Search found 905 matches

by Itseasytosee2me
Tue Mar 18, 2025 1:11 am
Forum: Closed Policy Discussion
Topic: captain as security restrictions [MRP]
Replies: 15
Views: 8668

Re: captain as security restrictions [MRP]

I think this is actually an interesting sort of question from a role-playing preservative, which is allegedly the prerogative of the MRP rule set. The events of space station 13 are quite bombastic and almost guaranteed to have an existential threat to the safety of the crew and the captain's ...
by Itseasytosee2me
Mon Mar 17, 2025 5:02 pm
Forum: Closed Policy Discussion
Topic: Add respawn to sybil while the pop is dead
Replies: 13
Views: 10397

Re: Add respawn to sybil while the pop is dead

Yeah, I think its not really a great “hook” to get you into the story.
Kinda like if you were joining a new TTRPG capaign and the GM introduces you to the party with a “you show up.”
by Itseasytosee2me
Mon Mar 17, 2025 4:53 pm
Forum: Closed Policy Discussion
Topic: A MATTER OF SECURITY
Replies: 52
Views: 25998

Re: A MATTER OF SECURITY

I don’t like this. I think its very much in character for corperate security goons to circumvent due proccess in an area of space with very limited government oversight. These are not common crimals, but game ordained infiltrators who are given the express purpose (in cannon not just in mechanics ...
by Itseasytosee2me
Fri Mar 14, 2025 6:28 pm
Forum: Closed Policy Discussion
Topic: Add respawn to sybil while the pop is dead
Replies: 13
Views: 10397

Re: Add respawn to sybil while the pop is dead

I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
by Itseasytosee2me
Mon Mar 10, 2025 11:04 pm
Forum: Coding Feedback
Topic: Lets talk about departments
Replies: 17
Views: 12652

Re: Lets talk about departments

Cargo has always been a bit strange because its bread and butter job content relies on the whims of other players. Its got a lot of potential, but I think people are hesitant to depend upon cargotechs because they might be unreliable and end up having their package sit in cargo all round. That leads ...
by Itseasytosee2me
Sat Mar 08, 2025 5:09 am
Forum: Closed Policy Discussion
Topic: Make drones area unrestricted
Replies: 20
Views: 10772

Re: Make drones area unrestricted

If only we could install a little nerve clamp in drone players to electrify their brains when they disobey their laws. Then we could have some real perfect drone roleplay.
by Itseasytosee2me
Fri Mar 07, 2025 6:28 pm
Forum: Closed Policy Discussion
Topic: Codify "family guy chicken fights" with metafriends as against rule 3
Replies: 25
Views: 11990

Re: Codify "family guy chicken fights" with metafriends as against rule 3

At least having a manufactured, ICly agreed upon reason to start a conflict gives other players an on-ramp to believe and engage with your rampant skirmishing.
by Itseasytosee2me
Thu Mar 06, 2025 11:19 pm
Forum: Closed Policy Discussion
Topic: ALLOW ERP AGAIN
Replies: 15
Views: 9796

Re: ALLOW ERP AGAIN

DrAmazing343 wrote: Thu Mar 06, 2025 10:58 pm Does Antag have any roleplay friendly ingame use? I had two things off the top of my head to point to— I don’t recall anything except maybe the Antag token item but I forget if it’s literally called that or not.
It is! :mrgreen:
by Itseasytosee2me
Wed Mar 05, 2025 2:00 am
Forum: Coding Feedback
Topic: Too many god damn antags
Replies: 3
Views: 6564

Re: Too many god damn antags

They've got access to curve centers an everything huh. Alright.
by Itseasytosee2me
Tue Mar 04, 2025 2:32 am
Forum: Closed Policy Discussion
Topic: Introduce a popcap to manuel
Replies: 11
Views: 10624

Re: Introduce a popcap to manuel

+2 we should focus on curating a good gamestate by controling varibles and adjusting others accordingly.
by Itseasytosee2me
Sun Mar 02, 2025 9:22 pm
Forum: Closed Policy Discussion
Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
Replies: 28
Views: 11296

Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)

Purged AI's should not be expected to follow the primitive mortal standards of "escalation" and "empathy." It its happening too often maybe its a code issue.
by Itseasytosee2me
Sun Mar 02, 2025 8:30 pm
Forum: Coding Feedback
Topic: Too many god damn antags
Replies: 3
Views: 6564

Too many god damn antags

The antag to crew ratio is way off from where I what I think is healthy for the game. Rounds feel like those custom games of Town of Salem where the host puts in one of every different bad guy and only leaving room for about 5 town roles.

