I progressively toted my schmeat around your mom's bedroom.
Search found 893 matches
- Tue Feb 25, 2025 7:34 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 5
- Views: 132
Re: Progtot removal thank you thread
- Tue Feb 25, 2025 6:07 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 5
- Views: 132
Re: Progtot removal thank you thread
also I told you so @everyone i've ever argued to about progtot
- Tue Feb 25, 2025 6:05 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 5
- Views: 132
Progtot removal thank you thread
Thank you coder cabal for killing your child, I know alot of people (including myself) put in effort and hours into creating and maintaining that brutal beast.
We've all learned lessons, but it wont remove the pain.
Thank you for your courage.
We've all learned lessons, but it wont remove the pain.
Thank you for your courage.
- Tue Feb 25, 2025 6:01 am
- Forum: Ideas
- Topic: Capstone toxin effect
- Replies: 1
- Views: 101
Capstone toxin effect
I made a shitty prototype of this idea a while ago but the code is too bad to ever see the light of day.
An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
- Mon Feb 24, 2025 7:23 pm
- Forum: General Chat
- Topic: So fucking back (haven't played in 2 months edition)
- Replies: 2
- Views: 155
So fucking back (haven't played in 2 months edition)
Missed this place so much, I might have to start actually playing the game again!
- Fri Nov 01, 2024 8:35 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 2120
Re: Make walk speed be faster (probably half that of running?)
The only appeal of walkspeed is the word walk. If that gets you in character more power to you, but it seems just as likely that people are just going to assume you are injured as opposed to walking non-chalantly.
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
- Thu Oct 31, 2024 6:58 am
- Forum: Off Topic
- Topic: New root expansion
- Replies: 5
- Views: 525
Re: New root expansion
Seriously fuck the Vagabond. All my homies hate vagabond.
- Wed Oct 30, 2024 4:18 pm
- Forum: Off Topic
- Topic: New root expansion
- Replies: 5
- Views: 525
Re: New root expansion
Great, finally a use for that useless racoon piece.
-signed, vagabond haters lmt.
-signed, vagabond haters lmt.
- Tue Oct 22, 2024 5:38 pm
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 6
- Views: 1861
Re: MOUTHWASHING
so true
- Mon Oct 21, 2024 7:50 pm
- Forum: Closed Policy Discussion
- Topic: RAINBOWTIDE WORLDWIDE
- Replies: 17
- Views: 1201
Re: RAINBOWTIDE WORLDWIDE
It is time. Inshalla the grey will someday return.
- Sun Oct 20, 2024 1:32 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 2804
Re: set in stone a weekly gaming session for sybil
It was fun though
- Sat Oct 19, 2024 11:43 pm
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 2804
Re: set in stone a weekly gaming session for sybil
>Be me
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
- Thu Oct 17, 2024 6:30 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 1926
Re: I would like a more viceral combat system
Hey man, its cooler than a health bar.
- Wed Oct 16, 2024 1:09 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 1926
Re: I would like a more viceral combat system
Visceral how , this is a 2D game with very small sprites and very small detail on a given player character sprite.
Description mostly. It would also be cool to have it feel different after being shot up or stabbed up or bludgeoned up.
Again, wounds adds alot in this direction but it doesn’t ...
- Tue Oct 15, 2024 8:07 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 2530
Re: make metastation the default low population map
My thoughts are that some maps, icebox and tram I think are the worst offenders, just have bad general appeal. This isn't really a discussion about how well meta is equipped to handle low pop, none of the current maps are designed to handle lowpop (that could change.)
Meta just has more mass appeal ...
Meta just has more mass appeal ...
- Sun Oct 13, 2024 9:10 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
This may be one of the most impressive rhetorical clashes of all time
- Sat Oct 12, 2024 6:36 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
- Tue Oct 08, 2024 10:43 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 1775
Re: Silicon Policy - Using misspellings as loopholes
Antags are a bit of a meta concept so perhaps “revolutionarys” is a bad example to begin with.
