Completely agree with goof.
The full liability should rest on the shoulders of the one that activates the destructive device rather than on the one who made it - something something free will. If the activator is not identified, then nobody gets held accountable and it becomes a code issue to be ...
Search found 438 matches
- Sun Apr 14, 2024 10:25 am
- Forum: Closed Policy Discussion
- Topic: If the ban doesn't fit, you must acquit.
- Replies: 16
- Views: 3145
- Sat Apr 13, 2024 11:31 am
- Forum: Resolved Appeals
- Topic: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
- Replies: 8
- Views: 2089
Re: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
I have had some time to think about and looking at the situation at hand from an objective point of view I can add the following:
1) Ghosting at any point in time for any reason is not against the rules. The exceptions to that would be either a) when one is doing it to avoid conversion to team ...
1) Ghosting at any point in time for any reason is not against the rules. The exceptions to that would be either a) when one is doing it to avoid conversion to team ...
- Fri Apr 12, 2024 2:08 pm
- Forum: Resolved Appeals
- Topic: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
- Replies: 8
- Views: 2089
Re: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
I didn't take the disabler other than a few times where cargo tech/acting QM were cool about me entering the vault and giving it to them, so it wasn't about me getting armed to the teeth and then going to defend myself against antags. I saw the baton and makarov as part of the cleaner/assassin drip ...
- Fri Apr 12, 2024 1:45 pm
- Forum: Resolved Appeals
- Topic: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
- Replies: 8
- Views: 2089
Re: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
First of all the attack logs - the mothership agent came at me with a baton in the engineering and I was defending with what I had available rather than me going around looking to insert myself into situations in order to utilize the gains from the vault. You can see that I was shot with the ...
- Fri Apr 12, 2024 2:58 am
- Forum: Resolved Appeals
- Topic: [Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
- Replies: 8
- Views: 2089
[Iansdoor/WalterMeldron] Istoprocent - Unjustified Note
BYOND account: Istoprocent
Ban/note type (Check what applies):
() - Server Ban
(X) - Note
() - Forum Ban
() - Discord Ban
Ban/note length: Indefinite
Ban/note reason: As an assistant, broke into the vault on metastation. and suicided after finding that the loot inside was deleted. The ...
Ban/note type (Check what applies):
() - Server Ban
(X) - Note
() - Forum Ban
() - Discord Ban
Ban/note length: Indefinite
Ban/note reason: As an assistant, broke into the vault on metastation. and suicided after finding that the loot inside was deleted. The ...
- Sun Apr 07, 2024 12:31 pm
- Forum: Closed Policy Discussion
- Topic: Non-Security on LRP and their right of rule 4.
- Replies: 13
- Views: 1827
Re: Non-Security on LRP and their right of rule 4.
They probably misread just as you were pulled down with them.
This is about Non-security, this ranges from command, to your local tider.
If everyone is an agreement that this is a sandbox and less roleplay, then everyone has "equal" opportunity of being security role. Does that mean for them to ...
- Sun Apr 07, 2024 7:10 am
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
You gave a good reason why the vote should be at the round start.BlueMemesauce wrote: ↑Sun Apr 07, 2024 2:38 am I was replying to CMDR_Gungnir when they said " It's already always gone random if the round gets weirdly ended before anyone starts a vote, so who cares if that ends up happening. It's not going to be very often anyway."
- Sat Apr 06, 2024 8:33 pm
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 5137
Re: Shovestun Removal Testmerge Feedback
unarmed is equal to or better than a toolbox
i had a round where my paradox clone slapped me on the noggin with one and it instantly gave me a concussion which lead to my untimely death so i dont think its equal or better than toolbox especially because you die in just a couple hits with a ...
- Sat Apr 06, 2024 1:40 pm
- Forum: Closed Policy Discussion
- Topic: Non-Security on LRP and their right of rule 4.
- Replies: 13
- Views: 1827
Re: Non-Security on LRP and their right of rule 4.
