Remove the singularity in favour of the supermatter
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Remove the singularity in favour of the supermatter
And have the final stage of the supermatter failure be collapsing into a stage three singularity.
The supermatter is a more interesting engine with several stages of failures and warnings rather than just "whoops the round is over."
The singulo is still the most interesting destruction to watch though, so that will still be the end stage.
I think this is probably the best compromise I can come up with between people who are frustrated with rounds frequently being cut short, and people who like the singularity.
The supermatter is a more interesting engine with several stages of failures and warnings rather than just "whoops the round is over."
The singulo is still the most interesting destruction to watch though, so that will still be the end stage.
I think this is probably the best compromise I can come up with between people who are frustrated with rounds frequently being cut short, and people who like the singularity.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Remove the singularity in favour of the supermatter
Actually a pretty interesting idea, at least there's a level of "oh shit we have to fix this now" before it goes critical that would give engineers some sort of reason for existing past turning on the emitters. Hell, it'd even fit IC since supermatter is already incredibly compressed matter, it'd make sense that firing a bunch of energy into it irresponsibly could cause it to collapse into a black hole
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove the singularity in favour of the supermatter
yes lets do this fuck
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Remove the singularity in favour of the supermatter
I was about to get pissy but I love the idea of the supermatter collapsing into a singularity instead of just going boom


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Remove the singularity in favour of the supermatter
As much as the singulo has been an iconic part of ss13 forever I think we do need to move to an engine that has more interesting engineering challenges and is more engaging.
The fact you can still get the singulo if you put a bit of elbow grease in is the cherry on the top with this change.
The fact you can still get the singulo if you put a bit of elbow grease in is the cherry on the top with this change.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove the singularity in favour of the supermatter
Not a bad idea for a test change IMO
Limey wrote:its too late.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Remove the singularity in favour of the supermatter
And if the engineers want a singularity, they can put field generators around it to contain it!
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Remove the singularity in favour of the supermatter
Making the supermatter the only engine and then basing all powernet/engineering stuff around it, as well as thoroughly expanding on how it functions is an excellent direction to move in. The SM has infinitely more potential for expansion of mechanics than the singulo and tesla ever will
Also what beesting said, maybe, depending on the implementation I guess
Also what beesting said, maybe, depending on the implementation I guess
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove the singularity in favour of the supermatter
I'd be all for having SM as the main engine and expanding more upon it.
Possible different failures, such as super super low chance of /vg/'s SM cascade, some kind of event (resonance cascade like half life?) where a megafauna and/or hostile mobs start to spawn on the station, SM explosion, etc. idk
Minor events as it delaminates, localized EMPs, some people start hallucinating, maybe it causes a fire to break out somewhere, idk
Possible different failures, such as super super low chance of /vg/'s SM cascade, some kind of event (resonance cascade like half life?) where a megafauna and/or hostile mobs start to spawn on the station, SM explosion, etc. idk
Minor events as it delaminates, localized EMPs, some people start hallucinating, maybe it causes a fire to break out somewhere, idk
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove the singularity in favour of the supermatter
quality idea IMO, it's a lot more indepth than "tanks go in collectors, turn PA on, turn PA to 0"Shaps wrote:Making the supermatter the only engine and then basing all powernet/engineering stuff around it, as well as thoroughly expanding on how it functions is an excellent direction to move in. The SM has infinitely more potential for expansion of mechanics than the singulo and tesla ever will
Limey wrote:its too late.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Remove the singularity in favour of the supermatter
Might give me something to do besides building a gas chamber into the engineering lobby.
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Remove the singularity in favour of the supermatter
While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Remove the singularity in favour of the supermatter
hi i'm here to derail the thread
this is a great idea but make a combustion engine possible again
this is a great idea but make a combustion engine possible again
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Remove the singularity in favour of the supermatter
Let's do it.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Remove the singularity in favour of the supermatter
The frequency of the singularity escaping and prematurely ending rounds is frustrating, but the singularity itself is an iconic part of the SS13 experience and themes, and we absolutely cannot lose it. I'm not sure how I feel about Kor's opening suggestion; having the singularity be ready to set up and run is part of our heritage, even with the alternative power sources that we have now.
In terms of stopping it from wrecking so many rounds, it's difficult (read: impossible, if you count the people who'll complain about anything) to find a balance for stopping its frequent escape without changes being declared too hugboxy. The singularity SHOULD be dangerous; it SHOULD get free often, through neglect and sabotage. Something like an engineering channel warning beacon that needs to be set up is an idea (eg. a canary beacon that's designed to get sucked into a singularity if it grows too powerful when placed at a specific point, and send out a warning message on death, just before the singulo gets too big).
