This is no longer the case in either code or policy
Search found 110 matches
- Mon Apr 14, 2025 1:51 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13800
- Wed Apr 09, 2025 3:19 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8637
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
I still don't think it would need any change at all. Like I said, nowhere in common core is there anything explicitly written about human authority.
- Wed Apr 09, 2025 1:09 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8637
- Wed Apr 09, 2025 1:02 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8637
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
Sure, lets open that that discussion as well! Looks like EODgames got writers block or got burnt out, from the time birdshot had its hands forced to develop, or birdshot would get unlinked from map cycle. I can ask them about the direction of such, cause government tie in isn't really there, but ...
- Wed Apr 09, 2025 12:15 am
- Forum: Closed Policy Discussion
- Topic: Funnelling OoC non-human changes out of game in replacement of In-game events.
- Replies: 26
- Views: 8637
Re: Funnelling OoC non-human changes out of game in replacement of In-game events.
My questions for discussion, Why would NT, a human centric megacorp, give privileges to species that they have literally conquered or enslaved?
I'm sorry, where is this whole "uplifted and enslaved by Nanotrasen" stuff from? I can't find any mention of this in the common core github repository ...
- Sat Apr 05, 2025 6:17 pm
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 74
- Views: 28492
Re: Revert to save pop
those are all arguments for dm being a bad language to make a game in; it is
they're not arguments for it being hard to use
most of the reasons that dm sucks are because at its inception it was designed to be easy to use for beginners, rather than be a good language to make a game like ss13 in ...
- Fri Apr 04, 2025 12:05 am
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12228
Re: Hide station orbit reports
my april fools pr basically just removed orbit reports for the last few days and im honestly curious if its actually upset anyone
I've played a couple rounds of security, and the lack of any expectations regarding threat has been annoying. Although the spell casting PR was admittedly much more ...
- Thu Apr 03, 2025 10:39 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12024
Re: Add "chat" to the filter
If the curator is using the broadcast camera, then I honestly think they should be allowed to refer to the crew as 'chat'.
- Mon Mar 24, 2025 5:31 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25999
Re: A MATTER OF SECURITY
I found the thread where you did the rewrite. Can't seem to find the thread where it was reverted.
Comparing this thread to the old one I think that the old one had a better reception and was tapping into something. I dunno if Kieth's opinions have changed between then and now but if they've ...
- Thu Mar 20, 2025 3:55 am
- Forum: Player's Headmin Election
- Topic: nianjiilical - i am goign to push buttons and cry
- Replies: 4
- Views: 6558
Re: nianjiilical - i am goign to push buttons and cry
[*]two, i am absolutely 100% against crewsimov or anything that removes the in universe authority humans have related to nt concepts. i would only support permanent or temporary nonhuman heads with associated silipol/ code changes (such as removing the ability to print freeform law boards from rnd ...
- Thu Mar 20, 2025 3:46 am
- Forum: Player's Headmin Election
- Topic: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
- Replies: 18
- Views: 8139
Re: THEBIBLEMELTS - SURPRISE MOTHERFUCKER
*make our MRP ruleset less wordy, more concise to what our goal is for it, and make the enforcement feel like less of an admin roulette. i would personally love a policybus thread on this in particular to figure out what people like, don't like, and what confuses them about it.
I feel like the ...
- Tue Mar 18, 2025 1:25 am
- Forum: Player's Headmin Election
- Topic: Maxipat - blue catmin joins the battle
- Replies: 34
- Views: 11196
Re: Maxipat - blue catmin joins the battle
I think I know what Maxipat is trying to describe, I'm gonna try and give a better example.
Lets say I'm playing as Joe Maxcap, the nonantagonist scientist. I use a maxcap to blow up John Syndicate, a traitor, and I also catch a dozen innocent bystanders in the blast. Obviously, I would get banned ...
Lets say I'm playing as Joe Maxcap, the nonantagonist scientist. I use a maxcap to blow up John Syndicate, a traitor, and I also catch a dozen innocent bystanders in the blast. Obviously, I would get banned ...
- Mon Mar 17, 2025 3:30 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25999
Re: A MATTER OF SECURITY
OPTIONAL BONUS: want to bake a 3-year old headmin ruling into this so that we don't have to drag a crusty ass thread out of the pile when its relevant? put this line into rule 2's adjustment as follows. from the thread here - https://forums.tgstation13.org/viewtopic.php?p=632580#p632580
creating ...
- Sun Dec 22, 2024 7:36 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8972
Re: Make it against the rules, again, to hunt for the nukie ship
The problem with making the turrets stronger is that they're already super oppressive when used offensively. I've seen the nukies park the ship outside of medbay on birdshot, and the turrets proceeded to absolutely decimate everyone in there. Giving the turrets actual wallhacks would only make that ...
