Search found 181 matches

by EOBGames
Fri Aug 18, 2023 4:42 pm
Forum: Coding Feedback
Topic: Martian Food Feedback
Replies: 3
Views: 7900

Martian Food Feedback

I'd been meaning to make a forum for more organised feedback on Martian food, and a few people have told me that they'd appreciate one, so here it is.

It's been in for a little bit now, so I'd like to know: how are people finding the new foods? Are the nutritional values alright? How's the ...
by EOBGames
Thu May 25, 2023 7:46 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Suppose I should probably explain what's been going on and why Chilled isn't out yet.

So, I ran a test in February. The process of getting the map ready for that was kinda rough- a few very late nights, and more staring at minute details than I normally care to do. The net result of this is that ...
by EOBGames
Sun Apr 30, 2023 3:00 am
Forum: Coding
Topic: TGC Enthusiast Quirk
Replies: 3
Views: 7677

Re: [BOUNTY] TGC Enthusiast Quirk

So, there is a reason that this hasn't been done yet- it's not that nobody's had the idea, or that it's been impossible, but that we (i.e. myself as the creator of the TCG and the other people working on it) don't want to pull the trigger on persistence before we've got a solid handle on where the ...
by EOBGames
Tue Feb 28, 2023 12:03 am
Forum: Ideas
Topic: Proper clothing adaptations for non-humans
Replies: 6
Views: 1970

Re: Proper clothing adaptations for non-humans


Why is it annoying?


Edit: just noticed that you're referring mostly to suits/modsuits- while the overall number is therefore a bit lower, this reasoning is still applicable, especially since suits make up a large portion of our clothing sprites.

For the sake of illustration, let's look at one ...
by EOBGames
Fri Jan 27, 2023 7:16 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you


any update on this?


Perfectly timed, honestly.

But yeah, to make it more official, Chilled is now a PR! You can use Strider's link above, or just check for it on the repo.

Thanks again to everyone who helped out along the way and everyone who's been excited- you kept me going. Now, we move ...
by EOBGames
Thu Nov 24, 2022 4:52 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Hello! Today I want to make a small post just to give a proper update on the map as a whole, since the last full overview was in August. Nothing truly new to share, but I do have some nice, deeply atmospheric screenshots of the outside of the station, thanks in no small part (indeed, entirely thanks ...
by EOBGames
Sun Nov 20, 2022 3:10 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you


I think the Brig Lockdown buttons would be better served in the Warden's Office/Control Room. On every other map they are located in the Brig Control Room where the Warden can access and use them, since their office is almost literally at the frontline of Greytiding and Revolutions.

Edit: Plus ...
by EOBGames
Sat Nov 19, 2022 4:54 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Hello again! Today, it's time for the last department, Security. As usual, I need to preface by saying this isn't final (indeed, I'd like feedback on this layout because I'm less familiar with sec than the other departments), and as a result detail will be missing, particularly table clutter, wall ...
by EOBGames
Tue Nov 08, 2022 3:15 am
Forum: Ideas
Topic: Petition to Remove Tram (and also other stuff)
Replies: 73
Views: 13735

Re: Petition to Remove Tram (and also other stuff)


5. I don't think they'll be discouraged by people not liking a map, or mappers "catching flak" (you wanna see flak, look at the replies to this very post, which are 90% ragebait attention whoring with nothing even remotely worth acknowledging, hence my abrasive response upon seeing what I thought ...
by EOBGames
Sun Oct 16, 2022 2:34 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Hello! I feel it's been too long since my last post, and I've made some decent-ish progress on engineering (that I also need feedback on), so here's a short-ish post. Unfortunately, today's mostly going to consist of editor screenshots, so there's no fancy lighting or anything- though I hope it ...
by EOBGames
Tue Sep 13, 2022 3:52 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Alright, I'm feeling good today, so I'm gonna share Cargo- I did promise it would be coming soon, didn't I?

