is overpowered (and single tanks need removed) but at least when you see an atmos tech holding dufflebag and a plasma tank and dragging an air pump is probably going to kill you. Valve tanks also don't fit in backpacks and have a sprite that is instantly recognizable
When you see the botanist covering the floor in cabbages and tossing tomatoes at people, there is no obvious way to know he is out to kill you likely until people start screaming on the radio about it or you slipped on an avocado and died in 4 seconds for no discernable reason.
And again. You're comparing large deadly items to one hit kill items that you can put 400 of in your backpack at once
When you see the botanist covering the floor in cabbages and tossing tomatoes at people, there is no obvious way to know he is out to kill you likely until people start screaming on the radio about it or you slipped on an avocado and died in 4 seconds for no discernable reason.
And again. You're comparing large deadly items to one hit kill items that you can put 400 of in your backpack at once
- PKPenguin321
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Re: Why was #42386 merged?
>he's too new to have experienced oldsciVaina wrote:>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
ishygddt
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Cobby
- Code Maintainer
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Re: Why was #42386 merged?
Remember when people just played botany to grow plants peacefully?
Also every interaction born from sep chems can be recreated using grenade assemblies you can make inhouse along with an infinite supply of 50u beakers.
Also every interaction born from sep chems can be recreated using grenade assemblies you can make inhouse along with an infinite supply of 50u beakers.
Voted best trap in /tg/ 2014-current
- Shadowflame909
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Re: Why was #42386 merged?
I'm imagining the PR now where someone removes it and I complain about how they could of instead just made it a late-game RND research path.Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
Then after that, I imagine someone removing death-nettles and every deadly weapon Botany can make with UM and I complain about how that neuters the department by making sec have to worry about it less. But this PR ultimately gets denied because the maintainers agree with me albeit for different reasons.
Why do I think about stuff like this?
► Show Spoiler
- Cobby
- Code Maintainer
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Re: Why was #42386 merged?
The only thing I'm okay with culling is things like cryoplants that beat chemistry byond the reagent generation aspect.
Nettles and spicy-lemons are okay since both are well understood to be naughty plants. Having a cute little apple delete you on throw is not.
Nettles and spicy-lemons are okay since both are well understood to be naughty plants. Having a cute little apple delete you on throw is not.
Voted best trap in /tg/ 2014-current
-
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Re: Why was #42386 merged?
I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
-
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Re: Why was #42386 merged?
I dunno if removing separated chemicals was the optimal move to nerf it though, explosive(potassium included here i guess)/acidic/incindiary chems could just disable the trait to allow for some more interesting and wacky chemical mix plantsDenton wrote:Main issue is that even low power explosives will knock you out and delimb.
I say this as someone who fucking despises botany for being complete asscancer
tbh though explosives overall need a nerf or need to be rare enough to justify their strength but that's my opinion
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Why was #42386 merged?
Another good botany nerf would be to have plant size be a gene and have plant size be related to the max amount of chems in it.
Sure you can make gigantic melons that are slippery and inject you with toxin, but you cant carry around 50 of them anymore because they become bulky if you make em big enough. It would give botany similar restrictions to toxins bombs in that way.
I think the DNA machine was a good change overall but it really has been poorly balanced. The DNA machine actually let botanists create things instead of it being an RNG snoozefest.
Sure you can make gigantic melons that are slippery and inject you with toxin, but you cant carry around 50 of them anymore because they become bulky if you make em big enough. It would give botany similar restrictions to toxins bombs in that way.
I think the DNA machine was a good change overall but it really has been poorly balanced. The DNA machine actually let botanists create things instead of it being an RNG snoozefest.
- Cobby
- Code Maintainer
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Re: Why was #42386 merged?
I don't think you can make explosive plants anymore except when the plant is literally made to be explosive post the PR in OP.
Obv can still grenade run.
Obv can still grenade run.
Voted best trap in /tg/ 2014-current
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
Please stop making Botany Boring. Removing the Gene machine is literally a step backward and makes botany 100% more boring since you cant fucking modify plants and you're stuck with lame plants like Ambrosia Gaia without Parennial Growth(which sucks by the way if you ever played botany)4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
-
- Joined: Sat Sep 01, 2018 10:34 pm
- Byond Username: Kierany9
Re: Why was #42386 merged?
this thread makes my point for meTimonk wrote:Please stop making Botany Boring. Removing the Gene machine is literally a step backward and makes botany 100% more boring since you cant fucking modify plants and you're stuck with lame plants like Ambrosia Gaia without Parennial Growth(which sucks by the way if you ever played botany)4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
- oranges
- Code Maintainer
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Re: Why was #42386 merged?
I mean people who play with an absurdly overpowered thing are going to obviously be confused or hurt when it's removed.
Doesn't mean I won't do it though
Doesn't mean I won't do it though
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Why was #42386 merged?
I've always disliked the upgrading trays mechanic with earthsblood, utilizing the hose system to hook up trays to some sort of nutrient/pesticide/water system that you have to refill (but can upgrade to go for longer without needing it) would make more sense imo. Side effect of that would be removing earth plots planted with gaia for the crew near key spots like medbay though.
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Why was #42386 merged?
Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.Floiven wrote:I've always disliked the upgrading trays mechanic with earthsblood, utilizing the hose system to hook up trays to some sort of nutrient/pesticide/water system that you have to refill (but can upgrade to go for longer without needing it) would make more sense imo. Side effect of that would be removing earth plots planted with gaia for the crew near key spots like medbay though.
You can already get plants you dont have to watch by upgrading the trays, linking them, and giving them the weed adaptation trait. Making immortal plants require a bit more work would be better.
Earthsblood is still a stupidly powerful healing chem that is easily mixed with mannitol.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
That's right! That's why we need the gene injector!Dr_bee wrote:
and giving them the weed adaptation trait.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Why was #42386 merged?
Gaia is a stupidly easy way to keep plants alive. It trivializes the only real busywork of the job. You can make plants that take 40 minutes to die with proper tray upgrades and genes.Timonk wrote:Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
I am not advocating removal of the gene editor. The editor is great. Im advocating removing a plant that removes half of the job.
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Why was #42386 merged?
What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Why was #42386 merged?
I fully agree with this except that almost every botanist under 60 pop isn't really noticeable because if it's 30 or 40 pop i have at least 1 co-worker as botanist.Anuv wrote:What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- obscolene
- Joined: Sun Apr 23, 2017 1:37 am
- Byond Username: Obscolene
- Location: In it 2 win it :-]
- Contact:
Re: Why was #42386 merged?
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]

[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)

[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Why was #42386 merged?
you can always take sprites from other repos, i do it every time when i need a "new sprite"4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Why was #42386 merged?
Botany has had way more power to ruin rounds than any other department, including security and engineering. Not sad to see them start to get nerfed.
Does it count if the only time you've ever played botany was back when deathnettles were the only deadly thing they could make? Aside from begging admins for gatfruit seeds.Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Why was #42386 merged?
>begging admins for gatfruit
xenobio
xenobio
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Why was #42386 merged?
xenobio can definitely ruin things but I think it's far easier to do with botany. It's also policed far less. Releasing 200 bananas that spray lube when you step on them is usually a "prank" unless the same botanist does it repeatedly. If a scientist starts spamming gold slime monsters as a non antag they're gonna get bwoinked.
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Why was #42386 merged?
No like
Use xenobio to get gatfruit
You can get them from silver slime cores
Use xenobio to get gatfruit
You can get them from silver slime cores
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