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industristation (name not chosen yet calm the tits) is a station (or station design vision/style) that is supposed to make the station dark and atmospheric, as it stands right now it is defined by being cramped and claustrophobic, sort of like a gothic space horror set, machinery, buttons, wires, levers and the such would be in abundance, making the station VERY complex and autistic (in fact, I plan to scrap air alarms and introduce actual real plumbing, wall pipes and stuff like that). of course not ALL of the station will be like this, some rooms will for contrast be clean and lo-fi retro looking.
Oh yeah, lighting will play a HUGE part into the atmosphere of the station, rather than something to enable you to valid better.
the levers and buttons wont be just niknaks, they'll serve functions such as "undocking" separate air bridges, manual bolts and bolt override, plumbing pressure control (valves) and other stuff.
I dont have much sprites for this right now (i got various floor tiles and some code behind them so far), but I'm working on it and hopefully I can finish this project if it doesnt crash and burn in time.
Some might say this is far too different from other maps to work on its own and not as part of a gamemode or even on a separate server. If this comes to fruition i'll probably host it as its own server or something.
The Plan:
Lowpop oriented. Tight-knit crew. Only relevant and essential jobs (2/3 doctors, technicians, pilots(?), a janitor, researchers, and finally coordinators/senior officers. No concept of "departments" but rather the crew works as one large department. No security, the crew works together to ensure their own safety. No headsets! Maybe the senior officer can have a headset but other than that the crew has to use radios to communicate, this gauges paranoia up to 200% since telecommunication isnt easy, and the crew isn't abundant. Gloomy atmospheric visuals, with capitalization on sound design for immersion.
"But this makes antagonists too strong!", you might ask, however, traitors will naturally be re-balanced; They will be forced to:
- Take out people one by one.
Avoid rousing suspicion.
Blend in with the crew.
Hide evidence.