As I said in my previous post, Cargo somewhat bucks the trends of the other departments, mostly in omitting a primary focal point- this was done mostly to fit it into a more central location ...
by EOBGames
Fri Sep 09, 2022 1:40 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

It's that time again, I suppose: today it's time to look at the heart of the research outpost- the research department.

Science is, similarly to the other departments, built around a central focal point: an elevator. This results in science being a very vertical department, spread across all three ...
by EOBGames
Mon Aug 29, 2022 10:58 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

Welcome back again. The feedback has been good, and it's been a little over a week, so now seems as good a time as any to present something again- this time, let's take a trip to Medbay, since it's about the most complete of the departments at present.

Medbay is located at the north of the station ...
by EOBGames
Thu Aug 25, 2022 1:47 am
Forum: Ideas
Topic: An idea to potentially improve traitors and rounds they are in
Replies: 14
Views: 3180

Re: An idea to potentially improve traitors and rounds they are in

VexingRaven wrote: Thu Aug 25, 2022 1:44 am Why is antags fucking with other antags not part of the overall story of the round, but when they fuck with individual non-antags it is?
Because the point of antagonists is to drive the round forward for the nonantagonists- if they're just infighting, they're not accomplishing that.
by EOBGames
Sat Aug 20, 2022 7:39 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

ChilledStation: Back from a long vacation for a new re-reveal

Oh hello, I didn't see you there! I think it's about time for an update on ChilledStation, because the progress it's made recently is immense and as such I'm feeling ready to share what I've got.

IMPORTANT NOTE: EVERYTHING IN THE FOLLOWING SCREENSHOTS AND RENDERS IS NOT FINAL AND IS SUBJECT TO ...
by EOBGames
Wed Aug 17, 2022 2:31 am
Forum: General Chat
Topic: How does an acidic chemical consume H+?
Replies: 5
Views: 2427

Re: How does an acidic chemical consume H+?

So to simplify down a fairly complex chemical theory (mostly by entirely disregarding it): yes, there are acidic molecules that can act as bases in certain circumstances, and vice versa- it's known as amphoterism, and the main reason is just that the technical chemist's definition of acids and bases ...
by EOBGames
Mon Jun 13, 2022 7:36 pm
Forum: Coding Feedback
Topic: Moffic Food and the Insane Unavoidable Credit Taxes
Replies: 5
Views: 2023

Re: Moffic Food and the Insane Unavoidable Credit Taxes

So this PR has now been merged: https://github.com/tgstation/tgstation/pull/67227 which should address some of the stuff regarding credit payments for ingredients (except vinegar, because I forgor) and nutriment amounts, generally making the mothic and lizard cuisines more rewarding. The issues with ...
by EOBGames
Mon Jun 06, 2022 11:36 pm
Forum: Closed Policy Discussion
Topic: Kilo population requirement.
Replies: 17
Views: 3458

Re: Kilo population requirement.


I can see how Kilo can get overcrowded on LRP, but why is it not enabled for highpop on MRP? Kilo's medbay is probably the only source of contention that I can see for higher population play.

The more confined nature of Kilo brings players into conflict more as opposed to Delta and Tram, which ...
by EOBGames
Sun Apr 17, 2022 10:29 pm
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 105084

Re: New Hire Log

San7890 has been brought aboard as a new maptainer.
by EOBGames
Wed Apr 13, 2022 3:44 am
Forum: Ideas
Topic: [Mapping] CentCom Ghost Experimentation Roles
Replies: 5
Views: 1466

Re: [Mapping] CentCom Ghost Experimentation Roles

Yeah, I have to agree, guaranteed spawns on CentCom aren't something I think would be wise- we already don't want people there without supervision, hence the fairly strong separation between it and the station. An isolated level as iprice suggests would be more palatable to my mind, but that ...
by EOBGames
Mon Feb 21, 2022 11:12 pm
Forum: General Chat
Topic: Boxstation should have variants
Replies: 14
Views: 3690

Re: Boxstation have variants


Wouldn't it be cool if we detached the station from the environment in map rotation code.

could get ice delta, could get spacebox, might even have lava-meta!


