Search found 893 matches

by Itseasytosee2me
Tue Feb 25, 2025 7:34 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 5
Views: 132

Re: Progtot removal thank you thread

trexter555 wrote: Tue Feb 25, 2025 6:48 am i liked progtot :(
I progressively toted my schmeat around your mom's bedroom.
by Itseasytosee2me
Tue Feb 25, 2025 6:07 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 5
Views: 132

Re: Progtot removal thank you thread

also I told you so @everyone i've ever argued to about progtot
by Itseasytosee2me
Tue Feb 25, 2025 6:05 am
Forum: Coding
Topic: Progtot removal thank you thread
Replies: 5
Views: 132

Progtot removal thank you thread

Thank you coder cabal for killing your child, I know alot of people (including myself) put in effort and hours into creating and maintaining that brutal beast.
We've all learned lessons, but it wont remove the pain.

Thank you for your courage.
by Itseasytosee2me
Tue Feb 25, 2025 6:01 am
Forum: Ideas
Topic: Capstone toxin effect
Replies: 1
Views: 101

Capstone toxin effect

I made a shitty prototype of this idea a while ago but the code is too bad to ever see the light of day.

An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
by Itseasytosee2me
Mon Feb 24, 2025 7:23 pm
Forum: General Chat
Topic: So fucking back (haven't played in 2 months edition)
Replies: 2
Views: 155

So fucking back (haven't played in 2 months edition)

Missed this place so much, I might have to start actually playing the game again!
by Itseasytosee2me
Fri Nov 01, 2024 8:35 pm
Forum: Closed Policy Discussion
Topic: Make walk speed be faster (probably half that of running?)
Replies: 26
Views: 2120

Re: Make walk speed be faster (probably half that of running?)

The only appeal of walkspeed is the word walk. If that gets you in character more power to you, but it seems just as likely that people are just going to assume you are injured as opposed to walking non-chalantly.
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
by Itseasytosee2me
Thu Oct 31, 2024 6:58 am
Forum: Off Topic
Topic: New root expansion
Replies: 5
Views: 525

Re: New root expansion

Seriously fuck the Vagabond. All my homies hate vagabond.
by Itseasytosee2me
Wed Oct 30, 2024 4:18 pm
Forum: Off Topic
Topic: New root expansion
Replies: 5
Views: 525

Re: New root expansion

Great, finally a use for that useless racoon piece.
-signed, vagabond haters lmt.
by Itseasytosee2me
Tue Oct 22, 2024 5:38 pm
Forum: Video Games
Topic: MOUTHWASHING
Replies: 6
Views: 1861

Re: MOUTHWASHING

Super Aggro Crag wrote: Mon Oct 07, 2024 10:55 pm good game swansea did nothing wrong
so true
by Itseasytosee2me
Mon Oct 21, 2024 7:50 pm
Forum: Closed Policy Discussion
Topic: RAINBOWTIDE WORLDWIDE
Replies: 17
Views: 1201

Re: RAINBOWTIDE WORLDWIDE

It is time. Inshalla the grey will someday return.
by Itseasytosee2me
Sat Oct 19, 2024 11:43 pm
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 2804

Re: set in stone a weekly gaming session for sybil

>Be me
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
alien_explode.ogg
(15.03 KiB) Downloaded 34 times
by Itseasytosee2me
Thu Oct 17, 2024 6:30 am
Forum: Coding Feedback
Topic: I would like a more viceral combat system
Replies: 14
Views: 1926

Re: I would like a more viceral combat system

Hey man, its cooler than a health bar.
by Itseasytosee2me
Wed Oct 16, 2024 1:09 am
Forum: Coding Feedback
Topic: I would like a more viceral combat system
Replies: 14
Views: 1926

Re: I would like a more viceral combat system


Visceral how , this is a 2D game with very small sprites and very small detail on a given player character sprite.


Description mostly. It would also be cool to have it feel different after being shot up or stabbed up or bludgeoned up.
Again, wounds adds alot in this direction but it doesn’t ...
by Itseasytosee2me
Tue Oct 15, 2024 8:07 am
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 2530

Re: make metastation the default low population map

My thoughts are that some maps, icebox and tram I think are the worst offenders, just have bad general appeal. This isn't really a discussion about how well meta is equipped to handle low pop, none of the current maps are designed to handle lowpop (that could change.)