Security in LRP is outright allowed to kill anyone who is found with heretic or traitor gear, even if they were just holding it, UNLESS they have a reasonable excuse.
This is kinda cringe and a double standard with the newest headmin ruling where security doesn't become instantly valid for ...
- Thu Apr 04, 2024 11:50 am
- Forum: Closed Policy Discussion
- Topic: Gulag shouldnt count as jail
- Replies: 13
- Views: 2030
Re: Gulag shouldnt count as jail
After the points from materials were increased its not that bad to be honest as long as there are rocks to mine. The sand itself is already infinite as the storms fill out the holes (it does take extra time to wait for the storms tho).
Could add more things to do other than hard labor such as bit ...
Could add more things to do other than hard labor such as bit ...
- Fri Mar 29, 2024 11:00 am
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 5787
Re: Usage of term "retard" and its variants ingame
Its a simple code issue.
Instead of creating policies and overhead for the administration to look into every instance of "retard, brainlet, autist, mentally delayed, etc" - just create a toggleable word filter that either replaces non-kosher words for those who need it with asterisks or replaces ...
Instead of creating policies and overhead for the administration to look into every instance of "retard, brainlet, autist, mentally delayed, etc" - just create a toggleable word filter that either replaces non-kosher words for those who need it with asterisks or replaces ...
- Wed Mar 27, 2024 8:25 pm
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 5137
Re: Shovestun Removal Testmerge Feedback
As anticipated, it is a good change. Combat is more dynamic and no longer double shove gg.
Something that has become painfully obvious during this testmerge is the regular melee of humans is way too strong with their RNG stun punches and stamina damage. As well as lizard claws being useless ...
Something that has become painfully obvious during this testmerge is the regular melee of humans is way too strong with their RNG stun punches and stamina damage. As well as lizard claws being useless ...
- Wed Mar 27, 2024 9:39 am
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 5787
Re: Usage of term "retard" and its variants ingame
George has something to say about it:
Spoiler:
- Tue Mar 26, 2024 11:13 pm
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 5787
Re: Usage of term "retard" and its variants ingame
My friend, as you pointed out, nobody is calling people retarded because they have a disability, they call people retarded because they act out of pocket.
- Mon Mar 25, 2024 10:24 pm
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 11547
Re: Wasting points during Nuke Ops = Immediate Kill?
I think its less about "win-win-win" and "optimal play" rather than RD just griefing for no actual reason. If he doesn't want to help the effort, its okay. However he should not grief others for his amusement - what was the purpose of researching clown tech? Was he gonna do anything with it? If not ...
- Mon Mar 18, 2024 11:04 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3977
- Views: 1232636
Re: ITT: We make shitty suggestions and come up with poor ideas.
1) Emergency Body Bag - works like a regular body bag, while the user is inside the bag woud protect them from the pressure and temperature of space. Something that would be available from the medical vendor for an affordable price from the get go. It would be like a tier 2 body bag in between tier ...
- Mon Mar 11, 2024 4:50 am
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 5137
Re: Shovestun Removal Testmerge Feedback
Its a good change on so many levels. Reduction/removal of game ending hardstuns from mundane sources is something that makes the combat more dynamic. At the moment one of the many issues is that you cannot be sure if that one shove was "just a prank bro" or should you be fighting for your life as ...
- Sun Mar 10, 2024 2:10 am
- Forum: General Chat
- Topic: The gulag is just round removal
- Replies: 11
- Views: 2302
Re: The gulag is just round removal
It says in Space Law that 300-500 points of labor are supposed to be roughly equal to 5 minutes of brig time. My best attempt at 500 points took 25 minutes on Icebox(no sand). I think I will just ahelp from now on.
Might have been because you fell into a trap. You can make regular plasma glass ...
- Thu Mar 07, 2024 5:13 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
I don't think you're arguing in good faith, so I won't discuss it further with you.
This is an easy way out by claiming the other side is not arguing in good faith, boom no discussion necessary. Its okay, we agree to disagree.
