I'd been meaning to make a forum for more organised feedback on Martian food, and a few people have told me that they'd appreciate one, so here it is.
It's been in for a little bit now, so I'd like to know: how are people finding the new foods? Are the nutritional values alright? How's the ...
Search found 181 matches
- Fri Aug 18, 2023 4:42 pm
- Forum: Coding Feedback
- Topic: Martian Food Feedback
- Replies: 3
- Views: 7900
- Thu May 25, 2023 7:46 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Suppose I should probably explain what's been going on and why Chilled isn't out yet.
So, I ran a test in February. The process of getting the map ready for that was kinda rough- a few very late nights, and more staring at minute details than I normally care to do. The net result of this is that ...
So, I ran a test in February. The process of getting the map ready for that was kinda rough- a few very late nights, and more staring at minute details than I normally care to do. The net result of this is that ...
- Sun Apr 30, 2023 3:00 am
- Forum: Coding
- Topic: TGC Enthusiast Quirk
- Replies: 3
- Views: 7677
Re: [BOUNTY] TGC Enthusiast Quirk
So, there is a reason that this hasn't been done yet- it's not that nobody's had the idea, or that it's been impossible, but that we (i.e. myself as the creator of the TCG and the other people working on it) don't want to pull the trigger on persistence before we've got a solid handle on where the ...
- Tue Feb 28, 2023 12:03 am
- Forum: Ideas
- Topic: Proper clothing adaptations for non-humans
- Replies: 6
- Views: 1970
Re: Proper clothing adaptations for non-humans
Why is it annoying?
Edit: just noticed that you're referring mostly to suits/modsuits- while the overall number is therefore a bit lower, this reasoning is still applicable, especially since suits make up a large portion of our clothing sprites.
For the sake of illustration, let's look at one ...
- Fri Jan 27, 2023 7:16 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
any update on this?
Perfectly timed, honestly.
But yeah, to make it more official, Chilled is now a PR! You can use Strider's link above, or just check for it on the repo.
Thanks again to everyone who helped out along the way and everyone who's been excited- you kept me going. Now, we move ...
- Thu Nov 24, 2022 4:52 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Hello! Today I want to make a small post just to give a proper update on the map as a whole, since the last full overview was in August. Nothing truly new to share, but I do have some nice, deeply atmospheric screenshots of the outside of the station, thanks in no small part (indeed, entirely thanks ...
- Sun Nov 20, 2022 3:10 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
I think the Brig Lockdown buttons would be better served in the Warden's Office/Control Room. On every other map they are located in the Brig Control Room where the Warden can access and use them, since their office is almost literally at the frontline of Greytiding and Revolutions.
Edit: Plus ...
- Sat Nov 19, 2022 4:54 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Hello again! Today, it's time for the last department, Security. As usual, I need to preface by saying this isn't final (indeed, I'd like feedback on this layout because I'm less familiar with sec than the other departments), and as a result detail will be missing, particularly table clutter, wall ...
- Tue Nov 08, 2022 3:15 am
- Forum: Ideas
- Topic: Petition to Remove Tram (and also other stuff)
- Replies: 73
- Views: 13735
Re: Petition to Remove Tram (and also other stuff)
5. I don't think they'll be discouraged by people not liking a map, or mappers "catching flak" (you wanna see flak, look at the replies to this very post, which are 90% ragebait attention whoring with nothing even remotely worth acknowledging, hence my abrasive response upon seeing what I thought ...
- Sun Oct 16, 2022 2:34 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Hello! I feel it's been too long since my last post, and I've made some decent-ish progress on engineering (that I also need feedback on), so here's a short-ish post. Unfortunately, today's mostly going to consist of editor screenshots, so there's no fancy lighting or anything- though I hope it ...
- Tue Sep 13, 2022 3:52 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Alright, I'm feeling good today, so I'm gonna share Cargo- I did promise it would be coming soon, didn't I?
As I said in my previous post, Cargo somewhat bucks the trends of the other departments, mostly in omitting a primary focal point- this was done mostly to fit it into a more central location ...
As I said in my previous post, Cargo somewhat bucks the trends of the other departments, mostly in omitting a primary focal point- this was done mostly to fit it into a more central location ...