Like on a medium amount of threat there are substantially ...
by Itseasytosee2me
Tue Feb 25, 2025 7:34 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 8
Views: 7787

Re: Progtot removal thank you thread

trexter555 wrote: Tue Feb 25, 2025 6:48 am i liked progtot :(
I progressively toted my schmeat around your mom's bedroom.
by Itseasytosee2me
Tue Feb 25, 2025 6:07 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 8
Views: 7787

Re: Progtot removal thank you thread

also I told you so @everyone i've ever argued to about progtot
by Itseasytosee2me
Tue Feb 25, 2025 6:05 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 8
Views: 7787

Progtot removal thank you thread

Thank you coder cabal for killing your child, I know alot of people (including myself) put in effort and hours into creating and maintaining that brutal beast.
We've all learned lessons, but it wont remove the pain.

Thank you for your courage.
by Itseasytosee2me
Tue Feb 25, 2025 6:01 am
Forum: Ideas
Topic: Capstone toxin effect
Replies: 1
Views: 5401

Capstone toxin effect

I made a shitty prototype of this idea a while ago but the code is too bad to ever see the light of day.

An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
by Itseasytosee2me
Mon Feb 24, 2025 7:23 pm
Forum: General Chat
Topic: So fucking back (haven't played in 2 months edition)
Replies: 2
Views: 5965

So fucking back (haven't played in 2 months edition)

Missed this place so much, I might have to start actually playing the game again!
by Itseasytosee2me
Fri Nov 01, 2024 8:35 pm
Forum: Closed Policy Discussion
Topic: Make walk speed be faster (probably half that of running?)
Replies: 26
Views: 12758

Re: Make walk speed be faster (probably half that of running?)

The only appeal of walkspeed is the word walk. If that gets you in character more power to you, but it seems just as likely that people are just going to assume you are injured as opposed to walking non-chalantly.
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
by Itseasytosee2me
Thu Oct 31, 2024 6:58 am
Forum: Off Topic
Topic: New root expansion
Replies: 5
Views: 6034

Re: New root expansion

Seriously fuck the Vagabond. All my homies hate vagabond.
by Itseasytosee2me
Wed Oct 30, 2024 4:18 pm
Forum: Off Topic
Topic: New root expansion
Replies: 5
Views: 6034

Re: New root expansion

Great, finally a use for that useless racoon piece.
-signed, vagabond haters lmt.
by Itseasytosee2me
Tue Oct 22, 2024 5:38 pm
Forum: Video Games
Topic: MOUTHWASHING
Replies: 8
Views: 9843

Re: MOUTHWASHING

Super Aggro Crag wrote: Mon Oct 07, 2024 10:55 pm good game swansea did nothing wrong
so true
by Itseasytosee2me
Mon Oct 21, 2024 7:50 pm
Forum: Closed Policy Discussion
Topic: RAINBOWTIDE WORLDWIDE
Replies: 17
Views: 5138

Re: RAINBOWTIDE WORLDWIDE

It is time. Inshalla the grey will someday return.
by Itseasytosee2me
Sat Oct 19, 2024 11:43 pm
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 8466

Re: set in stone a weekly gaming session for sybil

>Be me
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
alien_explode.ogg
(15.03 KiB) Downloaded 60 times
by Itseasytosee2me
Thu Oct 17, 2024 6:30 am
Forum: Coding Feedback
Topic: I would like a more viceral combat system
Replies: 14
Views: 10002

Re: I would like a more viceral combat system

Hey man, its cooler than a health bar.
by Itseasytosee2me
Wed Oct 16, 2024 1:09 am
Forum: Coding Feedback
Topic: I would like a more viceral combat system
Replies: 14
Views: 10002

Re: I would like a more viceral combat system


Visceral how , this is a 2D game with very small sprites and very small detail on a given player character sprite.


Description mostly. It would also be cool to have it feel different after being shot up or stabbed up or bludgeoned up.
Again, wounds adds alot in this direction but it doesn’t ...
by Itseasytosee2me
Tue Oct 15, 2024 8:07 am
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 9547

Re: make metastation the default low population map

My thoughts are that some maps, icebox and tram I think are the worst offenders, just have bad general appeal. This isn't really a discussion about how well meta is equipped to handle low pop, none of the current maps are designed to handle lowpop (that could change.)

