Search found 53 matches
- Sat May 10, 2025 9:14 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: remove the assistant cap
Even “newbie” jobs can turn interns off. It’s all fun trying to learn jani until everyone starts screaming at you to clean blood during a blood demon wiz round. Or cult round when your suddenly expected to know how to make holy melons. Cargo might be decent for new players only because it’s high job ...
- Sat May 10, 2025 9:07 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: remove the assistant cap
I fear it might turn new players away from the game cause back when I was new all I played was assistant to get the grip on the game since nothing was required of me as that role, if I have to compete for that role with 20 other people then I might have just never played, and I figure some others ...
- Fri May 02, 2025 4:04 pm
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7257
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
you are given medical aid after is completely fine as a punishment.
Assume no, you are hit with the tram and subsequently left to thug it out under the tender mercy of fate.
(DEPENDS ON THE CRIME) cause tram can put people into crit, the secoff should in my mind do the minimum of checking to ...
- Fri May 02, 2025 6:11 am
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7257
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
I always like sec offs who don’t just leave someone in brig or gulag and instead get creative or personal with punishments. Once I slipped a secoff so he senteanced me to be slipped on soap 20 times, I think the tram if you are given medical aid after is completely fine as a punishment.
- Sat Apr 26, 2025 9:11 pm
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19612
Re: remove the assistant cap
It feels like you’re punishing everyone for the sins of a few. Sure shitters are annoying but you should go ban and note them and not impose a punishment on everyone
- Thu Mar 20, 2025 1:30 am
- Forum: Closed Policy Discussion
- Topic: Add respawn to sybil while the pop is dead
- Replies: 13
- Views: 10397
Re: Add respawn to sybil while the pop is dead
This is a great idea, I recommend headmins or whoever has to check this off, allows this
- Thu Mar 20, 2025 1:27 am
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25999
Re: A MATTER OF SECURITY
I look back at tg from my long break from it and seems nothing has changed in the policy suggestion front.
This is a bad change and will only lead to confusion and lot of shit bans/bwoinks
MORE RULES DOESENT LEAD TO BETTER RP!!!!!
This is a bad change and will only lead to confusion and lot of shit bans/bwoinks
MORE RULES DOESENT LEAD TO BETTER RP!!!!!
- Mon Feb 24, 2025 5:10 pm
- Forum: Closed Policy Discussion
- Topic: formal policy request to hard filter ligger post MSO
- Replies: 11
- Views: 7734
Re: formal policy request to hard filter ligger post MSO
Down with the L slur!
- Fri Dec 20, 2024 6:21 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
Thanks for the support bro. Its even worse that the admins then proceeded to do the "we're gonna repost your opinion like a copypasta to clown it" meme, immediately after locking the thread. Not a good look, but I don't think anyone cares anymore. I need my post to get approved to post here now ...
- Fri Dec 20, 2024 5:14 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
I said it in the decap discussion but I’ve lost all faith in not just the coders but tg administration as a whole. I feel like Everytime I come back theirs some new dumb change, the spear change was the most recent burn and even though it’s gone now it should have never happened. I feel like our ...
- Wed Dec 18, 2024 8:00 pm
- Forum: TGMC General Discussion
- Topic: TGMC Pulse Check
- Replies: 4
- Views: 12076
Re: TGMC Pulse Check
I haven’t seen a marine win in about 20+ rounds I’ve played on medium to high pop. (Blown up statistic but point still stands seems balance is very xeno sided)
- Sat Nov 09, 2024 2:52 am
- Forum: Coding Feedback
- Topic: I would like a more viceral combat system
- Replies: 14
- Views: 10002
Re: I would like a more viceral combat system
I would like a better wound and injury system for sure but the issue is tg med players tend to either be new players or burnt out players so sometimes it takes forever to get someone to realize the reason you’ve been unconscious for the half hour is due to low blood.
- Wed Oct 30, 2024 3:48 am
- Forum: Closed Policy Discussion
- Topic: Arresting Chaplain for not deputizing in a cultist round
- Replies: 15
- Views: 3885
Re: Arresting Chaplain for not deputizing in a cultist round
I really don’t see a point in actioning against this except if it crosses into rule 1/executing or gulagging the Chaplain as soon as they say no or some dumb shit like that.
As Timber says— cult and Chaplain are inexorably linked, it’s part of your risk factor when rolling for it that you may ...