Sounds like a good way to end up with a station interior that's entirely divorced from its planetary surroundings rather than something ...
by EOBGames
Mon Feb 21, 2022 3:29 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 47394

Re: ChilledStation: Coming soon to a server near you

I have some big news about Chilled that I'm hopefully going to be ready to share soon.

Don't worry, it's not dead.
by EOBGames
Tue Feb 15, 2022 11:07 pm
Forum: Closed Policy Discussion
Topic: Enable Respawns
Replies: 36
Views: 9990

Re: Enable Respawns

The fact that ghost roles are already a problem doesn't seem, to my mind, to be a good reason to throw open the proverbial floodgates. There's also a lot of additional angles of abuse opened by direct respawn onto the station (is someone respawning into a station-wide crisis considered to be ...
by EOBGames
Tue Feb 15, 2022 10:44 pm
Forum: Closed Policy Discussion
Topic: Remove human authority
Replies: 24
Views: 5689

Re: Remove human authority

Not a fan. To me part of playing a non-human is accepting that it's got a fundamental effect on how you play, and part of that is being unable to play as a head of staff. It's also good flavour for the universe to show how there are deep divides between humanity and the other species, which I think ...
by EOBGames
Fri Feb 11, 2022 7:31 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 4797

Re: Species Food Feedback


I should add that Kæniatknusksolt (Kenyan Salad) creates crevice spike due to chili oil from the chilis + lime juice.


Man, I hate unintended reactions.

Anyway, with regards to reliance on the produce console (as I've seen in a few comments), I'm happy to make the more general ingredients such ...
by EOBGames
Tue Feb 08, 2022 4:31 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 4797

Re: Species Food Feedback


I said it before, but: why on earth does the moth food not have cloth in it? You had one job, lad

The lizard food is cool though.


Partially for thematic reasons (why expend time, effort, space and money making raw plant material into cloth when you can use the raw stuff, especially when you're ...
by EOBGames
Tue Feb 08, 2022 4:28 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 4797

Re: Species Food Feedback

If you guys can get some concrete examples of stuff being too hard, or hell, even just point me towards some dishes that you think are too highly tuned, I'm open to changing the recipes or increasing quantities gained from the recipes. I've got some ideas already for the sauces (tomato and bechamel ...
by EOBGames
Tue Feb 08, 2022 10:04 am
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 4797

Species Food Feedback

Now that both of my species-inspired food PRs (see here: https://github.com/tgstation/tgstation/pull/59412 and https://github.com/tgstation/tgstation/pull/63174) have had time to marinate, I think it's about time I gathered some concrete feedback. Ideally this should focus on the code side of stuff ...
by EOBGames
Mon Dec 27, 2021 4:21 am
Forum: Coding Feedback
Topic: Families Rewrite and Objectives Issues
Replies: 1
Views: 1447

Families Rewrite and Objectives Issues

So I've been drafted in to do some rewrites on Families lore-wise (mostly with the goal of making the references less blatant, and excising some of the cringier (for lack of a better word) flavour text), and in doing so I've run into some issues with the objectives. I figured I should post this with ...
by EOBGames
Sun Dec 12, 2021 7:57 pm
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 6581

Re: Player-owned dorms



To note as well: it doesn't make something less of a tumour slapped onto the station if it's on another level, particularly if it's the only thing on that level.

If it were its own dedicated structure underneath the station then it wouldn't be a tumourous protusion that negatively affected the ...
by EOBGames
Sun Dec 12, 2021 5:38 am
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 6581

Re: Player-owned dorms


I did a little napkin maths on it the other day- for 90 dorms (the number needed to account for our maximum pop on standard servers), you'd be looking at 1800 tiles for standard 3x2 dorms (including double thick walls, as specified in the original post), which is about a 45x45 space just on the ...
by EOBGames
Sun Dec 12, 2021 3:26 am
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 6581

Re: Player-owned dorms





I don't think anyone would want 60 dorms jutting out the side of the station though


then we're not gonna have 60 dorms

What if we had 60 dorms but they didn't jut out?


