Search found 1022 matches
- Fri Dec 13, 2024 4:57 am
- Forum: General Chat
- Topic: Best Christmas Memory on the server?
- Replies: 0
- Views: 411
Best Christmas Memory on the server?
What is your favourite memory of playing Space Station 13 around the holidays?
- Wed Oct 02, 2024 3:51 am
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 43
- Views: 3064
Re: Revert to save pop
If we set the codebase back to a set point in the past then re-evaluate every change made since and only merge what we think are the good ideas we'll end up with pretty much exactly the same code we have right now
There could be a similar comparison between that line of thinking, and Jagex when ...
- Wed Oct 02, 2024 3:45 am
- Forum: TGMC General Discussion
- Topic: TGMC Pulse Check
- Replies: 4
- Views: 1637
TGMC Pulse Check
What do people like and dislike?
What is the current state of TGMC? How are the player counts?
What is the current state of TGMC? How are the player counts?
- Sun Sep 15, 2024 10:04 pm
- Forum: Ideas
- Topic: Mirror shades
- Replies: 2
- Views: 621
Re: Mirror shades
Only if this has a chance to reflect shots targeting their head/eyes
- Sat Aug 31, 2024 3:00 am
- Forum: Ideas
- Topic: add counterfeiting
- Replies: 2
- Views: 621
Re: add counterfeiting
I want counterfeit ID cards
- Fri Aug 02, 2024 5:45 am
- Forum: Ideas
- Topic: Station Modifiers as Map Modifiers
- Replies: 1
- Views: 505
Station Modifiers as Map Modifiers
It always seemed to me like there was a lot of potential in changing the premises behind the station, and having gameplay consequences from it.
Post Revolution Station: Revolutions can be resolved without a shuttle call, and presumably life could continue on a station after a succesful revolution ...
Post Revolution Station: Revolutions can be resolved without a shuttle call, and presumably life could continue on a station after a succesful revolution ...
- Tue Feb 20, 2024 1:19 am
- Forum: Ideas
- Topic: Idea for a new thing for scientists to do: Life Simulation
- Replies: 3
- Views: 1483
Re: Idea for a new thing for scientists to do: Life Simulation
I read Anonymous;Code recently. It's not on the level of Steins;Gate but deserves to be a part of the science adventure series.
Life simulation could be interesting. Instead of an Earth simulator that simulates what will happen tomorrow or next week on Earth it would be a Space Station Simulator ...
Life simulation could be interesting. Instead of an Earth simulator that simulates what will happen tomorrow or next week on Earth it would be a Space Station Simulator ...
- Thu Dec 14, 2023 4:01 am
- Forum: Video Games
- Topic: Lethal Company
- Replies: 4
- Views: 3659
Lethal Company
Discuss what some people consider to be indie game of the year, and if you have any bright ideas of features that should be borrowed from it let us know.
- Wed Nov 22, 2023 9:26 am
- Forum: Ideas
- Topic: New antag idea: Monkey Cyborgs
- Replies: 3
- Views: 2259
Re: New antag idea: Monkey Cyborgs
This is a good idea, but I would tweak it slightly. Firstly, balance the monkeys at the levels you would Cult Constructs, with Artificers being equal in power level to Engineer monkeys, Infiltrators the same power level as Wraith, and Gorilla Cyborgs as Juggernauts.
Engineer Monkeys can convert ...
Engineer Monkeys can convert ...
- Wed Nov 22, 2023 4:23 am
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 6478
Re: "Faking revolutionaries" Headmin Ruling Clarification
We don't want to see players faking revs.
It doesn't need to be more explicit than that because it's not a set of actions that are banned, it's an intent to fake revs that is banned regardless of what their actions are.
Such a vague ruling can better withstand the test of time without needing to ...