- Fri Sep 09, 2022 1:40 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
It's that time again, I suppose: today it's time to look at the heart of the research outpost- the research department.
Science is, similarly to the other departments, built around a central focal point: an elevator. This results in science being a very vertical department, spread across all three ...
Science is, similarly to the other departments, built around a central focal point: an elevator. This results in science being a very vertical department, spread across all three ...
- Mon Aug 29, 2022 10:58 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
Welcome back again. The feedback has been good, and it's been a little over a week, so now seems as good a time as any to present something again- this time, let's take a trip to Medbay, since it's about the most complete of the departments at present.
Medbay is located at the north of the station ...
Medbay is located at the north of the station ...
- Thu Aug 25, 2022 1:47 am
- Forum: Ideas
- Topic: An idea to potentially improve traitors and rounds they are in
- Replies: 14
- Views: 3180
Re: An idea to potentially improve traitors and rounds they are in
Because the point of antagonists is to drive the round forward for the nonantagonists- if they're just infighting, they're not accomplishing that.VexingRaven wrote: ↑Thu Aug 25, 2022 1:44 am Why is antags fucking with other antags not part of the overall story of the round, but when they fuck with individual non-antags it is?
- Sat Aug 20, 2022 7:39 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
ChilledStation: Back from a long vacation for a new re-reveal
Oh hello, I didn't see you there! I think it's about time for an update on ChilledStation, because the progress it's made recently is immense and as such I'm feeling ready to share what I've got.
IMPORTANT NOTE: EVERYTHING IN THE FOLLOWING SCREENSHOTS AND RENDERS IS NOT FINAL AND IS SUBJECT TO ...
IMPORTANT NOTE: EVERYTHING IN THE FOLLOWING SCREENSHOTS AND RENDERS IS NOT FINAL AND IS SUBJECT TO ...
- Wed Aug 17, 2022 2:31 am
- Forum: General Chat
- Topic: How does an acidic chemical consume H+?
- Replies: 5
- Views: 2427
Re: How does an acidic chemical consume H+?
So to simplify down a fairly complex chemical theory (mostly by entirely disregarding it): yes, there are acidic molecules that can act as bases in certain circumstances, and vice versa- it's known as amphoterism, and the main reason is just that the technical chemist's definition of acids and bases ...
- Mon Jun 13, 2022 7:36 pm
- Forum: Coding Feedback
- Topic: Moffic Food and the Insane Unavoidable Credit Taxes
- Replies: 5
- Views: 2023
Re: Moffic Food and the Insane Unavoidable Credit Taxes
So this PR has now been merged: https://github.com/tgstation/tgstation/pull/67227 which should address some of the stuff regarding credit payments for ingredients (except vinegar, because I forgor) and nutriment amounts, generally making the mothic and lizard cuisines more rewarding. The issues with ...
- Mon Jun 06, 2022 11:36 pm
- Forum: Closed Policy Discussion
- Topic: Kilo population requirement.
- Replies: 17
- Views: 3458
Re: Kilo population requirement.
I can see how Kilo can get overcrowded on LRP, but why is it not enabled for highpop on MRP? Kilo's medbay is probably the only source of contention that I can see for higher population play.
The more confined nature of Kilo brings players into conflict more as opposed to Delta and Tram, which ...
- Sun Apr 17, 2022 10:29 pm
- Forum: Coding
- Topic: New Hire Log
- Replies: 120
- Views: 105084
Re: New Hire Log
San7890 has been brought aboard as a new maptainer.
- Wed Apr 13, 2022 3:44 am
- Forum: Ideas
- Topic: [Mapping] CentCom Ghost Experimentation Roles
- Replies: 5
- Views: 1466
Re: [Mapping] CentCom Ghost Experimentation Roles
Yeah, I have to agree, guaranteed spawns on CentCom aren't something I think would be wise- we already don't want people there without supervision, hence the fairly strong separation between it and the station. An isolated level as iprice suggests would be more palatable to my mind, but that ...