It would still be a ridiculous foot print on any station that has or has ever existed


I did a little napkin maths ...
by EOBGames
Thu Nov 18, 2021 2:12 pm
Forum: Closed Policy Discussion
Topic: Undoom TG Station Policy Pack
Replies: 52
Views: 16013

Re: Undoom TG Station Policy Pack


of which all of them used archaic "feel good" systems to decide rather or not someone should even get a chance to be a staff member, which this community heavily reflects that feel good system


So I've read over the rest of your posts and seemingly wasn't able to find an answer to this- what do ...
by EOBGames
Sat Nov 06, 2021 7:34 pm
Forum: For No Reason Trash
Topic: [Sergei Koralev] Blixternix - Have no idea what happened
Replies: 1
Views: 8213

Re: [Sergei Koralev] Blixternix - Have no idea what happened

This is the TGStation forum, to appeal Beestation bans you'll want to head to the Beestation forums: https://forums.beestation13.com/
by EOBGames
Fri Nov 05, 2021 9:52 am
Forum: Off Topic
Topic: [armhulenn] EOBGames- Too Fly for a White Guy
Replies: 6
Views: 2385

[armhulenn] EOBGames- Too Fly for a White Guy

BYOND account: EOBGames
Character name: Ricki Lake
Ban type: Server
Ban length: Double-Permanent
Ban reason: Was found to be to be overcompensating when he wasn't rating, playing the field, keeping it real, not debating players straight, faking it despite not being cool, not having a clue, not ...
by EOBGames
Tue Nov 02, 2021 3:46 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 12350

Re: What makes MetaStation be, well, Meta?

Very true, and I still hate the ridiculous amount of space needed for the chem factory. Really wish that it had been done in a smarter way, like putting it on Lavaland, or the fabled minichem, rather than forcing a 20x30 room to be forced into medbay.
by EOBGames
Tue Nov 02, 2021 2:03 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 12350

Re: What makes MetaStation be, well, Meta?



It is also often one of the first maps updated for new content too, which is something I can't say of Delta, which has stagnated heavily.


I don't understand this. Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time.

Can you give ...
by EOBGames
Thu Oct 21, 2021 9:49 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 12350

Re: What makes MetaStation be, well, Meta?

When you look at present day metastation, you're looking at 8 years worth of work by nearly every mapper that's crossed the threshold of TG. To ascribe the entirety of that work to metacide is honestly rather insulting to the dozens of people who have put effort into making that map what it is from ...
by EOBGames
Sat Sep 11, 2021 5:24 am
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 41619

Re: Catwalk Station Development Thread

2-floor departments rock but PLEASE

I BEG YOU

Design this with an eye for making it usable to people in wheelchairs, engineers with new supermatter shards, etc., from the very beginning.

... and idk if it's doable but it'd own if the thing from Tram where you can't space people and you can avoid ...
by EOBGames
Thu Aug 26, 2021 2:17 pm
Forum: Archived/Deleted
Topic: Iamgoofball - THE COMMUNITY COMES FIRST
Replies: 37
Views: 14257

Re: Iamgoofball - THE COMMUNITY COMES FIRST

Is the entire point of running for election not that people vote for your platform? If you're elected, does that not mean that the community wants your platform positions? Or to put it in other words: is it not the entire point of being elected that people want what you're proposing and therefore ...
by EOBGames
Sun Aug 22, 2021 5:19 pm
Forum: Off Topic
Topic: Timber is unnerving me with the robotic speech
Replies: 25
Views: 5368

Re: Timber is unnerving me with the robotic speech

I think Timber took enunciation lessons from Mordin Solus for this election.
by EOBGames
Fri Aug 13, 2021 1:30 pm
Forum: Off Topic
Topic: DEMOCRACY THREAD
Replies: 18
Views: 4662