- Thu Oct 03, 2024 5:53 am
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 1826
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It empowers antagonists to act as they please to suit their character and their place in the story. It has no qualifiers.NecromancerAnne wrote: ↑Thu Oct 03, 2024 5:39 amThen what is it?Itseasytosee2me wrote: ↑Thu Oct 03, 2024 4:39 amIt isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Thu Oct 03, 2024 4:39 am
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 1826
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Tue Oct 01, 2024 7:10 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
I find it easier to RP when I don’t have to worry about some arbitrary critera judging my actions. Implementing a ruling that forces players to prioritize deconversion would increase the quality RP around revs and cult by exactly 0%, and for me at least, it would probably make it worse.
- Sun Sep 29, 2024 10:49 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
I don't see the reason that we can't just ere on the side of player agency here.
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
- Sun Sep 29, 2024 7:57 pm
- Forum: Ideas
- Topic: No starting antag for command again (or brainstorm smth else)
- Replies: 7
- Views: 939
Re: No starting antag for command again (or brainstorm smth else)
Yeah maybe we should make some special antags for heads of staff to we don’t have to undergo the impossible balance implications. It also the possibility for fostering a respect or trust in the employee boss relation.
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
- Sun Sep 29, 2024 4:55 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
Let rule four flow. Let the people kill the antagonists.
- Fri Sep 27, 2024 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 1775
Re: Silicon Policy - Using misspellings as loopholes
I once subverted the AI by including a law that if they ever disobeyed me I “would die in the most hamful manor.” alongside a onehuman.
It isn’t what i meant but it ended up working out.
It isn’t what i meant but it ended up working out.
- Fri Sep 27, 2024 3:43 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Right, sorry i read it as a defense.
- Fri Sep 27, 2024 5:58 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
It's all in ...
- Fri Sep 27, 2024 5:21 am
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 6
- Views: 1861
MOUTHWASHING
MOUTHWASHING
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.
Sci-fi setting, following the crew of a freighter stranded in space with little ...
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.
Sci-fi setting, following the crew of a freighter stranded in space with little ...
- Thu Sep 26, 2024 1:03 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 2530
Re: make metastation the default low population map
yeah this is probably a vibe. Would be sick to have maps built for lowpop, with antags built for lowpop, maybe jobs built for lowpop. I'm talking like 8-20 players. Almost like a ss13 lite mode.
- Thu Sep 26, 2024 12:46 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 2804
Re: set in stone a weekly gaming session for sybil
What time works for you guys? I'll bring snacks.
- Wed Sep 25, 2024 2:01 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 4131
Re: Non human heads
Assuming timber is keeping his campaign promise, this is already a dead end.
- Wed Sep 25, 2024 1:59 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 2804
Re: set in stone a weekly gaming session for sybil
Do it. And keep the total round conversion events to a minimum during the period.
- Mon Sep 23, 2024 6:13 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
- Sun Sep 22, 2024 3:28 am
- Forum: Closed Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 42
- Views: 3358
Re: Add 'Tot' to the list of banned OOC words for MRP
Yeah I buy EOC. I also would buy syndie.
The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
- Sat Sep 21, 2024 8:29 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Thank you massa, very cool!
- Sat Sep 21, 2024 7:47 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
IT LIVES
- Sat Sep 21, 2024 6:12 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
admins don’t have playtime requirements to post in the club so maybe thats related.
- Tue Sep 17, 2024 4:39 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
I still think gasmask FOV could have been sick
- Tue Sep 17, 2024 9:13 am
- Forum: General Chat
- Topic: FORUMS DEAD
- Replies: 5
- Views: 789
Re: FORUMS DEAD
I didn't hear no bell!
- Mon Sep 16, 2024 7:18 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 940
Re: Traitor Flavors - Still Broken
I actually really love our flavors despite our dumbest playing stupid cards with them because of what our brightest take inspiration from and make of them.
