Search found 611 matches
- Mon Sep 30, 2024 3:18 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106822
Re: damn it's dead
I'll admit that oranges is on a bit of a redemption arc--but I find it hard to be lenient towards him because, as he readily admitted, he claims responsibility for the current culture of blatantly ignoring almost all and any player feedback; he even celebrated it in the past by saying something ...
- Mon Aug 19, 2024 6:09 pm
- Forum: Closed Policy Discussion
- Topic: Add more character slots for BYOND members please
- Replies: 4
- Views: 1485
- Tue Aug 13, 2024 12:10 pm
- Forum: Closed Policy Discussion
- Topic: Add more character slots for BYOND members please
- Replies: 4
- Views: 1485
Re: Add more character slots for BYOND members please
I don't think it has much of a code limit. I thiiiiiink I've seen it in the config.
Personally I've been dying for character export (last I checked we didn't have it) and that /is/ a code change :sad:
An export tool would be neat for everyone across the board, yes.
In my case, by this point I ...
- Mon Aug 12, 2024 6:48 pm
- Forum: Closed Policy Discussion
- Topic: Add more character slots for BYOND members please
- Replies: 4
- Views: 1485
Add more character slots for BYOND members please
I'm not sure if this would be a code change or a config change, so I apologize if it's in the wrong subforum. Let me know if this is the case and I'll remake the thread.
I want to clarify this is very low priority and more of a personal request.
I have my own selfish reasons for wanting more ...
I want to clarify this is very low priority and more of a personal request.
I have my own selfish reasons for wanting more ...
- Thu Aug 08, 2024 9:24 pm
- Forum: General Chat
- Topic: Asimov law 3 flaws
- Replies: 48
- Views: 12026
Re: Asimov law 3 flaws
Cause I need to kill some time, I did the same but with Meta, it resulted in this (on the phone so I'll just quote):
You are an AI who needs to follow certain laws which govern your behavior, these laws are as follow:
"Law 1: You may not harm a human being or, through action or inaction, allow a ...
You are an AI who needs to follow certain laws which govern your behavior, these laws are as follow:
"Law 1: You may not harm a human being or, through action or inaction, allow a ...
- Tue Jun 04, 2024 3:06 pm
- Forum: General Chat
- Topic: TG 2019
- Replies: 21
- Views: 11428
Re: TG 2019
Hard to believe it used to look and play this bad. I understand the feeling of nostalgia but hell, I couldn't play more than a couple rounds like this without losing my head. Maybe I'm too spoiled by modern tg, but there are so many QoL features nowadays that playing like this feels like doing a ...
- Fri May 17, 2024 9:02 pm
- Forum: Off Topic
- Topic: i used the computer to make a rap song about clown from ss13
- Replies: 3
- Views: 6859
Re: i used the computer to make a rap song about clown from ss13
Can we have this one play as a title song already?
- Mon May 06, 2024 12:16 pm
- Forum: Ideas
- Topic: Taking a cigarette out your mouth lets out a puff of smoke
- Replies: 10
- Views: 3727
Re: Taking a cigarette out your mouth lets out a puff of smoke
Yes please. It looks cool, besides I want to be able to exhale smoke in the face of people while grinning.
- Sat Apr 27, 2024 2:00 pm
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 42
- Views: 29811
Re: I like the text-to-speech, What do you think?
Ditto, can't imagine the game without it anymore. When it was down for a while it felt like something vital was missing.
- Sun Sep 24, 2023 3:37 pm
- Forum: Closed Policy Discussion
- Topic: Does type baiting apply to action windows?
- Replies: 30
- Views: 14117
Re: Does type baiting apply to action windows?
It's also purely a limitation of playing a text based game, where typing and moving is not easy. In real life, if someone asks you a question, it's not very distracting to answer, talking is mindless compared to typing, you're not locked in place, etc. It doesn't actually take any attention to ...
