Remove human authority
- Riggle
- Global Moderator
- Joined: Thu Jan 07, 2021 10:48 pm
- Byond Username: Riggle
Remove human authority
What the title says. It could be interesting, who knows?
I was not held at gunpoint by a certain headmin to make this thread, I promise.
I was not held at gunpoint by a certain headmin to make this thread, I promise.
Look at my cool text
- Mothblocks
- Code Maintainer
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- Byond Username: Jaredfogle
Re: Remove human authority
Human authority is INTERESTING I get good rounds from clashing with the CMO that hops on afterwards.
I have more hours in moth CMO than most people do human CMO and it genuinely has created a huge amount of interesting stories
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I have more hours in moth CMO than most people do human CMO and it genuinely has created a huge amount of interesting stories
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Remove human authority
Maybe as a station trait this could be fun
- Armhulen
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Re: Remove human authority
People like the extra gameplay effects of being nonhuman, myself included
- Mothblocks
- Code Maintainer
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- Byond Username: Jaredfogle
Re: Remove human authority
Station trait wouldn't work, I've gone into this in the past.
You don't want to promote random people to head of staff, so you have to let them opt in for it.
But letting them opt in for it means them having head of staff high, and if they're a nonhuman player, they already will not be doing that.
You don't want to promote random people to head of staff, so you have to let them opt in for it.
But letting them opt in for it means them having head of staff high, and if they're a nonhuman player, they already will not be doing that.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- mrmelbert
- In-Game Game Master
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- Byond Username: Mr Melbert
Re: Remove human authority
non-humans look weird with head of staff cloaks so i am against this
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- EOBGames
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Re: Remove human authority
Not a fan. To me part of playing a non-human is accepting that it's got a fundamental effect on how you play, and part of that is being unable to play as a head of staff. It's also good flavour for the universe to show how there are deep divides between humanity and the other species, which I think is nice.
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- san7890
- In-Game Game Master
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Re: Remove human authority
Strife is the flavor of life.
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- TheFinalPotato
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Re: Remove human authority
I agree with eob
- Sylphet
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- Location: Rent free ~
Re: Remove human authority
First they came for our cocoa interaction, and now this ? Where will they stop with erasing everything that makes nonhumans different ?
no, and give us back cocoa cats it was funny
no, and give us back cocoa cats it was funny
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https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
- Riggle
- Global Moderator
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Re: Remove human authority
I definitely agree that human authority is interesting and makes the story more interesting, yet I can't say that disabling it wouldn't be interesting on its own. A code change that makes it random could be a good one, but as Mothblocks said, it may be hard to implement such a system. I would mostly be in favour to disable it and see what happens, then go on from there.
Look at my cool text
- Bawhoppennn
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- Github Username: Bawhoppen
Re: Remove human authority
This for sure
Also what EOB and others said
Removing this somewhat important distinction would homogenize and dilute things even further than currently. No need to make things too bland, having difficulty in the game is exactly why the game is fun.
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<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
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<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Omega_DarkPotato
- In-Game Head Admin
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Re: Remove human authority
I fear the problems that would arise from a nonhuman head of staff and an asimov AI. Before someone chimes in with "bro its emergent gameplay": I don't care, making an already stressed system have to deal with more wacky bullshit is a recipe for drastic failure.
As an aside, what benefits would this removal have? A lot of the time I see it brought up with "it could be interesting". Is there anything else aside from its novelty that removing human authority could bring?
As an aside, what benefits would this removal have? A lot of the time I see it brought up with "it could be interesting". Is there anything else aside from its novelty that removing human authority could bring?
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
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Re: Remove human authority
I've always been under the impression that it's caused so little strife for heads of staff roles it's basically irrelevant in that regard, it has more sway in crew to ai and non-head of staff - non-head of staff interaction.
The same poster, over and over and over and over and over and-
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Re: Remove human authority
Incorrect.
The same poster, over and over and over and over and over and-
- CMDR_Gungnir
- Joined: Tue May 04, 2021 11:11 am
- Byond Username: CMDR Gungnir
Re: Remove human authority
Yeah but someone could already go "hey AI, kill (Non-Human Player Name)", and the AI can already go "Order received. Killing (Non-Human Player Name)" to get someone to tell it not to.Omega_DarkPotato wrote: ↑Tue Feb 15, 2022 11:45 pm I fear the problems that would arise from a nonhuman head of staff and an asimov AI. Before someone chimes in with "bro its emergent gameplay": I don't care, making an already stressed system have to deal with more wacky bullshit is a recipe for drastic failure.
As an aside, what benefits would this removal have? A lot of the time I see it brought up with "it could be interesting". Is there anything else aside from its novelty that removing human authority could bring?
I don't think it'd be an issue, because if it's a non-antag, then they're hit for griefing and trying to kill people as a non-antag. If it's an antag, then they're very quickly discovered either by public comms or checking the PDA records on the server.