Re: the
the
- Wed Nov 08, 2023 11:23 pm
- Forum: Coding Feedback
- Topic: Ice Box Station Feedback
- Replies: 14
- Views: 5551
Ice Box Station Feedback
Scrolling through the archives, there has been feedback to specific elements of Ice Box, but not Icebox itself.
What do people like and dislike about this Variant of Box Station?
What do people like and dislike about this Variant of Box Station?
- Fri Oct 27, 2023 12:39 am
- Forum: General Chat
- Topic: Space Station 13 Expansion pack
- Replies: 14
- Views: 8563
Space Station 13 Expansion pack
Imagine SS13 is a retail game, and instead of a sequel a 1.5 Edition expansion pack was released.
What would be in your dream Space Station 13 expansion pack? What would it add and change?
What would be in your dream Space Station 13 expansion pack? What would it add and change?
- Wed Oct 25, 2023 11:00 pm
- Forum: Ideas
- Topic: Fixing Prayer:Demanding Sacrifice
- Replies: 9
- Views: 3618
Re: Fixing Prayer:Demanding Sacrifice
On further reflection, this would probably be a better fit for the abandoned Hand of God game mode. 2 Gods, 2 teams, and a bunch of neutral players. This version of praying would be for a heal, for arms and armor, and for "guidance" (1 on 1 communication, asking God what you should do). The gods ...
- Wed Oct 25, 2023 10:47 pm
- Forum: Ideas
- Topic: we should make the chain of command useful
- Replies: 9
- Views: 3368
Re: we should make the chain of command useful
make it just do a fuckload of stamina damage, so you can just discipline your subjects, instead of killing them
I would think Chains bind people more than anything, so Chain of Commands being super handcuffs that bind the hands of those below you could be interesting.
I know this would be a ...
- Wed Oct 25, 2023 10:44 pm
- Forum: Ideas
- Topic: Russians having more of a presence
- Replies: 3
- Views: 2030
Re: Russians having more of a presence
Derelict station being used by a base by some antagonist harassing the station so the station has to blow it up or at least put down the threat would be a better use of existing resources.
A few low hanging fruit would be using it as another form of AI Sattelite. If the malf timer is over halfway ...
A few low hanging fruit would be using it as another form of AI Sattelite. If the malf timer is over halfway ...
- Wed Oct 04, 2023 12:27 am
- Forum: Ideas
- Topic: Remove the Adult section of the library
- Replies: 14
- Views: 4427
Re: Remove the Adult section of the library
Where should Woody's Got Wood go, if not the adult section of the library?
- Sat Sep 30, 2023 7:46 pm
- Forum: Ideas
- Topic: War Ops for Revolution.
- Replies: 4
- Views: 2319
Re: War Ops for Revolution.
The other thing is, Revolutions never seem to feel like anything has been accomplished.
If Post-Rev is going to be a thing, we can change how the game fundamentally works, in a way we would not want the base game to work.
1. Instead of being denominated in Credits, all purchases on the station are ...
If Post-Rev is going to be a thing, we can change how the game fundamentally works, in a way we would not want the base game to work.
1. Instead of being denominated in Credits, all purchases on the station are ...
- Mon Sep 11, 2023 8:29 pm
- Forum: Video Games
- Topic: Starfield
- Replies: 14
- Views: 7520
Re: Starfield
Anyone else getting some serious performance issues?
- Tue Sep 05, 2023 9:31 pm
- Forum: Ideas
- Topic: 250 player rounds and a city map
- Replies: 7
- Views: 2826
Re: 250 player rounds and a city map
/tg/station City Map designed for 100 players, kept in reserve for the next wave or peak hours, would be nice.
- Tue Aug 29, 2023 12:27 am
- Forum: Spriting and Mapping
- Topic: Which Maps have the best "Secret Areas"?
- Replies: 6
- Views: 11626
Which Maps have the best "Secret Areas"?
I know there are many secret uniforms and items the players can collect behind iron walls and in secret caverns across various stations. What are your personal favorites?