- Mon Feb 21, 2022 11:12 pm
- Forum: General Chat
- Topic: Boxstation should have variants
- Replies: 14
- Views: 3690
Re: Boxstation have variants
Wouldn't it be cool if we detached the station from the environment in map rotation code.
could get ice delta, could get spacebox, might even have lava-meta!
Sounds like a good way to end up with a station interior that's entirely divorced from its planetary surroundings rather than something ...
- Mon Feb 21, 2022 3:29 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
I have some big news about Chilled that I'm hopefully going to be ready to share soon.
Don't worry, it's not dead.
Don't worry, it's not dead.
- Tue Feb 15, 2022 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Enable Respawns
- Replies: 36
- Views: 9990
Re: Enable Respawns
The fact that ghost roles are already a problem doesn't seem, to my mind, to be a good reason to throw open the proverbial floodgates. There's also a lot of additional angles of abuse opened by direct respawn onto the station (is someone respawning into a station-wide crisis considered to be ...
- Tue Feb 15, 2022 10:44 pm
- Forum: Closed Policy Discussion
- Topic: Remove human authority
- Replies: 24
- Views: 5689
Re: Remove human authority
Not a fan. To me part of playing a non-human is accepting that it's got a fundamental effect on how you play, and part of that is being unable to play as a head of staff. It's also good flavour for the universe to show how there are deep divides between humanity and the other species, which I think ...
- Fri Feb 11, 2022 7:31 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 4797
Re: Species Food Feedback
I should add that Kæniatknusksolt (Kenyan Salad) creates crevice spike due to chili oil from the chilis + lime juice.
Man, I hate unintended reactions.
Anyway, with regards to reliance on the produce console (as I've seen in a few comments), I'm happy to make the more general ingredients such ...
- Tue Feb 08, 2022 4:31 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 4797
Re: Species Food Feedback
I said it before, but: why on earth does the moth food not have cloth in it? You had one job, lad
The lizard food is cool though.
Partially for thematic reasons (why expend time, effort, space and money making raw plant material into cloth when you can use the raw stuff, especially when you're ...
- Tue Feb 08, 2022 4:28 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 4797
Re: Species Food Feedback
If you guys can get some concrete examples of stuff being too hard, or hell, even just point me towards some dishes that you think are too highly tuned, I'm open to changing the recipes or increasing quantities gained from the recipes. I've got some ideas already for the sauces (tomato and bechamel ...
- Tue Feb 08, 2022 10:04 am
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 4797
Species Food Feedback
Now that both of my species-inspired food PRs (see here: https://github.com/tgstation/tgstation/pull/59412 and https://github.com/tgstation/tgstation/pull/63174) have had time to marinate, I think it's about time I gathered some concrete feedback. Ideally this should focus on the code side of stuff ...
- Mon Dec 27, 2021 4:21 am
- Forum: Coding Feedback
- Topic: Families Rewrite and Objectives Issues
- Replies: 1
- Views: 1447
Families Rewrite and Objectives Issues
So I've been drafted in to do some rewrites on Families lore-wise (mostly with the goal of making the references less blatant, and excising some of the cringier (for lack of a better word) flavour text), and in doing so I've run into some issues with the objectives. I figured I should post this with ...
- Sun Dec 12, 2021 7:57 pm
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 6581
Re: Player-owned dorms
To note as well: it doesn't make something less of a tumour slapped onto the station if it's on another level, particularly if it's the only thing on that level.
If it were its own dedicated structure underneath the station then it wouldn't be a tumourous protusion that negatively affected the ...
- Sun Dec 12, 2021 5:38 am
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 6581
Re: Player-owned dorms
I did a little napkin maths on it the other day- for 90 dorms (the number needed to account for our maximum pop on standard servers), you'd be looking at 1800 tiles for standard 3x2 dorms (including double thick walls, as specified in the original post), which is about a 45x45 space just on the ...
- Sun Dec 12, 2021 3:26 am
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 6581
Re: Player-owned dorms
I don't think anyone would want 60 dorms jutting out the side of the station though
then we're not gonna have 60 dorms
What if we had 60 dorms but they didn't jut out?
It would still be a ridiculous foot print on any station that has or has ever existed
I did a little napkin maths ...
