Search found 25 matches
- Thu Apr 12, 2018 11:42 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175736
Re: ITT: We make shitty suggestions and come up with poor ideas.
let us use shovels on rock (lavaland rock) to smooth it dwarf fortress style. maybe use a pickaxe/crowbar after to engrave it.
- Mon Jan 22, 2018 3:43 pm
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 7542
Re: Remove engravings already
How about making them be forced to be atleast a paragraph long, and make them look like a regular tile just engraved DF-style, like a square "spiral" thingy that gives the message when you altclick it.
- Sat Sep 16, 2017 8:32 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1067331
Re: Minor Suggestions
Low body temp making you harder or even not able to be seen by thermals. Give frost oil an use. Maybe have people in hardsuits not visible with thermals since it insulates.
- Thu Aug 31, 2017 3:01 pm
- Forum: Ideas
- Topic: Additional Limbs
- Replies: 16
- Views: 3802
Re: Additional Limbs
shields should be too wide to hold more than one, so we can still be SHIVA
- Wed Aug 16, 2017 9:49 am
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 42726
Re: Station Map
looking good! Gives me dungeon keeper 2 vibes for some reason. Is there a way for players to create up/downstairs?
- Tue Aug 08, 2017 2:41 pm
- Forum: Ideas
- Topic: Stamina rework
- Replies: 17
- Views: 5053
Re: Stamina rework
yes, I think that if the (some)stamina damage is removed AFTER the stun and the stun is not lengthened by more inflicted stamina damage it would be better. No more permastunning
- Wed Jun 28, 2017 12:54 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175736
Re: ITT: We make shitty suggestions and come up with poor id
borg handlebars. Lets you steer the borg like a real vehicle when you ride them.
- Tue Jun 27, 2017 8:41 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 590980
Re: Simple Questions Thread
what is a void cell and how can i acquire one
- Sat Jun 24, 2017 5:16 pm
- Forum: Planet Station Development
- Topic: J_Madison's Winterstorm
- Replies: 107
- Views: 41474
Re: J_Madison's Winterstorm
Idea: salt saturated water, has a thin layer of ice above but can be smashed to make a hole to fish. Ice Carp that spawns and can move only on the frozen over water, looks like a shadow under the the ice, when approached smashes a hole and becomes a regular space carp but whiter/lighter and named ...
- Fri Jun 23, 2017 6:24 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175736
Re: ITT: We make shitty suggestions and come up with poor id
I just realized this can make spaceman trains possible with monkeymen, you no longer need other players to choo choo all over the station.DireVictory wrote:aggressive grab somebodies hand to make them do actions with it, like petting dogs or hitting themselves.
- Fri Jun 23, 2017 6:20 pm
- Forum: Planet Station Development
- Topic: J_Madison's Winterstorm
- Replies: 107
- Views: 41474
Re: J_Madison's Winterstorm
Movement is done each tick right? For all mobs? How about making them hesitate, sometimes sidestep for added immersion? Some kind of mutated tree that moves when not looked at? You can't escape without being followed.
- Fri Jun 23, 2017 7:10 am
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 33439
Re: INDUSTRISTATION [pick a name pls]
All look good, 1 and 3 better though.
- Fri Jun 23, 2017 6:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175736
Re: ITT: We make shitty suggestions and come up with poor id
aggressive grab somebodies hand to make them do actions with it, like petting dogs or hitting themselves.
- Tue Jun 20, 2017 5:28 pm
- Forum: Ideas
- Topic: Random Events Workshop
- Replies: 9
- Views: 2794
Re: Random Events Workshop
Honkerian prince PDA message, a few people get the message, mostly just fluff, but maybe has a small chance to spawn 5k space cash from PDA?
- Tue Jun 20, 2017 5:26 pm
- Forum: Closed Policy Discussion
- Topic: Headmin: Crit'ing w/o valid justification is ALWAYS a ban
- Replies: 32
- Views: 8847
Re: Headmin: Crit'ing w/o valid justification is ALWAYS a ba
Holy shit I didn't think this kind of thing truly happens, oldman is really THE rules lawyer wew
- Tue Jun 20, 2017 6:24 am
- Forum: For No Reason Trash
- Topic: adidas yeezy boost 350 prix
- Replies: 3
- Views: 1605
Re: adidas yeezy boost 350 prix
Oui oui, take my space cash, french shoe manDanaKelsen wrote:snip
- Mon Jun 19, 2017 6:45 pm
- Forum: Ideas
- Topic: How to fix changeling death squads
- Replies: 43
- Views: 7826
Re: How to fix changeling death squads
Yup, do it. Or the hippie/yog changeling, maybe modified.ShadowDimentio wrote:Remove changelings from the code or bring back oldling entirely.
Those are the only options.
- Sun Jun 18, 2017 6:03 pm
- Forum: Coding Feedback
- Topic: Tablets are just coder protest at PDA's
- Replies: 98
- Views: 26460
Re: Tablets are just coder protest at PDA's
just convert PDAs to nanoUI or something. PDAs fit the theme. Plus, the tablet sprite is bulky and just doesn't have the right "feel", but maybe that's my familiarity with the PDA talking.
- Wed Jun 14, 2017 1:31 pm
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 25146
Re: Changeling Auto-Revival and Antag-power-creep.
So, add hippie's and yogstations ling? Some abilities are locked until you absorb more people. Horror form?CPTANT wrote:Have ling start out weak and gain powers by absorbing people.
Lings then actually make sense.
Re: Trucks
Are multi tile mobile mobs even possible?
- Mon Jun 12, 2017 2:45 pm
- Forum: Ideas
- Topic: New Traitor Gear: Universal Loudener
- Replies: 10
- Views: 2900
Re: New Traitor Gear: Universal Loudener
1+ for loudener
- Sun Jun 04, 2017 5:40 am
- Forum: Resolved Appeals
- Topic: [feemjmeem] DireVictory - did a thing
- Replies: 18
- Views: 3975
Re: [feemjmeem] DireVictory - did a thing
Are you saying that when this thread is concluded and if it doesn't end the way you want it to, you're going to open a new thread in policy discussion to rehash the same thing? Is this a good time to bring up that, while you've been behaving for the past ten months, you have a history of jumping ...
- Sat Jun 03, 2017 7:45 pm
- Forum: Resolved Appeals
- Topic: [feemjmeem] DireVictory - did a thing
- Replies: 18
- Views: 3975
Re: [feemjmeem] DireVictory - did a thing
Can't post in policy discussion yet.
- Sat Jun 03, 2017 7:22 pm
- Forum: Resolved Appeals
- Topic: [feemjmeem] DireVictory - did a thing
- Replies: 18
- Views: 3975
Re: [feemjmeem] DireVictory - did a thing
i don't mind the ban, I just find the ban reason a bit ridiculous. I do get where you're coming from.
He was not robust and I passed the perception check. Losing is Fun.
He was not robust and I passed the perception check. Losing is Fun.
- Sat Jun 03, 2017 4:56 pm
- Forum: Resolved Appeals
- Topic: [feemjmeem] DireVictory - did a thing
- Replies: 18
- Views: 3975
[feemjmeem] DireVictory - did a thing
Byond account and character name: DireVictory - David Griffenberg
Banning admin: feemjmeem
Ban type (What are you banned from?) : dayban
Ban reason and length:
As a chemist, saw someone walking around and "seeing too well in the dark," used this as an excuse to use the spraycan and cuffs he ...
Banning admin: feemjmeem
Ban type (What are you banned from?) : dayban
Ban reason and length:
As a chemist, saw someone walking around and "seeing too well in the dark," used this as an excuse to use the spraycan and cuffs he ...