Me saying that there are only 2 good maps comes from MY SUBJECTIVE ...
- Thu Mar 07, 2024 3:34 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
I don't know how better to explain to you that it's more fair that the people who intend on playing next round are the ones who pick the map.
I understand your point. I think you are not understanding my point about a) the fact that few more people vote for the good maps a ka Metastation and ...
- Thu Mar 07, 2024 3:05 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations.
One way would be implementing default ...
- Thu Mar 07, 2024 12:29 pm
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 3177
Re: Implementatiopn of voting bans.
As in the other thread. There is no issue to be solved. Why make things worse for the majority for no reason other than "the good maps getting a few more votes". The good maps already get the majority of votes and the extra votes don't really matter. People will still vote for the alternative maps ...
- Thu Mar 07, 2024 12:19 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations.
One way would be implementing default vote ...
- Thu Mar 07, 2024 12:06 am
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5571
Re: Disable early map voting
I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations.
One way would be implementing default vote ...
One way would be implementing default vote ...
- Mon Feb 26, 2024 3:05 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 43753
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Making security run after every minor infraction is probably not fun for anybody.
Even saying "hey, you cannot ignore crimes listed as felony in the new space law" backfires instantly when there is WarOps in progress and all these "crew aligned" antags come out of the woodworks.
Even saying "hey, you cannot ignore crimes listed as felony in the new space law" backfires instantly when there is WarOps in progress and all these "crew aligned" antags come out of the woodworks.
- Mon Feb 26, 2024 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 2937
Re: Security Metaprotections, Combative Crowds, And You
These crowds tend to be same names and same faces. Its not like completely random people get together and just start griefing security for shits and giggles. Just have to crack down on that.
There is a gamemode just for that kind of stuff called Revolution or hypnoflash shenanigans. Outside of that ...
There is a gamemode just for that kind of stuff called Revolution or hypnoflash shenanigans. Outside of that ...
- Thu May 26, 2022 3:07 am
- Forum: Closed Policy Discussion
- Topic: give officers maint access back
- Replies: 55
- Views: 10053
Re: give officers maint access back
So are you in favor of giving everyone maint access? Nothing here is a security specific problem.
Might as well give it to everyone, since without maintenance access the play area is limited for no good reason. Game mechanics provide plenty of tools to create new rooms or make the current rooms ...
- Tue May 24, 2022 6:48 pm
- Forum: Closed Policy Discussion
- Topic: give officers maint access back
- Replies: 55
- Views: 10053
Re: give officers maint access back
Taking away maint access is a really bad change in my opinion. On one hand if the round goes on for hours and hours, cool, on the other hand if its a 45 minute round then garbage tier antags (like heretic) who didn't pick the metajob (cargo tech/engineer etc) with maintenance access will have less ...
- Thu Apr 07, 2022 6:54 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 12978
Re: High Transmission Regen Coma
Okay, I've got a complaint to make here - No one who is arguing in favor of the OP is arguing in good faith.
This is a bad faith argument and is just a weak attempt to label anyone who is not onboard with your idea of whats good or bad.
Me: "People on the other side are arguing in bad ...
- Thu Apr 07, 2022 6:37 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 12978
Re: High Transmission Regen Coma
Okay, I've got a complaint to make here - No one who is arguing in favor of the OP is arguing in good faith.
This is a bad faith argument and is just a weak attempt to label anyone who is not onboard with your idea of whats good or bad.
Its a fact that people do not enjoy getting randomly KOd ...
- Wed Apr 06, 2022 8:07 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 12978
Re: High Transmission Regen Coma
Regen Coma has always been a bit griefy, especially when its distributed via air/contact. There are plenty of approaches that could be taken. One option would be making virologists name the virus correctly as well as mass produce and provide a cure for their airborne/contact viruses as a policy ...