- Thu Nov 18, 2021 2:12 pm
- Forum: Closed Policy Discussion
- Topic: Undoom TG Station Policy Pack
- Replies: 52
- Views: 16013
Re: Undoom TG Station Policy Pack
of which all of them used archaic "feel good" systems to decide rather or not someone should even get a chance to be a staff member, which this community heavily reflects that feel good system
So I've read over the rest of your posts and seemingly wasn't able to find an answer to this- what do ...
- Sat Nov 06, 2021 7:34 pm
- Forum: For No Reason Trash
- Topic: [Sergei Koralev] Blixternix - Have no idea what happened
- Replies: 1
- Views: 8213
Re: [Sergei Koralev] Blixternix - Have no idea what happened
This is the TGStation forum, to appeal Beestation bans you'll want to head to the Beestation forums: https://forums.beestation13.com/
- Fri Nov 05, 2021 9:52 am
- Forum: Off Topic
- Topic: [armhulenn] EOBGames- Too Fly for a White Guy
- Replies: 6
- Views: 2385
[armhulenn] EOBGames- Too Fly for a White Guy
BYOND account: EOBGames
Character name: Ricki Lake
Ban type: Server
Ban length: Double-Permanent
Ban reason: Was found to be to be overcompensating when he wasn't rating, playing the field, keeping it real, not debating players straight, faking it despite not being cool, not having a clue, not ...
Character name: Ricki Lake
Ban type: Server
Ban length: Double-Permanent
Ban reason: Was found to be to be overcompensating when he wasn't rating, playing the field, keeping it real, not debating players straight, faking it despite not being cool, not having a clue, not ...
- Tue Nov 02, 2021 3:46 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 12350
Re: What makes MetaStation be, well, Meta?
Very true, and I still hate the ridiculous amount of space needed for the chem factory. Really wish that it had been done in a smarter way, like putting it on Lavaland, or the fabled minichem, rather than forcing a 20x30 room to be forced into medbay.
- Tue Nov 02, 2021 2:03 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 12350
Re: What makes MetaStation be, well, Meta?
It is also often one of the first maps updated for new content too, which is something I can't say of Delta, which has stagnated heavily.
I don't understand this. Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time.
Can you give ...
- Thu Oct 21, 2021 9:49 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 12350
Re: What makes MetaStation be, well, Meta?
When you look at present day metastation, you're looking at 8 years worth of work by nearly every mapper that's crossed the threshold of TG. To ascribe the entirety of that work to metacide is honestly rather insulting to the dozens of people who have put effort into making that map what it is from ...
- Sat Sep 11, 2021 5:24 am
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 41619
Re: Catwalk Station Development Thread
2-floor departments rock but PLEASE
I BEG YOU
Design this with an eye for making it usable to people in wheelchairs, engineers with new supermatter shards, etc., from the very beginning.
... and idk if it's doable but it'd own if the thing from Tram where you can't space people and you can avoid ...
I BEG YOU
Design this with an eye for making it usable to people in wheelchairs, engineers with new supermatter shards, etc., from the very beginning.
... and idk if it's doable but it'd own if the thing from Tram where you can't space people and you can avoid ...
- Thu Aug 26, 2021 2:17 pm
- Forum: Archived/Deleted
- Topic: Iamgoofball - THE COMMUNITY COMES FIRST
- Replies: 37
- Views: 14257
Re: Iamgoofball - THE COMMUNITY COMES FIRST
Is the entire point of running for election not that people vote for your platform? If you're elected, does that not mean that the community wants your platform positions? Or to put it in other words: is it not the entire point of being elected that people want what you're proposing and therefore ...
- Sun Aug 22, 2021 5:19 pm
- Forum: Off Topic
- Topic: Timber is unnerving me with the robotic speech
- Replies: 25
- Views: 5368
Re: Timber is unnerving me with the robotic speech
I think Timber took enunciation lessons from Mordin Solus for this election.
- Fri Aug 13, 2021 1:30 pm
- Forum: Off Topic
- Topic: DEMOCRACY THREAD
- Replies: 18
- Views: 4662
Re: DEMOCRACY THREAD
I call to all forum posters to cease posting for this thread until EOB has stepped down. Please, don't scab. Don't break the line, and hold strong. Don't make posts, not even shit posts. We will see a future for /tg/station free of stupid, arbitrary threads by a tyrant attempting a coup on the ...