As for whether it should happen or not- eh I have no strong feelings one way or the other.
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Re: Remove human authority
That's assuming the AI WANTS to try and get the order cancelled. They can just execute the order if they're okay with doing it.CMDR_Gungnir wrote: ↑Wed Feb 16, 2022 12:54 amYeah but someone could already go "hey AI, kill (Non-Human Player Name)", and the AI can already go "Order received. Killing (Non-Human Player Name)" to get someone to tell it not to.Omega_DarkPotato wrote: ↑Tue Feb 15, 2022 11:45 pm I fear the problems that would arise from a nonhuman head of staff and an asimov AI. Before someone chimes in with "bro its emergent gameplay": I don't care, making an already stressed system have to deal with more wacky bullshit is a recipe for drastic failure.
As an aside, what benefits would this removal have? A lot of the time I see it brought up with "it could be interesting". Is there anything else aside from its novelty that removing human authority could bring?
I don't think it'd be an issue, because if it's a non-antag, then they're hit for griefing and trying to kill people as a non-antag. If it's an antag, then they're very quickly discovered either by public comms or checking the PDA records on the server.
As for whether it should happen or not- eh I have no strong feelings one way or the other.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Remove human authority
I don't want to play on a server with nonhuman authority, if I did I would go to one of the many alternatives which offer that sort of experience.
- CMDR_Gungnir
- Joined: Tue May 04, 2021 11:11 am
- Byond Username: CMDR Gungnir
Re: Remove human authority
And if they did, they already could.SkeletalElite wrote: ↑Wed Feb 16, 2022 1:07 amThat's assuming the AI WANTS to try and get the order cancelled. They can just execute the order if they're okay with doing it.CMDR_Gungnir wrote: ↑Wed Feb 16, 2022 12:54 amYeah but someone could already go "hey AI, kill (Non-Human Player Name)", and the AI can already go "Order received. Killing (Non-Human Player Name)" to get someone to tell it not to.Omega_DarkPotato wrote: ↑Tue Feb 15, 2022 11:45 pm I fear the problems that would arise from a nonhuman head of staff and an asimov AI. Before someone chimes in with "bro its emergent gameplay": I don't care, making an already stressed system have to deal with more wacky bullshit is a recipe for drastic failure.
As an aside, what benefits would this removal have? A lot of the time I see it brought up with "it could be interesting". Is there anything else aside from its novelty that removing human authority could bring?
I don't think it'd be an issue, because if it's a non-antag, then they're hit for griefing and trying to kill people as a non-antag. If it's an antag, then they're very quickly discovered either by public comms or checking the PDA records on the server.
As for whether it should happen or not- eh I have no strong feelings one way or the other.
- NecromancerAnne
- Code Maintainer
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- Location: Don't touch me, motherfucker...
Re: Remove human authority
No human authority will not make me play head roles.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Remove human authority
No way pal being inferior is why I like being nonhuman
- Aeri
- Joined: Thu Nov 28, 2019 6:44 pm
- Byond Username: Cat348
Re: Remove human authority
I'm 10,000% for this human authority is dumb
Tell your local headmins to abolish ENFORCE_HUMAN_AUTHORITY, humans are fucking boring. Allow plasmeme CE, Lizard HOS, etc!
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Remove human authority
Hurts established themes, makes the game softer. Makes species less interesting. Crewsimov as default comes next.
- Sincerely itseasytosee
See you later
See you later
- RaveRadbury
- In-Game Game Master
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Re: Remove human authority
We will not be removing human authority.
Removing Human Authority makes non-humans less interesting and more like humans. This conflicts with the intended design of non-humans on our server. Additionally, as has been demonstrated here, there is overwhelming preference for the way things are currently. Other communities have human authority disabled and we encourage players to try those servers to see if the reality of it is something that they would enjoy.
Headmin Votes:
RaveRadbury: Agree
Dragomagol: Agree
NamelessFairy: Agree - Pushing this thread to creation was part my doing. I think discussions on topics like this are important for our community to have every now and again to see where the community opinion is. While I personally would rather see the removal of human authority and I don't fully agree with the above statement. The community , at least as shown by this thread, seem to disagree with this, thus I won't attempt to push my changes through.
Removing Human Authority makes non-humans less interesting and more like humans. This conflicts with the intended design of non-humans on our server. Additionally, as has been demonstrated here, there is overwhelming preference for the way things are currently. Other communities have human authority disabled and we encourage players to try those servers to see if the reality of it is something that they would enjoy.
Headmin Votes:
RaveRadbury: Agree
Dragomagol: Agree
NamelessFairy: Agree - Pushing this thread to creation was part my doing. I think discussions on topics like this are important for our community to have every now and again to see where the community opinion is. While I personally would rather see the removal of human authority and I don't fully agree with the above statement. The community , at least as shown by this thread, seem to disagree with this, thus I won't attempt to push my changes through.
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