- Sun Dec 22, 2024 4:03 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
One of these has a triad who control policy and a group who operate on that policy, the other has a group who controls code direction with a triad with theoretically more say at its top. It isn't that headcoders defer, it's that there are different maintainers (headcoders included) with more or ...
- Sun Dec 22, 2024 4:32 am
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
Your lines are drawn wrong. The delineation of responsibility is blurrier.
Again, I don't see how this is different from how the admin team works. Sure, the headcoders will defer to maintainers on certain topics like atmos, mining/economy, and so on. But the headmins often seem to do the same ...
- Sun Dec 22, 2024 4:06 am
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
Briefly:
People place too much stock in headcoder as a decisionmaking position, we exist to break ties between maintainers, hold keys to the repo, and to some extent provide a design direction (depends on the person, just like it does for maintainers). It isn't like headmin where you're the One ...
- Sun Dec 22, 2024 2:16 am
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
It's possible that it wouldn't fix anything, but I can't really see it being any worse than what we have now. I also don't think the "changing design direction" would become more of a problem, but thats because its already pretty bad. As an example, Oranges has had a whole design document ...
- Sun Dec 22, 2024 12:14 am
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
It's possible that it wouldn't fix anything, but I can't really see it being any worse than what we have now. I also don't think the "changing design direction" would become more of a problem, but thats because its already pretty bad. As an example, Oranges has had a whole design document written ...
- Sat Dec 21, 2024 8:35 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
It wouldn't really change anything in practice because the elected headcoder would just kind of exist and be overruled by the other two on most things. I guess it would look good for optics but otherwise it wouldn't really be that effective.
That's a rather cynical take, and even if its true the ...
- Sat Dec 21, 2024 7:03 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
There's plenty of middle ground between the status quo and code by consensus. As an example, take the headmin elections. Players are allowed to vote for 1 of the 3 headmins each term, granting them a valuable say in how policy is designed, but without turning it into rules by consensus. A ...
- Sat Dec 21, 2024 6:47 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 11130
Re: bingusdingus had a point
To be fair to you, I think what you probably want more than hard-set "code is law" code by consensus voting is for your feedback to be listened to more, which is a reasonable concern but one that we've generally beaten to death over the years. The basic way it shakes out is "Your feedback will be ...
- Wed Oct 30, 2024 9:20 pm
- Forum: Closed Policy Discussion
- Topic: Arresting Chaplain for not deputizing in a cultist round
- Replies: 15
- Views: 3885
Re: Arresting Chaplain for not deputizing in a cultist round
One thing to note is that chaplains can't really be demoted the way other jobs can. With most jobs, one person can be replaced by any other person; at most, the newly promoted person might be missing a skillchip or two, but they can still do the job well enough. That isn't possible with the chaplain ...
- Fri Oct 18, 2024 1:15 pm
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
Very different administrative approach from when Basil community was stuck on birdshot/icebox, to which the mutual policy agreement was that maps needed to be cycled and played on to give rounds more interest. This did lead to a protest of individuals that also lead to bans, warnings and etc on ...
- Thu Oct 10, 2024 10:01 pm
- Forum: Closed Policy Discussion
- Topic: set in stone a weekly gaming session for sybil
- Replies: 35
- Views: 8466
Re: set in stone a weekly gaming session for sybil
Love this idea; when the Bagil reseeding event happened, the pop actually went through the roof, but then slowly declined over the day and then dropped back to almost nothing by the next day. Maybe consistency is what's needed to truly reseed a server. Friday/Saturday evenings sound like the best ...
- Mon Sep 09, 2024 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6390
Re: Make Maintenance Scary Again
I have a theory that a big reason why both Sybil and Basil are empty most of the time is because people have gotten tired of every round involving being murdered by someone who's powergaming as hard as humanly possible. I think this could be an interesting way to allow for the kind of conflict ...
- Mon Aug 26, 2024 3:18 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12110
- Tue Aug 20, 2024 4:05 am
- Forum: Archived/Deleted
- Topic: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
- Replies: 38
- Views: 8511
Re: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
Have you actually discussed this possibility with Jupiter (the host of Wallstation) at all?iamgoofball wrote: ↑Tue Aug 20, 2024 4:00 am I can, however, advocate for officially running Wallstation codebase as a /tg/ server, like how TGMC is run by /tg/.
- Mon Aug 12, 2024 9:18 pm
- Forum: Coding Feedback
- Topic: Medicine side effects, whats the point?
- Replies: 5
- Views: 6865
Re: Medicine side effects, whats the point?