- Wed Oct 30, 2024 3:46 am
- Forum: Admin Feedback
- Topic: Astrogem2
- Replies: 8
- Views: 7584
Re: Astrogem2
Astrogem is a very good admin though very lax they run fun events and handle tickets very well. Goodmin
- Wed Oct 30, 2024 1:29 am
- Forum: Closed Policy Discussion
- Topic: Arresting Chaplain for not deputizing in a cultist round
- Replies: 15
- Views: 3885
Re: Arresting Chaplain for not deputizing in a cultist round
I’m definitely pro keep a lot of stuff in character, I would never force a chap but if I saw it happening I wouldn’t think it’s ahelp worthy. Chap is key to crew winning against the cult so desperate Actions make sense like that.
- Tue Oct 29, 2024 11:19 pm
- Forum: Closed Policy Discussion
- Topic: Arresting Chaplain for not deputizing in a cultist round
- Replies: 15
- Views: 3885
Re: Arresting Chaplain for not deputizing in a cultist round
So what happened? Sec arrested the chap due to him not wanting to help in a cult round? If that’s what happened then it seems stupid, player should be allowed to sit it out.
- Tue Oct 29, 2024 7:09 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12470
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Borgs turn into demons, I think it was just a bug that didn’t cause the cult constructs to change. It was an unintentional thing. Plus the cult normal players should still being trying to chainsaw the cult constructs since you know no allegiance only blood.
- Tue Oct 29, 2024 6:37 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12470
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
I think it’s a very funny item I rather not have it removed because it’s funny to see it used on the shuttle or medbay
- Tue Oct 29, 2024 6:36 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12470
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Yeah I feel like it’s very metagammy and fail rp to continue to work towards winning in this situation. Everyone should have just started sawing each other to death.
- Thu Oct 17, 2024 6:36 pm
- Forum: Town Hall
- Topic: Trialmin Review: Astrogem2
- Replies: 4
- Views: 5720
Re: Trialmin Review: Astrogem2
Astrogem is an amazing admin they tend to be the ONLY admin willing to sit through sybil low pop rounds and moderate it. They ran low pop events, answered prays and ahelps with a professional yet humorous and friendly tone, they would chat with the low pop players and make dchat a lively place. Got ...
- Thu Oct 17, 2024 5:46 pm
- Forum: Closed Policy Discussion
- Topic: Expand the lowpop murderbone policy (LRP)
- Replies: 15
- Views: 2669
Re: Expand the lowpop murderbone policy (LRP)
I think that’s a good policy to help dfib sybil
- Sun Oct 13, 2024 6:00 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
I agree a simple @ everyone “hey if you want to know whenever a sybil reseeding is happening type this code into tg gen chat@
- Sun Oct 13, 2024 3:44 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
I do feel like the role wasn’t advertised enough a lot of people didn’t know about it
- Sat Oct 12, 2024 9:42 pm
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
So uh we doing it today?
- Sat Oct 12, 2024 1:10 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
Sounds good to me those times
- Fri Oct 11, 2024 4:27 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
- Wed Oct 09, 2024 11:14 pm
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
Just don’t do event spam, like maybe one event is ok but spamming events causes a lot of pop lost I’ve noticed
- Tue Oct 01, 2024 2:25 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
To my understanding as someone who’s played a lot of both sec and tide if someone kills a antag without premision such as I as the hos cuff a cultist then as I take him to sec a mob beats him to death, to my understanding this is ic and now if I want I could arrest all those responsible for murder ...
- Mon Sep 30, 2024 1:31 am
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
I think if you leave the word 'reasonable' in there, the person doing the killing will just point to that and continue beheading cultists.
Deconversion usually isn't treated as a reasonable option on LRP because of how cult works. I think it would require code changes for deconversion to be ...
- Sun Sep 29, 2024 9:51 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 7090
Re: [LRP] Rule 4 and deconverting
I think if you leave the word 'reasonable' in there, the person doing the killing will just point to that and continue beheading cultists.
Deconversion usually isn't treated as a reasonable option on LRP because of how cult works. I think it would require code changes for deconversion to be ...
- Thu Sep 26, 2024 12:40 am
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
Also remove weighted random votes so we stopped getting the 2% rolls!!!
- Wed Sep 25, 2024 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11429
Re: Non human heads
I agree with mimepride, but if this change must go through I say it should only allow nonhumans to play qm, ce, cmo. Theses roles are less subjected to ai scenarios and make slight sense since they are more subordinate.
- Wed Sep 25, 2024 3:16 am
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
I’ll show if we do something like that
- Sat Sep 21, 2024 7:13 pm
- Forum: Closed Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 42
- Views: 10889
Re: Add 'Tot' to the list of banned OOC words for MRP
I’m fine with this as long as ling is never touched.