- Fri Aug 13, 2021 7:28 am
- Forum: General Chat
- Topic: How to Become Headmin
- Replies: 41
- Views: 12034
Re: How to Become Headmin
I really, really wish I had got the Missed Ahelps (aka Ban Requests 2.0) thing going, but I got veto'd by the other headmins within the first couple days of becoming headmin.
Sounds like the classic player vote headmin trap, and is something I'd generally caution everyone about with regards to ...
- Fri Aug 13, 2021 6:13 am
- Forum: General Chat
- Topic: How to Become Headmin
- Replies: 41
- Views: 12034
Re: How to Become Headmin
I really, really wish I had got the Missed Ahelps (aka Ban Requests 2.0) thing going, but I got veto'd by the other headmins within the first couple days of becoming headmin.
Sounds like the classic player vote headmin trap, and is something I'd generally caution everyone about with regards to ...
- Thu Aug 12, 2021 6:02 pm
- Forum: Off Topic
- Topic: DEMOCRACY THREAD
- Replies: 18
- Views: 4662
Re: DEMOCRACY THREAD
Might I recommend a butcher's shop? They have the freshest meat around, and it's way better than the supermarket stuff.Agux909 wrote:We just need fresh meat.
- Thu Aug 12, 2021 5:59 pm
- Forum: Off Topic
- Topic: DEMOCRACY THREAD
- Replies: 18
- Views: 4662
Re: DEMOCRACY THREAD
sir i am serving you a cease and desist for this thread, it is infringing on the already-existing topic "[OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)" ( found here ) which was created 1.5 hours prior to this threads creation.
https://imgur.com/iuX0RKW.png ...
https://imgur.com/iuX0RKW.png ...
- Thu Aug 12, 2021 1:49 pm
- Forum: Off Topic
- Topic: DEMOCRACY THREAD
- Replies: 18
- Views: 4662
Re: DEMOCRACY THREAD
sir i am serving you a cease and desist for this thread, it is infringing on the already-existing topic "[OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)" ( found here ) which was created 1.5 hours prior to this threads creation.
https://imgur.com/iuX0RKW.png ...
https://imgur.com/iuX0RKW.png ...
- Thu Aug 12, 2021 1:31 pm
- Forum: Off Topic
- Topic: DEMOCRACY THREAD
- Replies: 18
- Views: 4662
DEMOCRACY THREAD
It's that time of year again folks, who's ready for another round of arguing over platforms that will never get implemented once the headmins are voted in?
Relevant YouTube video: [youtube]A8Zfd2Kzw1k[/youtube]
Relevant YouTube video: [youtube]A8Zfd2Kzw1k[/youtube]
- Sun Aug 08, 2021 10:00 pm
- Forum: Closed Policy Discussion
- Topic: kilo still votable on high pop and configs not applying
- Replies: 10
- Views: 3027
Re: kilo still votable on high pop and configs not applying
Alright, I've been looking at the map vote algorithm and regretfully it's all Greek to me. Someone more well versed in actual code should take a look at it, see if they can figure it out.
Those configs are public aren't they? https://tgstation13.org/parsed-logs/sybil/config/maps.txt
If those are ...
Those configs are public aren't they? https://tgstation13.org/parsed-logs/sybil/config/maps.txt
If those are ...
- Sun Aug 08, 2021 8:41 pm
- Forum: Closed Policy Discussion
- Topic: kilo still votable on high pop and configs not applying
- Replies: 10
- Views: 3027
Re: kilo still votable on high pop and configs not applying
Inept told me earlier that it IS set--it just doesn't work. Apparently Delta is supposed to have a minimum pop too! :lol:
Yeah, I have no access to the server configs, of course, but according to the codebase configuration file, all maps besides Kilo are set with a minimum population level, 25 for ...
Yeah, I have no access to the server configs, of course, but according to the codebase configuration file, all maps besides Kilo are set with a minimum population level, 25 for ...