Re: DEMOCRACY THREAD

I call to all forum posters to cease posting for this thread until EOB has stepped down. Please, don't scab. Don't break the line, and hold strong. Don't make posts, not even shit posts. We will see a future for /tg/station free of stupid, arbitrary threads by a tyrant attempting a coup on the ...
by EOBGames
Fri Aug 13, 2021 7:28 am
Forum: General Chat
Topic: How to Become Headmin
Replies: 41
Views: 12034

Re: How to Become Headmin


I really, really wish I had got the Missed Ahelps (aka Ban Requests 2.0) thing going, but I got veto'd by the other headmins within the first couple days of becoming headmin.
Sounds like the classic player vote headmin trap, and is something I'd generally caution everyone about with regards to ...
by EOBGames
Fri Aug 13, 2021 6:13 am
Forum: General Chat
Topic: How to Become Headmin
Replies: 41
Views: 12034

Re: How to Become Headmin


I really, really wish I had got the Missed Ahelps (aka Ban Requests 2.0) thing going, but I got veto'd by the other headmins within the first couple days of becoming headmin.
Sounds like the classic player vote headmin trap, and is something I'd generally caution everyone about with regards to ...
by EOBGames
Thu Aug 12, 2021 6:02 pm
Forum: Off Topic
Topic: DEMOCRACY THREAD
Replies: 18
Views: 4662

Re: DEMOCRACY THREAD

Agux909 wrote:We just need fresh meat.
Might I recommend a butcher's shop? They have the freshest meat around, and it's way better than the supermarket stuff.
by EOBGames
Thu Aug 12, 2021 5:59 pm
Forum: Off Topic
Topic: DEMOCRACY THREAD
Replies: 18
Views: 4662

Re: DEMOCRACY THREAD

sir i am serving you a cease and desist for this thread, it is infringing on the already-existing topic "[OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)" ( found here ) which was created 1.5 hours prior to this threads creation.

https://imgur.com/iuX0RKW.png ...
by EOBGames
Thu Aug 12, 2021 1:49 pm
Forum: Off Topic
Topic: DEMOCRACY THREAD
Replies: 18
Views: 4662

Re: DEMOCRACY THREAD

sir i am serving you a cease and desist for this thread, it is infringing on the already-existing topic "[OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)" ( found here ) which was created 1.5 hours prior to this threads creation.

https://imgur.com/iuX0RKW.png ...
by EOBGames
Thu Aug 12, 2021 1:31 pm
Forum: Off Topic
Topic: DEMOCRACY THREAD
Replies: 18
Views: 4662

DEMOCRACY THREAD

It's that time of year again folks, who's ready for another round of arguing over platforms that will never get implemented once the headmins are voted in?

Relevant YouTube video: [youtube]A8Zfd2Kzw1k[/youtube]
by EOBGames
Sun Aug 08, 2021 10:00 pm
Forum: Closed Policy Discussion
Topic: kilo still votable on high pop and configs not applying
Replies: 10
Views: 3027

Re: kilo still votable on high pop and configs not applying

Alright, I've been looking at the map vote algorithm and regretfully it's all Greek to me. Someone more well versed in actual code should take a look at it, see if they can figure it out.
Those configs are public aren't they? https://tgstation13.org/parsed-logs/sybil/config/maps.txt
If those are ...
by EOBGames
Sun Aug 08, 2021 8:41 pm
Forum: Closed Policy Discussion
Topic: kilo still votable on high pop and configs not applying
Replies: 10
Views: 3027

Re: kilo still votable on high pop and configs not applying

Inept told me earlier that it IS set--it just doesn't work. Apparently Delta is supposed to have a minimum pop too! :lol:
Yeah, I have no access to the server configs, of course, but according to the codebase configuration file, all maps besides Kilo are set with a minimum population level, 25 for ...