I'll hardly call myself our brightest, but I got into a really cool character arc after becoming enamored with the Internal Affairs Agent ...
- Sat Sep 14, 2024 5:54 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 940
Re: Traitor Flavors - Still Broken
I'm wondering how people would actually want to resolve this.
Like sure, if we took the route of turning some of these flavors into pseudo traitors, that would be fine for maybe a couple. Like I could see something like coorperate climber being an obsessed-like antagonist with a few objectives an a ...
Like sure, if we took the route of turning some of these flavors into pseudo traitors, that would be fine for maybe a couple. Like I could see something like coorperate climber being an obsessed-like antagonist with a few objectives an a ...
- Fri Sep 13, 2024 5:37 am
- Forum: Coding Feedback
- Topic: Traitor Flavors - Still Broken
- Replies: 6
- Views: 940
Traitor Flavors - Still Broken
Many of the traitor flavors are completely inconsistent with the realities of playing traitor.
Side objectives, final objectives, and many other tangible things about traitor are directly at odds with many of the "independent" flavors like cooperate climber or gone postal.
Even forgoing the ...
Side objectives, final objectives, and many other tangible things about traitor are directly at odds with many of the "independent" flavors like cooperate climber or gone postal.
Even forgoing the ...
- Fri Sep 13, 2024 4:58 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Good god I wish I could look that cool while I schizo post.
- Thu Sep 12, 2024 4:45 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
aw yep. We really had something quite nice. Things are different, but its hard to quantify what exactly caused the ship to sink. Its not like the sybalites of yore were just reactionary and hated change. There were plenty of well received shakeups. There were a series of large code changes that were ...
- Thu Sep 12, 2024 1:11 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Yeah, its really not looking great
- Tue Sep 10, 2024 12:15 am
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 2359
Re: Make Maintenance Scary Again
EU players don't really have an alternative right now. Campbell is never actually going to have pop because of self-sustain reasons ("Nobody ever plays on Campbell and all my friends play on Terry so nobody ever plays on Campbell..."). We really don't know if players actually prefer the current ...
- Mon Sep 09, 2024 7:20 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 2359
Re: Make Maintenance Scary Again
Yeah im totally down to see how this works.
Something tells me there should be some
scenerio out there where a traitor lets loose and rakes indiscriminate havoc on the station. Thats like the whole credo of one of the syndie factions. I don’t know exactly what that would be or how you could keep it ...
Something tells me there should be some
scenerio out there where a traitor lets loose and rakes indiscriminate havoc on the station. Thats like the whole credo of one of the syndie factions. I don’t know exactly what that would be or how you could keep it ...
- Mon Sep 09, 2024 6:30 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 2359
Re: Make Maintenance Scary Again
Its cute. I like it. Its thematic and empowering.
Semantic issues may occur. Like ahelps arguing “well actually i wasn’t actually in maint when they started killing me” “and actually there was a deconstructed wall exposing maintence to primary center hallway so was i really in maintenance?” That ...
Semantic issues may occur. Like ahelps arguing “well actually i wasn’t actually in maint when they started killing me” “and actually there was a deconstructed wall exposing maintence to primary center hallway so was i really in maintenance?” That ...
- Wed Sep 04, 2024 4:44 am
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 3480
Re: Codifying a rule against friendly antagonists
I know, but I'm just saying why "Instead of prohibiting friendly antags, they were just excepted from the proportionality rules." makes no sense. Why would you ever kill a guy for betraying his own side and helping you out? It needs to be an admin issue.
Seems like a two way street. Why would ...
- Sat Aug 31, 2024 10:51 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 3480
Re: Codifying a rule against friendly antagonists
but it also feels like failrp to kill a guy just cause he works for a rival company even though hes actively sabotaging that company and giving you all their stuff
I would argue its worse roleplay to be a guy from a rival company who is supposed to be actively sabotaging the station and instead ...