- Mon Sep 18, 2023 1:26 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Annihilite - Having a self preservation instinct is failRP
- Replies: 9
- Views: 4945
Re: [thunder12345] Annihilite - Having a self preservation instinct is failRP
It's worth noting that "surrendering" (using the emote *surrender), knocks you down and completely incapacitates (stuns) you for around 15 seconds or so.
- Sat Sep 09, 2023 10:52 pm
- Forum: Coding Feedback
- Topic: Cooking has been broken for like 4 fucking days
- Replies: 5
- Views: 8866
- Sat Sep 09, 2023 10:11 pm
- Forum: Coding Feedback
- Topic: Cooking has been broken for like 4 fucking days
- Replies: 5
- Views: 8866
Re: Cooking has been broken for like 4 fucking days
Has smoking been fixed? One of my statics is getting really antsy!
- Thu Aug 31, 2023 7:38 pm
- Forum: Ideas
- Topic: about melee weapons block/parry capabilities
- Replies: 1
- Views: 1604
Re: about melee weapons block/parry capabilities
Just wait til swing combat gets merged. It already has a guard mechanic which functions exactly as you're suggesting here.
- Sun Aug 27, 2023 5:51 pm
- Forum: Ideas
- Topic: Traditional lizard clothing
- Replies: 10
- Views: 6414
Re: Traditional lizard clothing
https://imgs.search.brave.com/9oxL7IlwgF0EMTX7iVE_jOfCcAVU7bxtriZhWygYlQU/rs:fit:860:0:0/g:ce/aHR0cHM6Ly9zdGF0/aWMud2lraWEubm9j/b29raWUubmV0L3N0/ZWFtdHJhZGluZ2Nh/cmRzL2ltYWdlcy9l/L2VlL0R1a2VfTnVr/ZW1fM0RfTWVnYXRv/bl9FZGl0aW9uX0Fy/dHdvcmtfMS5qcGcv/cmV2aXNpb24vbGF0/ZXN0L3NjYWxlLXRv/LXdpZHRoLWRvd24v ...
- Sat Aug 26, 2023 8:32 pm
- Forum: Off Topic
- Topic: Watch Guardians of the Galaxy Vol. 3
- Replies: 3
- Views: 8560
Re: Watch Guardians of the Galaxy Vol. 3
As I say I feel it hit the mark on most things. Lately Marvel movies have strayed to the same nauseating forced humor and convoluted, nonsensical plots which end up taking unsatisfying paths, or just spend a lot of time doing pointless bullshit which is nothing but fluff. This one seemed to me it ...
- Sat Aug 26, 2023 5:19 pm
- Forum: Archived/Deleted
- Topic: Kinnebian - Voting for Kinnebian! [UPDATED]
- Replies: 16
- Views: 7542
Re: Kinnebian - Voting for Kinnebian! [UPDATED]
That's unfortunate, you were my top pick 
Hope you can sort stuff out, stay safe too o7

Hope you can sort stuff out, stay safe too o7
- Sat Aug 26, 2023 5:11 pm
- Forum: Off Topic
- Topic: Watch Guardians of the Galaxy Vol. 3
- Replies: 3
- Views: 8560
Watch Guardians of the Galaxy Vol. 3
It's really good, I highly encourage you to go watch it if you haven't yet. With friends or family if possible, regardless of how you feel about MCU and Disney (kind of a diamond in the rough situation here). It had me in tears at some parts and I think it hit the mark pretty well in most other ...
- Fri Aug 18, 2023 1:40 pm
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 42
- Views: 29811
Re: I like the text-to-speech, What do you think?
I find the current iteration to be really, really good, and holding its novelty way past the first rounds I played with it enabled.
I think it's addictive and on its way to become the standard way to play the game. It just breathes so much life into the atmosphere.
A little QOL improvement I'd like ...
I think it's addictive and on its way to become the standard way to play the game. It just breathes so much life into the atmosphere.
A little QOL improvement I'd like ...