- Wed Apr 06, 2022 7:18 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124071
Re: Minor Suggestions
Rework Regen Coma to activate during hard crit rather than at the current 30%. It would be a change for the better.
- Mon Nov 01, 2021 11:23 am
- Forum: Ideas
- Topic: Rework: Antag distribution
- Replies: 0
- Views: 2709
Rework: Antag distribution
There is a policy discussion on maximizing antag and people asking for TC trades, because otherwise they would miss out on having a chance to make the round more interesting.
https://tgstation13.org/phpBB/viewtopic.php?t=30161
This made me think of a code solution that could potentially improve ...
https://tgstation13.org/phpBB/viewtopic.php?t=30161
This made me think of a code solution that could potentially improve ...
- Mon Nov 01, 2021 7:45 am
- Forum: Closed Policy Discussion
- Topic: Maximizing antagonists through antag trades
- Replies: 44
- Views: 10087
Re: Maximizing antagonists through antag trades
The rarity of antagonists is something we (mostly I?) spend a fair bit of time designing the game around. People who don't get traitor often because traitor is rare (it really isn't, you're likely just getting unlucky) is not a bug, it's part of the intricate balance of antagonist design ...
- Mon Nov 01, 2021 7:24 am
- Forum: General Chat
- Topic: Is stealing the hand tele the best theft objective? Or perhaps the worst.
- Replies: 9
- Views: 3025
Re: Is stealing the hand tele the best theft objective? Or perhaps the worst.
Between the options of the "best" and the "worst", it definitely is the "worst". I have posted about removing it as one in the ideas -> minor suggestions.
There are many problems with this objective:
a) heads who have to steal hand tele have a free objective if they take one roundstart.
b) once ...
There are many problems with this objective:
a) heads who have to steal hand tele have a free objective if they take one roundstart.
b) once ...
- Mon Nov 01, 2021 7:13 am
- Forum: Closed Policy Discussion
- Topic: Maximizing antagonists through antag trades
- Replies: 44
- Views: 10087
Re: Maximizing antagonists through antag trades
#2 is a big one, since the people who are playing the game as intended (only turning on antagonists they actually want to play as) are getting punished. Why shouldn't you just enable every antagonist in hopes you can trade it for what you actually want?
That is the main issue - people who want ...
- Wed Oct 27, 2021 2:42 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Heretic from the config
- Replies: 37
- Views: 9106
Re: [MRP] Remove Heretic from the config
Yeah, I'd be down with turning them off on MRP until code changes are made to fix it, or security policy is changed so that dealing with heretics isn't a huge pain in the dick that earns you a bwoink half the time.
Either turn it off entirely and fix or modify the spawnrate on all servers - 1-2 ...
- Mon Oct 25, 2021 8:44 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124071
Re: Minor Suggestions
* Replacing firelocks with holofans - this change would remove a ton of CBT that comes when there is a slight breeze.
* Sec Baton rework - 35 stamina damage. To make it less like a buffed holosword, one could add shenanigans like baton checking if the user has more than 25 stamina damage, if yes ...
* Sec Baton rework - 35 stamina damage. To make it less like a buffed holosword, one could add shenanigans like baton checking if the user has more than 25 stamina damage, if yes ...
- Mon Oct 25, 2021 8:06 am
- Forum: Ideas
- Topic: Nuke Ops War mode revamp
- Replies: 12
- Views: 3557
Re: Nuke Ops War mode revamp
The change could be interesting, however, it would require a few more reworks in order to prevent it becoming a one-sided stompfest (a prolonged contact would lead to the crew winning most of the time - assuming 64 pop with 4 starting nukies, which is 1:15 ratio). Spitballing a few ideas.
Nukies ...
Nukies ...
- Mon Oct 25, 2021 7:38 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Heretic from the config
- Replies: 37
- Views: 9106
Re: [MRP] Remove Heretic from the config
Every problem that heretic has on MRP exists on LRP, I would significantly rather work be done into figuring out how to make the antag healthier or shut it out entirely.
