Search found 905 matches
- Tue Mar 18, 2025 1:11 am
- Forum: Closed Policy Discussion
- Topic: captain as security restrictions [MRP]
- Replies: 15
- Views: 8668
Re: captain as security restrictions [MRP]
I think this is actually an interesting sort of question from a role-playing preservative, which is allegedly the prerogative of the MRP rule set. The events of space station 13 are quite bombastic and almost guaranteed to have an existential threat to the safety of the crew and the captain's ...
- Mon Mar 17, 2025 5:02 pm
- Forum: Closed Policy Discussion
- Topic: Add respawn to sybil while the pop is dead
- Replies: 13
- Views: 10397
Re: Add respawn to sybil while the pop is dead
Yeah, I think its not really a great “hook” to get you into the story.
Kinda like if you were joining a new TTRPG capaign and the GM introduces you to the party with a “you show up.”
Kinda like if you were joining a new TTRPG capaign and the GM introduces you to the party with a “you show up.”
- Mon Mar 17, 2025 4:53 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25998
Re: A MATTER OF SECURITY
I don’t like this. I think its very much in character for corperate security goons to circumvent due proccess in an area of space with very limited government oversight. These are not common crimals, but game ordained infiltrators who are given the express purpose (in cannon not just in mechanics ...
- Fri Mar 14, 2025 6:28 pm
- Forum: Closed Policy Discussion
- Topic: Add respawn to sybil while the pop is dead
- Replies: 13
- Views: 10397
Re: Add respawn to sybil while the pop is dead
I wish we had a cooler system for getting people back into the round. Latejoins are kinda dull as is.
- Mon Mar 10, 2025 11:04 pm
- Forum: Coding Feedback
- Topic: Lets talk about departments
- Replies: 17
- Views: 12652
Re: Lets talk about departments
Cargo has always been a bit strange because its bread and butter job content relies on the whims of other players. Its got a lot of potential, but I think people are hesitant to depend upon cargotechs because they might be unreliable and end up having their package sit in cargo all round. That leads ...
- Sat Mar 08, 2025 5:09 am
- Forum: Closed Policy Discussion
- Topic: Make drones area unrestricted
- Replies: 20
- Views: 10772
Re: Make drones area unrestricted
If only we could install a little nerve clamp in drone players to electrify their brains when they disobey their laws. Then we could have some real perfect drone roleplay.
- Fri Mar 07, 2025 6:28 pm
- Forum: Closed Policy Discussion
- Topic: Codify "family guy chicken fights" with metafriends as against rule 3
- Replies: 25
- Views: 11990
Re: Codify "family guy chicken fights" with metafriends as against rule 3
At least having a manufactured, ICly agreed upon reason to start a conflict gives other players an on-ramp to believe and engage with your rampant skirmishing.
- Thu Mar 06, 2025 11:19 pm
- Forum: Closed Policy Discussion
- Topic: ALLOW ERP AGAIN
- Replies: 15
- Views: 9796
Re: ALLOW ERP AGAIN
It is!DrAmazing343 wrote: ↑Thu Mar 06, 2025 10:58 pm Does Antag have any roleplay friendly ingame use? I had two things off the top of my head to point to— I don’t recall anything except maybe the Antag token item but I forget if it’s literally called that or not.

- Wed Mar 05, 2025 2:00 am
- Forum: Coding Feedback
- Topic: Too many god damn antags
- Replies: 3
- Views: 6564
Re: Too many god damn antags
They've got access to curve centers an everything huh. Alright.
- Tue Mar 04, 2025 2:32 am
- Forum: Closed Policy Discussion
- Topic: Introduce a popcap to manuel
- Replies: 11
- Views: 10624
Re: Introduce a popcap to manuel
+2 we should focus on curating a good gamestate by controling varibles and adjusting others accordingly.
- Sun Mar 02, 2025 9:22 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
- Replies: 28
- Views: 11296
Re: [MRP] Make Purged AIs Exempt From "Death And Destruction Without Objectives" Ruling (ie require reason)
Purged AI's should not be expected to follow the primitive mortal standards of "escalation" and "empathy." It its happening too often maybe its a code issue.
- Sun Mar 02, 2025 8:30 pm
- Forum: Coding Feedback
- Topic: Too many god damn antags
- Replies: 3
- Views: 6564
Too many god damn antags
The antag to crew ratio is way off from where I what I think is healthy for the game. Rounds feel like those custom games of Town of Salem where the host puts in one of every different bad guy and only leaving room for about 5 town roles.