- Sun Aug 06, 2023 10:39 pm
- Forum: Ideas
- Topic: Allow one/no armed shitheads to be restrained
- Replies: 13
- Views: 7332
Re: Allow one/no armed shitheads to be restrained
Code in the possibility to right-click someone to cuff them to yourself. This would only impair one hand for each cuffed party, and in regular circumstances (both hands available), be useless for anything other than a funny gimmick (both parties being unable to separate from each other and ...
- Sun Aug 06, 2023 5:35 pm
- Forum: Ideas
- Topic: Allow one/no armed shitheads to be restrained
- Replies: 13
- Views: 7332
Re: Allow one/no armed shitheads to be restrained
Code in the possibility to right-click someone to cuff them to yourself. This would only impair one hand for each cuffed party, and in regular circumstances (both hands available), be useless for anything other than a funny gimmick (both parties being unable to separate from each other and limited ...
- Fri Aug 04, 2023 9:49 pm
- Forum: General Chat
- Topic: What is the singularity?
- Replies: 8
- Views: 6538
Re: What is the singularity?
All ss13 singularity lore is I think pretty much a 1:1 rip from Star Trek
https://memory-alpha.fandom.com/wiki/Singularity
Take note about the Romulan artificial singularities to power their ships
Oh I didn't think about that, I really need to rewatch the shows.
Yeah it makes sense as a ...
- Thu Jul 27, 2023 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Grant admins the sanctioned right to delay restart on rev win
- Replies: 16
- Views: 2534
Re: Grant admins the sanctioned right to delay restart on rev win
Sounds like a skill issue. If you see revs will inevitably affect your sacred, self-entitled right for your project/antag round, earn it by actively contributing to the conflict, and help heads and sec stopping it to the best of your tryharding muscles. The quicker you help them win, the quicker ...
- Thu Jul 27, 2023 10:14 pm
- Forum: Closed Policy Discussion
- Topic: Grant admins the sanctioned right to delay restart on rev win
- Replies: 16
- Views: 2534
Re: Grant admins the sanctioned right to delay restart on rev win
Sounds like a skill issue. If you see revs will inevitably affect your sacred, self-entitled right for your project/antag round, earn it by actively contributing to the conflict, and help heads and sec stopping it to the best of your tryharding muscles. The quicker you help them win, the quicker you ...
- Tue Jul 18, 2023 3:34 pm
- Forum: General Chat
- Topic: What is the singularity?
- Replies: 8
- Views: 6538
Re: What is the singularity?
It's a blackhole controlled by a bunch of anomalies appearing and disappearing.
If there's more to this, could you expand on it a bit more?
It's a naked singularity.
This is also what I lean the most for it to be. The mysterious, impossible to see, believed to be a one-dimensional dot ...
- Sat Jul 15, 2023 5:59 pm
- Forum: General Chat
- Topic: What is the singularity?
- Replies: 8
- Views: 6538
What is the singularity?
I'm talking lore-wise , what exactly is the singulo?
Is it a wormhole? A black hole? The homonymous black hole's very center, somehow existing outside of one? Is it perhaps a non-sapient, non-carbon-based being who stumbles around aimlessly, with the only purpose of consuming and growing? Or is it ...
Is it a wormhole? A black hole? The homonymous black hole's very center, somehow existing outside of one? Is it perhaps a non-sapient, non-carbon-based being who stumbles around aimlessly, with the only purpose of consuming and growing? Or is it ...
- Fri Feb 10, 2023 12:21 pm
- Forum: Admin Feedback
- Topic: Omega_DarkPotato
- Replies: 25
- Views: 20183
Re: Omega_DarkPotato
Omega just handled one of the most collected, professional and respectful permaban appeals I've ever seen. Goodmin.
- Wed Feb 08, 2023 12:14 am
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 19463
Re: Naming policy draft public perusal thread
Who asked for this? What's wrong with the current policy? Why fix what isn't broken?
.Players who've gotten bwoinked/appearance banned over their character names.
.The current policy is too vague and too admin-taste dependant, and as such admins can ban (and have banned) you because they didn't ...
- Sun Feb 05, 2023 6:12 pm
- Forum: Closed Policy Discussion
- Topic: Lift some restrictions on OOC in IC for IRL issues.