Meta just has more mass appeal ...
by Itseasytosee2me
Sun Oct 13, 2024 9:10 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

This may be one of the most impressive rhetorical clashes of all time
by Itseasytosee2me
Sat Oct 12, 2024 6:36 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

lol
by Itseasytosee2me
Tue Oct 08, 2024 10:43 am
Forum: Closed Policy Discussion
Topic: Silicon Policy - Using misspellings as loopholes
Replies: 24
Views: 6633

Re: Silicon Policy - Using misspellings as loopholes

Antags are a bit of a meta concept so perhaps “revolutionarys” is a bad example to begin with.
by Itseasytosee2me
Thu Oct 03, 2024 5:53 am
Forum: Closed Policy Discussion
Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Replies: 22
Views: 5877

Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)

NecromancerAnne wrote: Thu Oct 03, 2024 5:39 am
Itseasytosee2me wrote: Thu Oct 03, 2024 4:39 am
DrAmazing343 wrote: Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
It isn't
Then what is it?
It empowers antagonists to act as they please to suit their character and their place in the story. It has no qualifiers.
by Itseasytosee2me
Thu Oct 03, 2024 4:39 am
Forum: Closed Policy Discussion
Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Replies: 22
Views: 5877

Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)

DrAmazing343 wrote: Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
It isn't
by Itseasytosee2me
Tue Oct 01, 2024 7:10 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 7090

Re: [LRP] Rule 4 and deconverting

I find it easier to RP when I don’t have to worry about some arbitrary critera judging my actions. Implementing a ruling that forces players to prioritize deconversion would increase the quality RP around revs and cult by exactly 0%, and for me at least, it would probably make it worse.
by Itseasytosee2me
Sun Sep 29, 2024 10:49 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 7090

Re: [LRP] Rule 4 and deconverting

I don't see the reason that we can't just ere on the side of player agency here.
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
by Itseasytosee2me
Sun Sep 29, 2024 7:57 pm
Forum: Ideas
Topic: No starting antag for command again (or brainstorm smth else)
Replies: 7
Views: 7393

Re: No starting antag for command again (or brainstorm smth else)

Yeah maybe we should make some special antags for heads of staff to we don’t have to undergo the impossible balance implications. It also the possibility for fostering a respect or trust in the employee boss relation.
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
by Itseasytosee2me
Sun Sep 29, 2024 4:55 am
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 7090

Re: [LRP] Rule 4 and deconverting

Let rule four flow. Let the people kill the antagonists.
by Itseasytosee2me
Fri Sep 27, 2024 4:34 pm
Forum: Closed Policy Discussion
Topic: Silicon Policy - Using misspellings as loopholes
Replies: 24
Views: 6633

Re: Silicon Policy - Using misspellings as loopholes

I once subverted the AI by including a law that if they ever disobeyed me I “would die in the most hamful manor.” alongside a onehuman.
It isn’t what i meant but it ended up working out.
by Itseasytosee2me
Fri Sep 27, 2024 3:43 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

NecromancerAnne wrote: Fri Sep 27, 2024 7:06 am ~snip~
Right, sorry i read it as a defense.
by Itseasytosee2me
Fri Sep 27, 2024 5:58 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead



Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?


It's all in ...
by Itseasytosee2me
Fri Sep 27, 2024 5:21 am
Forum: Video Games
Topic: MOUTHWASHING
Replies: 8
Views: 9843

MOUTHWASHING

MOUTHWASHING
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.

Sci-fi setting, following the crew of a freighter stranded in space with little ...
by Itseasytosee2me
Thu Sep 26, 2024 1:03 am
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 9547

Re: make metastation the default low population map

yeah this is probably a vibe. Would be sick to have maps built for lowpop, with antags built for lowpop, maybe jobs built for lowpop. I'm talking like 8-20 players. Almost like a ss13 lite mode.
by Itseasytosee2me
Thu Sep 26, 2024 12:46 am
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 8466

Re: set in stone a weekly gaming session for sybil

What time works for you guys? I'll bring snacks.
by Itseasytosee2me
Wed Sep 25, 2024 2:01 am
Forum: Closed Policy Discussion
Topic: Non human heads
Replies: 76
Views: 11429

Re: Non human heads

Assuming timber is keeping his campaign promise, this is already a dead end.
by Itseasytosee2me
Wed Sep 25, 2024 1:59 am
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 8466

Re: set in stone a weekly gaming session for sybil

Do it. And keep the total round conversion events to a minimum during the period.
by Itseasytosee2me
Mon Sep 23, 2024 6:13 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
by Itseasytosee2me
Sun Sep 22, 2024 3:28 am
Forum: Closed Policy Discussion
Topic: Add 'Tot' to the list of banned OOC words for MRP
Replies: 42
Views: 10889

Re: Add 'Tot' to the list of banned OOC words for MRP

Yeah I buy EOC. I also would buy syndie.

The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
by Itseasytosee2me
Sat Sep 21, 2024 8:29 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

Thank you massa, very cool!
by Itseasytosee2me
Sat Sep 21, 2024 7:47 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

IT LIVES
by Itseasytosee2me
Sat Sep 21, 2024 6:12 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

admins don’t have playtime requirements to post in the club so maybe thats related.
by Itseasytosee2me
Tue Sep 17, 2024 4:39 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 106720

Re: damn it's dead

I still think gasmask FOV could have been sick