- Sun Aug 13, 2023 5:24 pm
- Forum: Video Games
- Topic: Starfield
- Replies: 14
- Views: 7520
Starfield
Starfield comes out September 6th.
Post any thoughts or ideas you want to steal from it here.
Post any thoughts or ideas you want to steal from it here.
- Sun Aug 13, 2023 5:23 pm
- Forum: Off Topic
- Topic: The oppressive HEAT
- Replies: 8
- Views: 4513
Re: The oppressive HEAT
High-Explosive-Anti-Tank warheads are oppressive.
Tanks for listening to my TED Talk
Tanks for listening to my TED Talk
- Sun Aug 06, 2023 4:22 pm
- Forum: Ideas
- Topic: Allow one/no armed shitheads to be restrained
- Replies: 13
- Views: 4895
Re: Allow one/no armed shitheads to be restrained
Isn't this problem just solved by combining orange shoes with cuffs, and shoecuffing the armless people after you knock them down?
- Fri Jul 21, 2023 2:35 am
- Forum: Coding Feedback
- Topic: Paradox clones should more likely roll for "higher impact" jobs
- Replies: 9
- Views: 4780
Re: Paradox clones should more likely roll for "higher impact" jobs
I think the hidden design space of Paradox clones is super quirks/traits.
They come from a world where the rules are different, and they can roll all kinds of affinities. Alcohol leading to them breathing fire, coffee acting as a stimulant on the level of crystal meth, Engineers who are half ...
They come from a world where the rules are different, and they can roll all kinds of affinities. Alcohol leading to them breathing fire, coffee acting as a stimulant on the level of crystal meth, Engineers who are half ...
- Wed Jul 19, 2023 7:06 pm
- Forum: Ideas
- Topic: Sindrian Fuel Company Shuttle and Gas Station
- Replies: 5
- Views: 1477
Re: Sindrian Fuel Company Shuttle and Gas Station
I was talking about a Sindrian Fuel Company Escape shuttle which strands people at a gas station for 5 minutes before they can go home, and it seems like RedBaronFlyer was talking more about replacing the entire cargo department with a Sindrian Fuel company quartermaster and cargo system. That would ...
- Tue Jul 18, 2023 2:35 am
- Forum: Ideas
- Topic: Sindrian Fuel Company Shuttle and Gas Station
- Replies: 5
- Views: 1477
Sindrian Fuel Company Shuttle and Gas Station
This is an open invitation for RedBaronFlyer to come in and complete the details, but the basic gimmick of this is that the Sindrian Diktat ship can fly the crew back to Centcomm in half the time. The thing is that trip is broken down by 2.5 minutes to the Gas Station, 5 minutes of refueling while ...
- Mon Jul 10, 2023 10:25 pm
- Forum: Coding Feedback
- Topic: Give us something interesting to do with the xenos egg
- Replies: 14
- Views: 5795
Re: Give us something interesting to do with the xenos egg
Do you have any ideas for something interested to do with the egg
Yeah. Combine them with Exosuits for Frank Horrigan level monstrosities aligned with the station.
Sounds like a joke, but human pilots, posibrains and intellicarded AIs control Exos differently, giving exos a custom xeno hybrid ...
- Tue Jul 04, 2023 9:16 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 8134
Re: Please simplify id cards access
ok but I disagree with you on that point, which is why i changed it.
And what about the fact your decisions bleed onto other servers?
When /tg/station stopped having cloning, so did the rest of the servers using the codebase.
Do you ever think about the state of the game beyond this server when ...
- Fri Jun 30, 2023 9:06 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 8134
Re: Please simplify id cards access
There was nothing wrong with the old access system.
Getting AA because of war ops was fine.
Getting AA because of war ops was fine.
- Sat Jun 24, 2023 12:42 am
- Forum: Coding Feedback
- Topic: Janitor Feedback
- Replies: 30
- Views: 10424
Re: Janitor Feedback
Uranium and Radium pools can (VERY) slowly irradiate surrounding things.