Like on a medium amount of threat there are substantially ...
Like on a medium amount of threat there are substantially ...
- Tue Feb 25, 2025 7:34 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 8
- Views: 7787
Re: Progtot removal thank you thread
I progressively toted my schmeat around your mom's bedroom.
- Tue Feb 25, 2025 6:07 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 8
- Views: 7787
Re: Progtot removal thank you thread
also I told you so @everyone i've ever argued to about progtot
- Tue Feb 25, 2025 6:05 am
- Forum: Coding
- Topic: Progtot removal thank you thread
- Replies: 8
- Views: 7787
Progtot removal thank you thread
Thank you coder cabal for killing your child, I know alot of people (including myself) put in effort and hours into creating and maintaining that brutal beast.
We've all learned lessons, but it wont remove the pain.
Thank you for your courage.
We've all learned lessons, but it wont remove the pain.
Thank you for your courage.
- Tue Feb 25, 2025 6:01 am
- Forum: Ideas
- Topic: Capstone toxin effect
- Replies: 1
- Views: 5401
Capstone toxin effect
I made a shitty prototype of this idea a while ago but the code is too bad to ever see the light of day.
An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
An issue with chemistry and toxic chemicals as it stands (I believe since fermi-chem) is that poison's lethality effect is reduced by the fact that it both:
A) Damages the liver
B) Does not work ...
- Mon Feb 24, 2025 7:23 pm
- Forum: General Chat
- Topic: So fucking back (haven't played in 2 months edition)
- Replies: 2
- Views: 5965
So fucking back (haven't played in 2 months edition)
Missed this place so much, I might have to start actually playing the game again!
- Fri Nov 01, 2024 8:35 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
The only appeal of walkspeed is the word walk. If that gets you in character more power to you, but it seems just as likely that people are just going to assume you are injured as opposed to walking non-chalantly.
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
And walking WHILE injured? why would anyone inflict that on themselves. Maybe walking ...
- Thu Oct 31, 2024 6:58 am
- Forum: Off Topic
- Topic: New root expansion
- Replies: 5
- Views: 6034
Re: New root expansion
Seriously fuck the Vagabond. All my homies hate vagabond.
- Wed Oct 30, 2024 4:18 pm
- Forum: Off Topic
- Topic: New root expansion
- Replies: 5
- Views: 6034
Re: New root expansion
Great, finally a use for that useless racoon piece.
-signed, vagabond haters lmt.
-signed, vagabond haters lmt.
- Tue Oct 22, 2024 5:38 pm
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 8
- Views: 9843
Re: MOUTHWASHING
so true
- Mon Oct 21, 2024 7:50 pm
- Forum: Closed Policy Discussion
- Topic: RAINBOWTIDE WORLDWIDE
- Replies: 17
- Views: 5138
Re: RAINBOWTIDE WORLDWIDE
It is time. Inshalla the grey will someday return.
- Sun Oct 20, 2024 1:32 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
It was fun though
- Sat Oct 19, 2024 11:43 pm
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
>Be me
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
>Sybil Reseed attender
>First map Tramstation
sigh.ogg
>Next map Icebox
alien_explode.ogg
- Thu Oct 17, 2024 6:30 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 10002
Re: I would like a more viceral combat system
Hey man, its cooler than a health bar.
- Wed Oct 16, 2024 1:09 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 10002
Re: I would like a more viceral combat system
Visceral how , this is a 2D game with very small sprites and very small detail on a given player character sprite.
Description mostly. It would also be cool to have it feel different after being shot up or stabbed up or bludgeoned up.
Again, wounds adds alot in this direction but it doesn’t ...
- Tue Oct 15, 2024 8:07 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
My thoughts are that some maps, icebox and tram I think are the worst offenders, just have bad general appeal. This isn't really a discussion about how well meta is equipped to handle low pop, none of the current maps are designed to handle lowpop (that could change.)
Meta just has more mass appeal ...
Meta just has more mass appeal ...
- Sun Oct 13, 2024 9:10 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
This may be one of the most impressive rhetorical clashes of all time
- Sat Oct 12, 2024 6:36 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
- Tue Oct 08, 2024 10:43 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 6633
Re: Silicon Policy - Using misspellings as loopholes
Antags are a bit of a meta concept so perhaps “revolutionarys” is a bad example to begin with.