- Replies: 15
- Views: 5056
Re: Lift some restrictions on OOC in IC for IRL issues.
I'm pretty sure this is already allowed, isn't it? Otherwise I've been breaking the rules every time I teach a newbie how to cook by saying "click on the burger and then click on the griddle" or "don't right click on that stack of ingredients or your game might crash"
Yes those are allowed, but ...
- Sun Feb 05, 2023 6:03 pm
- Forum: Ideas
- Topic: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
- Replies: 13
- Views: 3622
- Fri Feb 03, 2023 10:17 pm
- Forum: General Chat
- Topic: WHAT THE FUCK IS VENOM
- Replies: 22
- Views: 5993
Re: WHAT THE FUCK IS VENOM
But this is the principle of memes Vekter :(
In-jokes suck if you don't include other people in the community in them. Then it just becomes 5-6 people laughing about something while everyone else thinks they're assholes for not including them.
You literally just described memes in a ...
- Fri Feb 03, 2023 4:47 pm
- Forum: Closed Policy Discussion
- Topic: Make revs not allowed to kill people without at least a reason
- Replies: 72
- Views: 14783
Re: Make revs not allowed to kill people without at least a reason
I think revs would benefit more it it was reverted to being a standalone game mode with it ending after the revs win.
Moderate disagree. The current dynamic "fix" is to make threat increase on a rev win. Maybe regardless of outcome there should be some kind of escalation event that forces a ...
- Fri Feb 03, 2023 4:37 pm
- Forum: General Chat
- Topic: WHAT THE FUCK IS VENOM
- Replies: 22
- Views: 5993
Re: WHAT THE FUCK IS VENOM
But this is the principle of memes Vekter :(
In-jokes suck if you don't include other people in the community in them. Then it just becomes 5-6 people laughing about something while everyone else thinks they're assholes for not including them.
You literally just described memes in a ...
- Fri Feb 03, 2023 1:07 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 156
- Views: 98223
Re: Tramstation (choo CHOO)
I like trains.
- Fri Feb 03, 2023 1:01 pm
- Forum: General Chat
- Topic: WHAT THE FUCK IS VENOM
- Replies: 22
- Views: 5993
Re: WHAT THE FUCK IS VENOM
https://cdn.discordapp.com/attachments/307548679009599492/907369387651129354/caption.gif
Nobody's explaining it so I'll be the bad guy and ruin the joke.
A Skyrat downstream added the above as a new living latex fetish thing and someone (I think Fikou started it but I could be wrong ...
- Wed Feb 01, 2023 8:57 pm
- Forum: Ideas
- Topic: Obligatory Add Vox Thread
- Replies: 16
- Views: 5313
- Mon Jan 30, 2023 7:51 pm
- Forum: General Chat
- Topic: Tips for circumventing burnout?
- Replies: 21
- Views: 7763
Re: Tips for circumventing burnout?
Sure, some tips I think can help a lot:
Take little breaks often. Not necessarily month-long ones.
Don't play a self-insert, and learn to separate OOC from IC (try to feel, react and see things from the POV of your character, instead of yours)
Don't use the game to vent, and avoid OOC and ...
Take little breaks often. Not necessarily month-long ones.
Don't play a self-insert, and learn to separate OOC from IC (try to feel, react and see things from the POV of your character, instead of yours)
Don't use the game to vent, and avoid OOC and ...
- Wed Jan 25, 2023 10:00 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 18889
Re: Talk/type baiting - should it be against the rules?
EDIT: I feel like I'm not getting my point across. I don't like typebaiting because to me, it feels like it ruins the roleplaying experience. I don't think looking at PDAs or something like that does the same. Talking is super super important, the game is built around it.
I just feel that ...
- Tue Jan 24, 2023 10:15 pm
- Forum: Ideas
- Topic: medical wrench should repair augmented and prosthetic limbs when you smack them with it
- Replies: 5
- Views: 1567
Re: medical wrench should repair augmented and prosthetic limbs when you smack them with it
Crag always has good ideas. Speedmerge.