Ripleys and Odysseus leaving oil when hit, while more advanced exosuits leave pools of liquid uranium and other dangerous compounds would be a good addition. Higher tech industry leaving by-products that lead to high tech ...
- Fri Jun 16, 2023 9:03 pm
- Forum: Ideas
- Topic: The Toxins Problem | How I learned to love the TTV
- Replies: 5
- Views: 1344
Re: The Toxins Problem | How I learned to love the TTV
Back in the very old days, when Malf AIs were on AI satellites, there was another way for bombing scientists to be heroes
- Fri Jun 16, 2023 5:47 pm
- Forum: Coding Feedback
- Topic: Janitor Feedback
- Replies: 30
- Views: 10424
Re: Janitor Feedback
What is the state of Bees in 2023?bobbahbrown wrote: ↑Tue Jun 06, 2023 4:47 am good evening,
it is with a great warm glow in my heart that i report that janitor is in fact one of the greatest roles in /tg/station. please do not change it, it is perfect.
seasons greetings,
bobbah 'bee' brown
- Wed Jun 14, 2023 7:13 pm
- Forum: Ideas
- Topic: Fixing Prayer:Demanding Sacrifice
- Replies: 9
- Views: 3618
Re: Fixing Prayer:Demanding Sacrifice
Sounds interesting, the only eh part is ID destruction. Even on a good day getting a new ID can take 15+ minutes if the HOP is a lazy bastard.
That's the point. A new ID being a pain in the ass to get is what makes it a real sacrifice
this feels quite video gamey
praying in my experience has ...
- Tue Jun 13, 2023 2:37 am
- Forum: Ideas
- Topic: Fixing Prayer:Demanding Sacrifice
- Replies: 9
- Views: 3618
Fixing Prayer:Demanding Sacrifice
A lot of admins don't seem to like prayer as it currently exists. One way to resolve this would be be sacrifice. Gods can react to prayer either by demanding the sacrifice of an object on their person, like their ID or traitor PDA. Others can be special objects which are an unreasonable demand for ...
- Sun Jun 11, 2023 7:51 pm
- Forum: Video Games
- Topic: confusing games and weirdish
- Replies: 14
- Views: 6962
Re: confusing games and weirdish
https://store.steampowered.com/app/1955 ... on_Puzzle/
Imagine if we left in the inventory tetris, and took out the rest of the game?
Imagine if we left in the inventory tetris, and took out the rest of the game?
- Thu Jun 08, 2023 7:21 pm
- Forum: Off Topic
- Topic: Fires in Canada
- Replies: 6
- Views: 4329
Re: Fires in Canada
its been stinky in my town because canada made a big fire. i have not seen the sun in a week because of the canadian fire. next time canadians bitch about america i will tell them to learn how to put water on a fire instead of just burning their entire country to the ground like a dumb californian ...
- Sun Jun 04, 2023 4:28 pm
- Forum: Coding Feedback
- Topic: Janitor Feedback
- Replies: 30
- Views: 10424
Janitor Feedback
What do people think of the current state of Janitoring in 2023?
What do you like? What do you dislike?
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What do you like? What do you dislike?
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- Thu Jun 01, 2023 10:08 pm
- Forum: General Chat
- Topic: What if the AI was an actual AI?
- Replies: 10
- Views: 5366
Re: What if the AI was an actual AI?
What if the AI spoke purely through chatGPT messages.
Would admins encourage/discourage this form of RP?
Would admins encourage/discourage this form of RP?
- Thu Jun 01, 2023 7:18 pm
- Forum: SS13 Ports and Adaptations
- Topic: Space Station Idle
- Replies: 21
- Views: 14005
- Tue May 30, 2023 3:28 am
- Forum: Ideas
- Topic: War Ops for Revolution.