This. I would propose removing heretic entirely on all servers rather than fixing it with a "just get that antag outta the ...
- Mon Oct 25, 2021 7:30 am
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 11558
Re: Delete common radio
Could try making headsets "recieve only", so anybody wanting to broadcast would need to get next to an intercom.
- Mon Oct 18, 2021 12:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3977
- Views: 1232636
Re: ITT: We make shitty suggestions and come up with poor ideas.
New job specific antag item for cargo: Pirate Beacon 25TC
Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
- Sat Oct 16, 2021 10:54 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124071
Re: Minor Suggestions
I do - the gameplay experience would be better for all the parties involved in my humble opinion.
- Sat Oct 16, 2021 8:02 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124071
Re: Minor Suggestions
Few ideas to improve gameplay experience:
* Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well as head ...
* Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well as head ...
- Sat Oct 16, 2021 1:37 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Establish Precedent for Security use of Contraband
- Replies: 16
- Views: 5279
Re: MRP - Establish Precedent for Security use of Contraband
First the gear would need to be divided into 2 categories - dangerous (eswords, .357s, bombs etc) and non-dangerous (encryption keys, noslips, agent IDs, voice changers etc). Even then a code solution such as antag-gear-redemption machine (which would add 2500 credits to security budget for every ...
- Sat Oct 09, 2021 4:55 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3977
- Views: 1232636
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spawn Loot: The Red Pill - makes the user gibber nonsense about breaking out of the simulation or the usual brain damage lines as well as turns them into an antag with the objective to die gloriously.
Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
- Wed Sep 22, 2021 5:04 pm
- Forum: Closed Policy Discussion
- Topic: Update the word filter to better represent the OOC-IC terms of today
- Replies: 42
- Views: 11834
Re: Update the word filter to better represent the OOC-IC terms of today
Why not have a corrective filter for words and/or phrases that are deemed to be not suitable rather than the message just not going through or even worse people getting punished for it such as the infamous and horrific "its X".
Somebody says: "its warops or antag" and the filter would change the ...
Somebody says: "its warops or antag" and the filter would change the ...
- Wed Sep 22, 2021 5:00 pm
- Forum: Closed Policy Discussion
- Topic: New Allowance to the In-Game Word Filter
- Replies: 74
- Views: 69013
Re: New Allowance to the In-Game Word Filter
Why not have a corrective filter for words and/or phrases that are deemed to be not suitable rather than the message just not going through?
Somebody says: "X is such a [insert gamerword]" and the filter would change the message to "X is such a [insert randomized palatable replacement word]".
Somebody says: "X is such a [insert gamerword]" and the filter would change the message to "X is such a [insert randomized palatable replacement word]".
- Wed Sep 22, 2021 6:27 am
- Forum: Coding Feedback
- Topic: PDA bombs blowing off 3/4 limbs
- Replies: 39
- Views: 11234
Re: PDA bombs blowing off 3/4 limbs
Thank you for proving my point.Noodlecat wrote:Having a flash can be countered by facing away from the person with the flash, and taking out a flash makes a distinct sound, while pda bombs are instant and uncounterable(without just turning pda messaging off)

- Wed Sep 22, 2021 6:23 am
- Forum: Ideas
- Topic: Crag's idea for detomatix cartidge rework (pda bomb shenanigans)
- Replies: 9
- Views: 1915
Re: Crag's idea for detomatix cartidge rework (pda bomb shenanigans)
That or for example:
1) PDA bombs ignoring PDA message settings (uplinks should remain safe from PDA bombings)
2) Sends a random ad/spam message after which the PDA explodes in X seconds (say 3 seconds)
With this approach the explosion can remain the same since people get a warning beforehand and ...
1) PDA bombs ignoring PDA message settings (uplinks should remain safe from PDA bombings)
2) Sends a random ad/spam message after which the PDA explodes in X seconds (say 3 seconds)
With this approach the explosion can remain the same since people get a warning beforehand and ...