Meta just has more mass appeal ...
by Itseasytosee2me
Sun Oct 13, 2024 9:10 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

This may be one of the most impressive rhetorical clashes of all time
by Itseasytosee2me
Sat Oct 12, 2024 6:36 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

lol
by Itseasytosee2me
Tue Oct 08, 2024 10:43 am
Forum: Closed Policy Discussion
Topic: Silicon Policy - Using misspellings as loopholes
Replies: 24
Views: 1775

Re: Silicon Policy - Using misspellings as loopholes

Antags are a bit of a meta concept so perhaps “revolutionarys” is a bad example to begin with.
by Itseasytosee2me
Thu Oct 03, 2024 5:53 am
Forum: Closed Policy Discussion
Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Replies: 22
Views: 1826

Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)

NecromancerAnne wrote: Thu Oct 03, 2024 5:39 am
Itseasytosee2me wrote: Thu Oct 03, 2024 4:39 am
DrAmazing343 wrote: Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
It isn't
Then what is it?
It empowers antagonists to act as they please to suit their character and their place in the story. It has no qualifiers.
by Itseasytosee2me
Thu Oct 03, 2024 4:39 am
Forum: Closed Policy Discussion
Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
Replies: 22
Views: 1826

Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)

DrAmazing343 wrote: Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
It isn't
by Itseasytosee2me
Tue Oct 01, 2024 7:10 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting

I find it easier to RP when I don’t have to worry about some arbitrary critera judging my actions. Implementing a ruling that forces players to prioritize deconversion would increase the quality RP around revs and cult by exactly 0%, and for me at least, it would probably make it worse.
by Itseasytosee2me
Sun Sep 29, 2024 10:49 pm
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting

I don't see the reason that we can't just ere on the side of player agency here.
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
by Itseasytosee2me
Sun Sep 29, 2024 7:57 pm
Forum: Ideas
Topic: No starting antag for command again (or brainstorm smth else)
Replies: 7
Views: 939

Re: No starting antag for command again (or brainstorm smth else)

Yeah maybe we should make some special antags for heads of staff to we don’t have to undergo the impossible balance implications. It also the possibility for fostering a respect or trust in the employee boss relation.
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
by Itseasytosee2me
Sun Sep 29, 2024 4:55 am
Forum: Closed Policy Discussion
Topic: [LRP] Rule 4 and deconverting
Replies: 44
Views: 2162

Re: [LRP] Rule 4 and deconverting

Let rule four flow. Let the people kill the antagonists.
by Itseasytosee2me
Fri Sep 27, 2024 4:34 pm
Forum: Closed Policy Discussion
Topic: Silicon Policy - Using misspellings as loopholes
Replies: 24
Views: 1775

Re: Silicon Policy - Using misspellings as loopholes

I once subverted the AI by including a law that if they ever disobeyed me I “would die in the most hamful manor.” alongside a onehuman.
It isn’t what i meant but it ended up working out.
by Itseasytosee2me
Fri Sep 27, 2024 3:43 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

NecromancerAnne wrote: Fri Sep 27, 2024 7:06 am ~snip~
Right, sorry i read it as a defense.
by Itseasytosee2me
Fri Sep 27, 2024 5:58 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead



Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?


It's all in ...
by Itseasytosee2me
Fri Sep 27, 2024 5:21 am
Forum: Video Games
Topic: MOUTHWASHING
Replies: 6
Views: 1861

MOUTHWASHING

MOUTHWASHING
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.

Sci-fi setting, following the crew of a freighter stranded in space with little ...
by Itseasytosee2me
Thu Sep 26, 2024 1:03 am
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 2530

Re: make metastation the default low population map

yeah this is probably a vibe. Would be sick to have maps built for lowpop, with antags built for lowpop, maybe jobs built for lowpop. I'm talking like 8-20 players. Almost like a ss13 lite mode.
by Itseasytosee2me
Thu Sep 26, 2024 12:46 am
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 2804

Re: set in stone a weekly gaming session for sybil

What time works for you guys? I'll bring snacks.
by Itseasytosee2me
Wed Sep 25, 2024 2:01 am
Forum: Closed Policy Discussion
Topic: Non human heads
Replies: 76
Views: 4131

Re: Non human heads

Assuming timber is keeping his campaign promise, this is already a dead end.
by Itseasytosee2me
Wed Sep 25, 2024 1:59 am
Forum: Closed Policy Discussion
Topic: set in stone a weekly gaming session for sybil
Replies: 35
Views: 2804

Re: set in stone a weekly gaming session for sybil

Do it. And keep the total round conversion events to a minimum during the period.
by Itseasytosee2me
Mon Sep 23, 2024 6:13 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
by Itseasytosee2me
Sun Sep 22, 2024 3:28 am
Forum: Closed Policy Discussion
Topic: Add 'Tot' to the list of banned OOC words for MRP
Replies: 42
Views: 3358

Re: Add 'Tot' to the list of banned OOC words for MRP

Yeah I buy EOC. I also would buy syndie.