- Thu Oct 03, 2024 5:53 am
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 5877
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It empowers antagonists to act as they please to suit their character and their place in the story. It has no qualifiers.NecromancerAnne wrote: ↑Thu Oct 03, 2024 5:39 amThen what is it?Itseasytosee2me wrote: ↑Thu Oct 03, 2024 4:39 amIt isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Thu Oct 03, 2024 4:39 am
- Forum: Closed Policy Discussion
- Topic: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
- Replies: 22
- Views: 5877
Re: Does the 'no spawn camping' rules apply to non-antags attacking people spawning in (say, on the shuttle)
It isn'tDrAmazing343 wrote: ↑Thu Oct 03, 2024 3:14 am Rule 4 is only a modifier to allow freedom if there’s an escalating move at all
- Tue Oct 01, 2024 7:10 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
I find it easier to RP when I don’t have to worry about some arbitrary critera judging my actions. Implementing a ruling that forces players to prioritize deconversion would increase the quality RP around revs and cult by exactly 0%, and for me at least, it would probably make it worse.
- Sun Sep 29, 2024 10:49 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
I don't see the reason that we can't just ere on the side of player agency here.
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
Sure if you are going out of your way to spoil someones deconversion attempt thats a dickhead move and you can probably get rule 1'ed for it. I would say the same thing about a traitor who is captured and being ...
- Sun Sep 29, 2024 7:57 pm
- Forum: Ideas
- Topic: No starting antag for command again (or brainstorm smth else)
- Replies: 7
- Views: 7393
Re: No starting antag for command again (or brainstorm smth else)
Yeah maybe we should make some special antags for heads of staff to we don’t have to undergo the impossible balance implications. It also the possibility for fostering a respect or trust in the employee boss relation.
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
Traitor head is just alot more powerful than a traitor janitor or whatever, which ...
- Sun Sep 29, 2024 4:55 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
Let rule four flow. Let the people kill the antagonists.
- Fri Sep 27, 2024 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - Using misspellings as loopholes
- Replies: 24
- Views: 6633
Re: Silicon Policy - Using misspellings as loopholes
I once subverted the AI by including a law that if they ever disobeyed me I “would die in the most hamful manor.” alongside a onehuman.
It isn’t what i meant but it ended up working out.
It isn’t what i meant but it ended up working out.
- Fri Sep 27, 2024 3:43 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Right, sorry i read it as a defense.
- Fri Sep 27, 2024 5:58 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
It's all in ...
- Fri Sep 27, 2024 5:21 am
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 8
- Views: 9843
MOUTHWASHING
MOUTHWASHING
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.
Sci-fi setting, following the crew of a freighter stranded in space with little ...
A new narrative game form "wrong organ" the developers from behind How Fish is Made.
Its about 2 and a half hours long, and filled with all the surliest horror that you would expect from How Fish is Made.
Sci-fi setting, following the crew of a freighter stranded in space with little ...
- Thu Sep 26, 2024 1:03 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
yeah this is probably a vibe. Would be sick to have maps built for lowpop, with antags built for lowpop, maybe jobs built for lowpop. I'm talking like 8-20 players. Almost like a ss13 lite mode.
- Thu Sep 26, 2024 12:46 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
What time works for you guys? I'll bring snacks.
- Wed Sep 25, 2024 2:01 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
Assuming timber is keeping his campaign promise, this is already a dead end.
- Wed Sep 25, 2024 1:59 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
Do it. And keep the total round conversion events to a minimum during the period.
- Mon Sep 23, 2024 6:13 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
I don’t know. I guess i just miss getting killed. This game was always best when you were fighting for your life and overcoming odds.
- Sun Sep 22, 2024 3:28 am
- Forum: Closed Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 42
- Views: 10889
Re: Add 'Tot' to the list of banned OOC words for MRP
Yeah I buy EOC. I also would buy syndie.
The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
The best way to give players good options for words to call traitors would to have more in universe refrences. If all in game resources refered to them as "rats" or "snakes" it might catch on. Snake actually might be really cool because its a synonym of ...
- Sat Sep 21, 2024 8:29 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Thank you massa, very cool!
- Sat Sep 21, 2024 7:47 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
IT LIVES
- Sat Sep 21, 2024 6:12 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
admins don’t have playtime requirements to post in the club so maybe thats related.
- Tue Sep 17, 2024 4:39 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
I still think gasmask FOV could have been sick