Space Station 13 Expansion pack
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Space Station 13 Expansion pack
Imagine SS13 is a retail game, and instead of a sequel a 1.5 Edition expansion pack was released.
What would be in your dream Space Station 13 expansion pack? What would it add and change?
What would be in your dream Space Station 13 expansion pack? What would it add and change?
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: Space Station 13 Expansion pack
linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
- TheRex9001
- In-Game Admin
- Joined: Tue Oct 18, 2022 7:41 am
- Byond Username: Rex9001
Re: Space Station 13 Expansion pack
This is a really fucking good question, I'd like an expansion that reworks science and adds in a ton of content for the department, maybe some new jobs? Like telesci and associated areas? Maybe also some tech based antags relating to this new content? That would be neat I think
-
- Joined: Fri Dec 04, 2020 10:40 am
- Byond Username: Dendydoom
Re: Space Station 13 Expansion pack
the level cap increases by 10 and the dark portal opens up in the blasted lands (sci maints) to take us to the outlands
MrStonedOne wrote:I always read dendy's walls of text
MatrixOne wrote:I always read dendy's walls of text
MothNyan wrote:Dendy's walls of text are always worth reading
NSFW:
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Space Station 13 Expansion pack
I mostly make the game but the expansion pass sized content I'd want to see would be complete xenobio, genetics, and/or virology replacements. We can call it the biology update.
- Ermac10108
- Joined: Fri Jul 14, 2023 9:21 pm
- Byond Username: Ermac10108
Re: Space Station 13 Expansion pack
Make cargo more Paperwork based. Like I'm talkin the game HARD REQUIRES you to fill out paperwork to order shit. Easy paperwork, but enough to make greytiders wanna cry
Cargonia Nationalist
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- Ermac10108
- Joined: Fri Jul 14, 2023 9:21 pm
- Byond Username: Ermac10108
Re: Space Station 13 Expansion pack
God that would be amazing, could also make Centcomm like a proper place for 2 things. A tutorial centre for people to spawn into as Interns for specific jobs where they get safe little workspaces to test things out and a public cafeteria so the PTSD ridden group of 4 people who managed to survive a Blob SM Delam can eat something at CentcommJusticeGoat wrote: ↑Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
Cargonia Nationalist
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- Capsandi
- Joined: Sat Jan 26, 2019 10:59 pm
- Byond Username: Capsandi
Re: Space Station 13 Expansion pack
I'd imagine a retail expansion pack would include some way to teleport the station into another galaxy which changes the parallax layers into some trippy exploding supermassive star in a neon nebula or something, and as a result there would be constant incursions of an alien army as well as... spider mechs? Basically https://memory-alpha.fandom.com/wiki/Wh ... _(episode).
That whole idea is because an expansion has to have some flashy feature which is also easy to blab on about in the marketing.
As for supporting features... DIY whiteship, from the lattice floorplan to the emergency cells in the light tubes, haha.
That whole idea is because an expansion has to have some flashy feature which is also easy to blab on about in the marketing.
As for supporting features... DIY whiteship, from the lattice floorplan to the emergency cells in the light tubes, haha.
Lower your tone with me if your tracked play time doesn't look like this:Timonk wrote:You have clearly never seen his dickWesoda25 wrote:Genuinely think they should be blacklisted.
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Flatulent wrote:of course you can change religion doing it while islamic however makes you lose your head from happiness
Re: Space Station 13 Expansion pack
Remove all clothes vendors.
Armament beacons can be purchased for $10 each for a random chance of getting what you want (carries over rounds though).
Antag pass is $19 a month and grants you 1 antag token (expires at end of month) plus a chance to roll antag more than once a month.
Also it's a mobile game now.
You guys have phones right?
Armament beacons can be purchased for $10 each for a random chance of getting what you want (carries over rounds though).
Antag pass is $19 a month and grants you 1 antag token (expires at end of month) plus a chance to roll antag more than once a month.
Also it's a mobile game now.
You guys have phones right?
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Space Station 13 Expansion pack
planetstation
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Space Station 13 Expansion pack
Persistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at leastJusticeGoat wrote: ↑Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
- Striders13
- In-Game Admin Trainer
- Joined: Tue May 07, 2019 7:59 am
- Byond Username: Striders13
Re: Space Station 13 Expansion pack
wasnt that how "mass driver sends people to Terry" pr worked?Dax Dupont wrote: ↑Tue Nov 21, 2023 6:24 pmPersistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at leastJusticeGoat wrote: ↑Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
- kinnebian
- In-Game Admin
- Joined: Tue Jan 19, 2021 2:15 pm
- Byond Username: Kinnebian
- Location: answering irelands call
Re: Space Station 13 Expansion pack
the entire game of elite dangerous
respect (let her do her thing)
► Show Spoiler
- knightlyeli
- Joined: Thu Nov 16, 2023 7:27 am
- Byond Username: Kochieboy
- Location: Xenobiology
Re: Space Station 13 Expansion pack
Afaik, yes, which would've made for the greatest game of clown ping pong ever.Striders13 wrote: ↑Wed Nov 22, 2023 5:44 amwasnt that how "mass driver sends people to Terry" pr worked?Dax Dupont wrote: ↑Tue Nov 21, 2023 6:24 pmPersistent station is harder but you could technically make cross server connections and have the same shit if you can serialize the player and their contents with their current state, send it over and recreate characters. Wouldn't be seamless but technically possible at leastJusticeGoat wrote: ↑Fri Oct 27, 2023 4:51 am linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
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