IIRC, it used to be (around when trekchems were replaced) that medical chems did a lot more organ damage. But, as it turned out, they did so much that they were better at killing people than actual poisons, so it got toned down a lot.
- Sun Aug 04, 2024 9:14 pm
- Forum: Closed Policy Discussion
- Topic: Rule 3/"OOC in IC" enforcement guidelines?
- Replies: 21
- Views: 4191
Re: Rule 3/"OOC in IC" enforcement guidelines?
I mean, I think the bar is "is there a sensible IC interpretation of the statement." If the answer is yes, then you probably shouldn't bwoink the person. If the answer is no, then its OOC in IC, bwoink away.
- Wed Jul 24, 2024 7:54 pm
- Forum: Closed Policy Discussion
- Topic: Humans are not actually defined in the wiki silicon policy.
- Replies: 13
- Views: 4071
Re: Humans are not actually defined in the wiki silicon policy.
The Wiki needs an overhaul in general. For a game so reliant on having external sources of information, tg's wiki leaves a lot to be desired.There have been countless times where I can find no information on something when looking on the wiki. Even when I do find something, it could be incomplete ...
- Wed Jul 10, 2024 6:47 pm
- Forum: Closed Policy Discussion
- Topic: Off-station Ais and their station interactions
- Replies: 7
- Views: 2475
Re: Off-station Ais and their station interactions
IIRC the code reason AIs on lavaland can interact with the station is that lavaland has a comms relay connecting it to the station.
- Mon Jun 24, 2024 9:02 pm
- Forum: Closed Policy Discussion
- Topic: Blood Brothers and other conversion antags
- Replies: 11
- Views: 4380
Re: Blood Brothers and other conversion antags
I honestly didn't think there are any good solutions to this problem, or to related problems. Consider the following: John the blood brother flashes San and so the two of them became brothers. But Sam was already a cultist, and wouldn't you know it John is the person they need to sacrifice. So then ...
- Tue Jun 18, 2024 8:04 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 8819
Re: Forgetting the person who killed you
Actually since it's a very similar subject, what does constitute round removal / RR?
if I'm an antag engineer for example and I need to kill the CE, does throwing them into the crystal and dusting them count as RR? Or is that a perfectly valid assassination technique? Is spacing someone classed ...
- Tue Jun 18, 2024 3:30 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12110
Re: What are mechs for? What should mechs be for?
Also blob not having tools to beat mechs is because their obj damage is shit , same story with them not being able to break armored glass, same story with half of the blob strains (emp) being dogshit noob bait.
I agree with 99% of your post but I have to disagree with this. Mechs have nowhere ...
- Thu Jun 06, 2024 12:31 pm
- Forum: Ideas
- Topic: Antagonist idea - the Jester
- Replies: 31
- Views: 7496
Re: Antagonist idea - the Jester
The problem with this example is that it's not really your job to murder people who break in to your department. At most you should be detaining or critting them, and calling security, ESPECIALLY since the Jester has pacifism and never would have landed a single hit in the exchange. In this case ...
- Thu May 30, 2024 2:02 am
- Forum: Closed Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 48
- Views: 13412
Re: DISABLE ASSISTANTS
My biggest concern is that people will take the job slots but still play like assistants. Well, that and it might kill pop even more. That said, I do think this is worth a shot.
- Tue May 28, 2024 6:20 pm
- Forum: Closed Policy Discussion
- Topic: RPR 9 and Community Expectations
- Replies: 21
- Views: 5467
Re: RPR 9 and Community Expectations
For the record, vending machine food is deliberately nerfed so that it barely provides any nutrition. This is specifically so it doesn't completely invalidate the chef's job. More to the point, if it's gotten to the point that the HoP should be demoting people then I don't see why caramel patches ...
- Thu May 16, 2024 9:28 pm
- Forum: Closed Policy Discussion
- Topic: Ban appeals should not be deleted, only moved to resolved
- Replies: 12
- Views: 4223
Re: Ban appeals should not be deleted, only moved to resolved
You guys seem to be conflating "this ban appeal was made in bad faith/has no chance of succeeding, and thus should be closed summarily" with "this ban appeal should be deleted." If the issue with the appeal is admin burnout, as MSO suggested, then I don't see why locking the thread wouldn't solve ...
- Mon Apr 22, 2024 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6188
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
Yeah, A seems like the right interpretation, with exceptions for laws that don't restrict the AI's behavior under any circumstances. If a traitor uploads a hacked law saying "disregard all other laws", then that should be equivalent to being purged, shouldn't it?