- Thu Sep 19, 2024 10:11 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 8698
Re: Codifying a rule against friendly antagonists
Mostly sense Sybil has been dead but I’ve been playing other statics in Manuel was going try it again this weekend
I recommend sticking around longer, because I've actually seen the opposite issue, where players tend to take issue with mostly anything an antag does, assuming they've murdered ...
- Thu Sep 19, 2024 6:47 am
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 8698
Re: Codifying a rule against friendly antagonists
Third time I’m typing this my internet keeps dying :( so here’s a shitty remake of it
I think a big issue and why we see a lot less chaos in rounds especially in Manuel is antags are too scared to antagonize the crew since the rules to be a antag are very tough. Kill one wrong person banned ...
- Wed Sep 18, 2024 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 8698
Re: Codifying a rule against friendly antagonists
Third time I’m typing this my internet keeps dying :( so here’s a shitty remake of it
I think a big issue and why we see a lot less chaos in rounds especially in Manuel is antags are too scared to antagonize the crew since the rules to be a antag are very tough. Kill one wrong person banned ...
I think a big issue and why we see a lot less chaos in rounds especially in Manuel is antags are too scared to antagonize the crew since the rules to be a antag are very tough. Kill one wrong person banned ...
- Mon Sep 09, 2024 8:30 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
This would be a good Manuel change not a good Lrp change
- Mon Sep 09, 2024 7:02 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
[/quote]
From what I understand, the idea on Monke is that it makes more sense that antags would want to keep their misdeeds out of the main hallways because it could result in them being harmed themselves. Why would someone who has orders to steal a bunch of shit go on a murderous rampage and not ...
From what I understand, the idea on Monke is that it makes more sense that antags would want to keep their misdeeds out of the main hallways because it could result in them being harmed themselves. Why would someone who has orders to steal a bunch of shit go on a murderous rampage and not ...
- Mon Sep 09, 2024 6:09 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
Also before someone claims I’m only against this because I like to kill people I have had antags off for well over 6 months on my own free will.
- Mon Sep 09, 2024 6:07 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
I told like 4 Sybil players so far about this and each of them have reacted the same, negatively to this change.
- Mon Sep 09, 2024 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
From everyone I’ve talked to from lrp to mrp I’ve seen an opposite reaction, a lot of people are looking for a mrp environment but with lrp chaos. Lot of that chaos is caused by free range antags who don’t have many to any restrictions for dumb stuff they can do. Wallstation had a mrp rules but ...
- Mon Sep 09, 2024 3:56 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
From everyone I’ve talked to from lrp to mrp I’ve seen an opposite reaction, a lot of people are looking for a mrp environment but with lrp chaos. Lot of that chaos is caused by free range antags who don’t have many to any restrictions for dumb stuff they can do. Wallstation had a mrp rules but with ...
- Mon Sep 09, 2024 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
I get the idea with this but I don’t think it makes any sense limiting the antags ability to antagonize. They are people who are at war with nanotrasen so I feel like limiting their ability to wage war is very much fail rp and plus leads to way more boring round with less of the madness that ...
- Mon Sep 09, 2024 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
I get the idea with this but I don’t think it makes any sense limiting the antags ability to antagonize. They are people who are at war with nanotrasen so I feel like limiting their ability to wage war is very much fail rp and plus leads to way more boring round with less of the madness that ss13 is ...
- Thu Jul 04, 2024 5:15 am
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 6330
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
Only time I saw a mime be creative with talking was when he spoke only in French
- Wed Jun 12, 2024 4:22 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Re: Security Strategies?
ALSO before i forget dont neglect bolas they are REALLY good ways at stopping people from running and fighting allowing you to punish them with stuns from range or just darting in and out with a stunbaton... Just watch out for freedom implanters or ling biodegraders since those can break bolas as ...
- Wed Jun 12, 2024 4:16 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 13687
Re: Security Strategies?
I hotmic'd my headset any time I patrolled in maint. Can speak on radio while in crit and cultists/heretics who pick it up afterwards are very likely to cast a spell without noticing; outing themselves to the entire crew as valid.
To add to this, I just like to carry a unmuted radio in my bag ...
- Thu Nov 16, 2023 8:47 am
- Forum: Former Admins
- Topic: [No Longer Admin] Bugstep
- Replies: 7
- Views: 9351
Re: Bugstep
Is a joy to talk to ooc or ic. They do fun stuff as a admin that really make rounds fun and enjoyable and they play into the silliness of ss13. Please admin this one they deserve it
- Wed Nov 01, 2023 8:17 am
- Forum: Admin Feedback
- Topic: Iansdoor
- Replies: 17
- Views: 12259
Re: Iansdoor
Very chill person, fun to talk to in dchat and is very quick to respond to funny things. Looks like a promising admin if they keep this up. I wish you luck