The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
by Itseasytosee2me
Sat Sep 21, 2024 8:29 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

Thank you massa, very cool!
by Itseasytosee2me
Sat Sep 21, 2024 7:47 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

IT LIVES
by Itseasytosee2me
Sat Sep 21, 2024 6:12 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

admins don’t have playtime requirements to post in the club so maybe thats related.
by Itseasytosee2me
Tue Sep 17, 2024 4:39 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

I still think gasmask FOV could have been sick
by Itseasytosee2me
Tue Sep 17, 2024 9:13 am
Forum: General Chat
Topic: FORUMS DEAD
Replies: 5
Views: 789

Re: FORUMS DEAD

I didn't hear no bell!
by Itseasytosee2me
Mon Sep 16, 2024 7:18 am
Forum: Coding Feedback
Topic: Traitor Flavors - Still Broken
Replies: 6
Views: 940

Re: Traitor Flavors - Still Broken


I actually really love our flavors despite our dumbest playing stupid cards with them because of what our brightest take inspiration from and make of them.

I'll hardly call myself our brightest, but I got into a really cool character arc after becoming enamored with the Internal Affairs Agent ...
by Itseasytosee2me
Sat Sep 14, 2024 5:54 am
Forum: Coding Feedback
Topic: Traitor Flavors - Still Broken
Replies: 6
Views: 940

Re: Traitor Flavors - Still Broken

I'm wondering how people would actually want to resolve this.
Like sure, if we took the route of turning some of these flavors into pseudo traitors, that would be fine for maybe a couple. Like I could see something like coorperate climber being an obsessed-like antagonist with a few objectives an a ...
by Itseasytosee2me
Fri Sep 13, 2024 5:37 am
Forum: Coding Feedback
Topic: Traitor Flavors - Still Broken
Replies: 6
Views: 940

Traitor Flavors - Still Broken

Many of the traitor flavors are completely inconsistent with the realities of playing traitor.
Side objectives, final objectives, and many other tangible things about traitor are directly at odds with many of the "independent" flavors like cooperate climber or gone postal.
Even forgoing the ...
by Itseasytosee2me
Fri Sep 13, 2024 4:58 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

Good god I wish I could look that cool while I schizo post.
by Itseasytosee2me
Thu Sep 12, 2024 4:45 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

aw yep. We really had something quite nice. Things are different, but its hard to quantify what exactly caused the ship to sink. Its not like the sybalites of yore were just reactionary and hated change. There were plenty of well received shakeups. There were a series of large code changes that were ...
by Itseasytosee2me
Thu Sep 12, 2024 1:11 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 28458

Re: damn it's dead

Yeah, its really not looking great
by Itseasytosee2me
Tue Sep 10, 2024 12:15 am
Forum: Closed Policy Discussion
Topic: Make Maintenance Scary Again
Replies: 42
Views: 2359

Re: Make Maintenance Scary Again



EU players don't really have an alternative right now. Campbell is never actually going to have pop because of self-sustain reasons ("Nobody ever plays on Campbell and all my friends play on Terry so nobody ever plays on Campbell..."). We really don't know if players actually prefer the current ...
by Itseasytosee2me
Mon Sep 09, 2024 7:20 pm
Forum: Closed Policy Discussion
Topic: Make Maintenance Scary Again
Replies: 42
Views: 2359

Re: Make Maintenance Scary Again

Yeah im totally down to see how this works.

Something tells me there should be some
scenerio out there where a traitor lets loose and rakes indiscriminate havoc on the station. Thats like the whole credo of one of the syndie factions. I don’t know exactly what that would be or how you could keep it ...
by Itseasytosee2me
Mon Sep 09, 2024 6:30 pm
Forum: Closed Policy Discussion
Topic: Make Maintenance Scary Again
Replies: 42
Views: 2359

Re: Make Maintenance Scary Again

Its cute. I like it. Its thematic and empowering.

Semantic issues may occur. Like ahelps arguing “well actually i wasn’t actually in maint when they started killing me” “and actually there was a deconstructed wall exposing maintence to primary center hallway so was i really in maintenance?” That ...
by Itseasytosee2me
Wed Sep 04, 2024 4:44 am
Forum: Closed Policy Discussion
Topic: Codifying a rule against friendly antagonists
Replies: 44
Views: 3480

Re: Codifying a rule against friendly antagonists


I know, but I'm just saying why "Instead of prohibiting friendly antags, they were just excepted from the proportionality rules." makes no sense. Why would you ever kill a guy for betraying his own side and helping you out? It needs to be an admin issue.


Seems like a two way street. Why would ...
by Itseasytosee2me
Sat Aug 31, 2024 10:51 pm
Forum: Closed Policy Discussion
Topic: Codifying a rule against friendly antagonists
Replies: 44
Views: 3480

Re: Codifying a rule against friendly antagonists


but it also feels like failrp to kill a guy just cause he works for a rival company even though hes actively sabotaging that company and giving you all their stuff


I would argue its worse roleplay to be a guy from a rival company who is supposed to be actively sabotaging the station and instead ...