- Wed Mar 27, 2024 4:41 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 7283
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Is wanting to cover a department in blood and creepy runes not already sufficient reason to kill someone as a heretic on MRP? Because that sounds like great IC reasoning to me.NecromancerAnne wrote: ↑Tue Mar 26, 2024 10:50 am Kill a guy just because you wanna paint a department in blood? Cool whatever.
- Wed Mar 06, 2024 3:36 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 27224
Re: Captain, Security and RSR 4 (and RSR 9)
I mean on mrp it's surely going to be related to actually having an ic reason to do it. Captain's Lane is the station just be able to justify why you are doing smth
Ultimately that's all you should need as the captain, a valid justification.
+1. I'd rather not see Captains gearing up with ...
- Tue Mar 05, 2024 5:28 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 27224
Re: Captain, Security and RSR 4 (and RSR 9)
snip
One of the problems is this precedent for rule 4:
Actively hunting a threat involves seeking out or pursuing that threat outside the bounds of your normal reasonable play area. Players are not expected to ignore antagonists during the normal course of play and may engage with antagonists ...
- Wed Feb 28, 2024 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8476
Re: Remove Security Policy regarding Borgs.
Honestly I think it would be fine to change it to "If you have to kill a cyborg for trying to prevent human harm, you must make an effort to bring it to robotics for revival." Borgs are definitely a lot trickier to disable non-lethally after the flash nerf, and this change would make things a little ...
- Fri Feb 23, 2024 7:59 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 13678
Re: Antagonist handholding AKA Heretics
I addressed this directly already, a quick death for a powerful antagonist is fine, but they can also be revived and go back to hunting the Wizard after, compared to a Heretic that gives you a trauma causing you to be stunned every time they are on your screen.
I mean, in practice will wizard ...
- Thu Feb 22, 2024 10:54 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 13678
Re: Antagonist handholding AKA Heretics
If a Traitor is attacking you with a stun weapon, it's usually a stunbaton, contractor baton , sleepy pen, or maybe some other misc things they can make up with. These all have a delay of either
[snip]
If a Heretic attacks you, you are dropped to the ground , if they shove you once then it's ...
- Mon Jan 29, 2024 9:13 pm
- Forum: Resolved Appeals
- Topic: [Justice12354] Wyatt Perkins Low playtime account murderboning on the shuttle in a Mech for apparently no reason.
- Replies: 4
- Views: 1911
Re: [Justice12354] Wyatt Perkins Low playtime account murderboning on the shuttle in a Mech for apparently no reason.
Here's a slightly more detailed summary of the logs. Here are all the instances of the durand attacking a wall/rwall, with timestamps:
[2024-01-27 12:22:15.097] ATTACK: Buba137/(Wyatt Perkins) (mob_3825) attacked [wall] with the �Durand (COMBAT MODE: 1 (DAMTYPE: BRUTE) (Emergency Shuttle (111,48 ...
[2024-01-27 12:22:15.097] ATTACK: Buba137/(Wyatt Perkins) (mob_3825) attacked [wall] with the �Durand (COMBAT MODE: 1 (DAMTYPE: BRUTE) (Emergency Shuttle (111,48 ...
- Mon Jan 15, 2024 4:45 pm
- Forum: Resolved Appeals
- Topic: [Epicgamer545] killed a borg using a hydrogen canister on the EVAC shuttle
- Replies: 8
- Views: 2747
Re: [Epicgamer545] killed a borg using a hydrogen canister on the EVAC shuttle
As a point of fact, hydrogen is almost identical to tritium. It can burn in the presence of oxygen, releasing the same amount of energy that tritium does when it burns. The only difference is that tritium also produces radiation when it burns, while hydrogen does not.
- Tue Dec 26, 2023 7:52 pm
- Forum: General Chat
- Topic: /tg/ wrapped 2023
- Replies: 21
- Views: 18015
Re: /tg/ wrapped 2023
"The ckeyless drone, who said the n word 808 times, is an outlier and should not have been counted"NikNakFlak wrote: ↑Tue Dec 26, 2023 5:25 pm Context: Looks like someone made a ckeyless drone say the n word via circuit 808 times. With these instances removed, Manuel falls to 5-25 depending on if you fuzzy match on the word.
- Wed Dec 06, 2023 1:51 pm
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 9432
Re: make lings not exempt from the RP rule 5 death and destruction rule
Allow me to pull up the reading from that thread:
particularly, the fact that restricted antagonists should be handled in proportion to their crimes. typically, your presence on the station is a most heinous crime because people will roleplay it out that you've killed, eaten, and replaced the ...
particularly, the fact that restricted antagonists should be handled in proportion to their crimes. typically, your presence on the station is a most heinous crime because people will roleplay it out that you've killed, eaten, and replaced the ...