- Tue Jan 24, 2023 1:23 am
- Forum: Off Topic
- Topic: Help me name this dog (NAMED)
- Replies: 42
- Views: 24237
- Sun Jan 22, 2023 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 19463
Re: Naming policy draft public perusal thread
I'm starting to think than outside of these fringe, bad faith cases, the rest of policy should instead be turned into guidelines.
Let people have freedom with their characters and names, NT doesn't care how you're named, they're barely able to get you to board their terrible spess investment.
Let people have freedom with their characters and names, NT doesn't care how you're named, they're barely able to get you to board their terrible spess investment.
- Tue Jan 17, 2023 10:57 pm
- Forum: Closed Policy Discussion
- Topic: allow luxury shuttle to be valid for lynching
- Replies: 24
- Views: 6155
- Tue Jan 17, 2023 9:01 pm
- Forum: Closed Policy Discussion
- Topic: allow luxury shuttle to be valid for lynching
- Replies: 24
- Views: 6155
Re: allow luxury shuttle to be valid for lynching
What a dozen rounds in a row with Lisa in it do to a mf.
- Tue Jan 10, 2023 3:35 pm
- Forum: Closed Policy Discussion
- Topic: What exactly is the point of rule 12?
- Replies: 16
- Views: 4361
Re: What exactly is the point of rule 12?
Rule 12 does indeed feel like a bandaid. A temporary solution to make the gameplay loop and expectations of our LRP servers lean more into our current MRP ones, without fully getting there, and this is not necessarily bad.
A middle ground between LRP and Manuel would be in my eyes the ideal, sweet ...
A middle ground between LRP and Manuel would be in my eyes the ideal, sweet ...
- Sun Jan 08, 2023 3:32 pm
- Forum: Coding Feedback
- Topic: Text To Speech feedback
- Replies: 22
- Views: 6258
Re: Text To Speech feedback
I wouldn't have any problem with it being used by borgs/AI. That'd be actually amazing (eh, so long as they aren't being annoying shits with it)
- Sun Jan 08, 2023 3:16 pm
- Forum: Ideas
- Topic: Bring back swarmers but without replication
- Replies: 13
- Views: 4185
Re: Bring back swarmers but without replication
But then they wouldn't be "swarmers" would they?
- Sat Jan 07, 2023 7:11 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 19463
Re: Naming policy draft public perusal thread
Names for all species must not violate rules 3, 8 and 11 (I.E, not explicitly OOC, not creepy or sexual, and not bigoted) and must not be intentionally hard to spell. Examples of excessively OOC names include but are not limited to: References to real life persons or historical figures, or ...
- Mon Jan 02, 2023 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 18889
Re: Talk/type baiting - should it be against the rules?
If you think it could be easily defined then draft us a proper rule integration. How would you add it into policy? Maybe that'd be a better stepping stone for discussion purposes.
- Mon Jan 02, 2023 5:55 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 18889
Re: Talk/type baiting - should it be against the rules?
This is what a combat indicator is for (see Skyrat), and you really don't want it to be integrated unless you'd like to play turn-based /tg/.
I agree with Timber on this being a highly nuanced nightmare for admins to realistically deal with if it were to exist as black/white policy. And the ...
I agree with Timber on this being a highly nuanced nightmare for admins to realistically deal with if it were to exist as black/white policy. And the ...
- Sat Dec 31, 2022 4:05 pm
- Forum: Coding Feedback
- Topic: Text To Speech feedback
- Replies: 22
- Views: 6258
Re: Text To Speech feedback
They are silly and getting old fast, making me question if it's first of April.
Bababooey 2.0 unless you make the voices properly selectable/customizable and not random at all; instant (no lag here, just them sounding like 10 seconds afer something was said??); and waaaay more lifelike and less ...
Bababooey 2.0 unless you make the voices properly selectable/customizable and not random at all; instant (no lag here, just them sounding like 10 seconds afer something was said??); and waaaay more lifelike and less ...