- Replies: 4
- Views: 2319
War Ops for Revolution.
How could we escalate the tension with Revolution rounds like they are escalated by Syndicate Operatives declaring war on the station?
I would think turning the Heads of Staff into Heroes, and the Head Revs into villains. These players would have icons above their heads visible to all, and would ...
I would think turning the Heads of Staff into Heroes, and the Head Revs into villains. These players would have icons above their heads visible to all, and would ...
- Thu May 18, 2023 2:10 am
- Forum: Closed Policy Discussion
- Topic: Increase default lobby time by like 30-60 seconds
- Replies: 16
- Views: 3119
Re: Increase default lobby time by like 30-60 seconds
I would also agree with 30-60 seconds more.
- Wed May 17, 2023 1:50 am
- Forum: Ideas
- Topic: Game Mode - Invasion
- Replies: 15
- Views: 5160
Re: Game Mode - Invasion
I think this is a good idea. Turns out people have been thinking of Syndicate station for many years.
- Sat May 13, 2023 1:44 am
- Forum: Ideas
- Topic: Build a shuttle get a shuttle event
- Replies: 0
- Views: 4161
Build a shuttle get a shuttle event
I have an idea for a month long event. Every Friday/Saturday night (or whatever timeframe has peak playerbase) the station would be put on Build a shuttle mode. The Build Your Own Shuttle would be automatically docked at the start of the round, shuttle calling/docking would work as normal, but after ...
- Mon May 08, 2023 1:59 am
- Forum: Off Topic
- Topic: MSO is a dictator!
- Replies: 27
- Views: 9694
Re: MSO is a dictator!
Where does Secretary of Education sit in the succession plans?Bawhoppennn wrote: ↑Sun May 07, 2023 6:03 pm We all know Jordie is next in line as host, followed by that weird Aaron guy I never talked to, then oranges
- Mon May 01, 2023 4:21 am
- Forum: General Chat
- Topic: What does Syndicate station look like?
- Replies: 9
- Views: 3504
What does Syndicate station look like?
If Centcomm Space Station 13 we all know and love is the Thesis, what would Syndicate stations full of Syndicate personnel be like as an Antithesis?
Would they have the same departments? Same jobs?
Would they have the same departments? Same jobs?
- Wed Apr 26, 2023 9:48 pm
- Forum: Off Topic
- Topic: Earth's Atmos distro
- Replies: 4
- Views: 3143
Earth's Atmos distro
78% nitrogen, 21% oxygen.
What's the point of 78% of the atmosphere being Nitrogen? Coders better have a good explanation for this
What's the point of 78% of the atmosphere being Nitrogen? Coders better have a good explanation for this
- Wed Apr 26, 2023 2:25 pm
- Forum: Off Topic
- Topic: MSO is a dictator!
- Replies: 27
- Views: 9694
Re: MSO is a dictator!
Is there more or less furries since SoS left?
- Mon Apr 17, 2023 8:04 am
- Forum: Ideas
- Topic: Imagine Antagonists as members of factions, instead of a game mode in rotation
- Replies: 1
- Views: 765
Imagine Antagonists as members of factions, instead of a game mode in rotation
There's a lot of ways we could add more depth to antagonists, by taking them seriously. Understanding who they are, how they operate, and how with internal consistency we can change that around.
So as an example, instead of random jobs being changelings, changelings try to infiltrate a specific ...
So as an example, instead of random jobs being changelings, changelings try to infiltrate a specific ...
- Mon Apr 17, 2023 1:44 am
- Forum: Ideas
- Topic: Let’s make calling the Evac shuttle have a dead player requirement
- Replies: 17
- Views: 3195
Re: Let’s make calling the event shuttle have a dead player requirement
There can also be a strategic element. If you got war ops and you know they want that fuckin disk, you might as well shuttle call when you can, instead of waiting until war ops kill half the crew before you can finally start retreating.