In terms of stopping it from wrecking so many rounds, it's difficult (read: impossible, if you count the people who'll complain about anything) to find a balance for stopping its frequent escape without changes being declared too hugboxy. The singularity SHOULD be dangerous; it SHOULD get free often, through neglect and sabotage. Something like an engineering channel warning beacon that needs to be set up is an idea (eg. a canary beacon that's designed to get sucked into a singularity if it grows too powerful when placed at a specific point, and send out a warning message on death, just before the singulo gets too big).
Also this.IcePacks wrote:make a combustion engine possible again
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove the singularity in favour of the supermatter
If we have a single engine that you can actually interact with rather than a series of redundant ones that instantly destroy everything around them I hope we can expand on it yeahTokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Remove the singularity in favour of the supermatter
Can we atleast give the R-UST a try? It is interesting too.
It requires maintainence near constantly unless you're good and ruins things if you fuck it up but not to an extent where it's an instant round over.
It requires maintainence near constantly unless you're good and ruins things if you fuck it up but not to an extent where it's an instant round over.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove the singularity in favour of the supermatter
I cannot believe there has not been a single assblasted i hate change buttbaby rampage in this thread yet. This is a fantastic idea make it happen
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Remove the singularity in favour of the supermatter
Wait, nope, don't do this. Delaminations aren't tracked in the DB so we don't have the numbers to back this up. Sorry team.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Remove the singularity in favour of the supermatter
This.Tokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
Never Forgetti
Spoiler:
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove the singularity in favour of the supermatter
honestly hard to believe and the one negative post was pretty reasonableWyzack wrote:I cannot believe there has not been a single assblasted i hate change buttbaby rampage in this thread yet. This is a fantastic idea make it happen
Limey wrote:its too late.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove the singularity in favour of the supermatter
rare player saeg collectedSaegrimr wrote:This.Tokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
Never Forgetti
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove the singularity in favour of the supermatter
>This thing is terrible and awful and causes so many problemsAnonymousNow wrote:The frequency of the singularity escaping and prematurely ending rounds is frustrating, but the singularity itself is an iconic part of the SS13 experience and themes, and we absolutely cannot lose it. I'm not sure how I feel about Kor's opening suggestion; having the singularity be ready to set up and run is part of our heritage, even with the alternative power sources that we have now.
>BUT ITS NOSTALGIC AND SYMBOLIC WE HAVE TO KEEP IT IN
ok.
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Remove the singularity in favour of the supermatter
you can still make combustion engines happen tho rightAtlanta-Ned wrote:Wait, nope, don't do this. Delaminations aren't tracked in the DB so we don't have the numbers to back this up. Sorry team.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Remove the singularity in favour of the supermatter
Why do we NEED a dangerous engine roundstart thooooo....
I want a Low power engine [solars] and have to expand on it by BUILDING. The elders have already built the best engine-oriented building, The Antimatter.
I want a Low power engine [solars] and have to expand on it by BUILDING. The elders have already built the best engine-oriented building, The Antimatter.
Voted best trap in /tg/ 2014-current
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Remove the singularity in favour of the supermatter
hey gang if you can read beyond the topic of the thread you'll know that we can't implement this right now
also if you can read at least the first post you'd know that it wasn't a suggestion to remove it you mong
also if you can read at least the first post you'd know that it wasn't a suggestion to remove it you mong
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the singularity in favour of the supermatter
>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu
F- thread topic, C- idea.
I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu
F- thread topic, C- idea.
I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove the singularity in favour of the supermatter
Why not? It's incredibly simple to the point of being shallow, its destructive capacity isn't so much fun as it is just frustrating, and it leaves way less open for additions to its mechanics.ShadowDimentio wrote:>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu
F- thread topic, C- idea.
I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Remove the singularity in favour of the supermatter
I'd be down with that tbh
I like the idea of the SM doing fucked up things if it starts getting unstable, like:
Random bursts of EMPs in various areas
Machines exploding near the critical point
Hallucinations for anyone without protection
Rad spikes that get more frequent/intense as the SMgets hotter
A chance of a half-life style reasonable cascade, it'd be functionally identical to a portal storm
Perhaps the possibility of delamination? Maybe from a singularity eating another shard, so you have a supercharged singularity AND bluespace leaking in to deal with
It'd be appropriately round devastating but you have a chance against it.
I like the idea of the SM doing fucked up things if it starts getting unstable, like:
Random bursts of EMPs in various areas
Machines exploding near the critical point
Hallucinations for anyone without protection
Rad spikes that get more frequent/intense as the SMgets hotter
A chance of a half-life style reasonable cascade, it'd be functionally identical to a portal storm
Perhaps the possibility of delamination? Maybe from a singularity eating another shard, so you have a supercharged singularity AND bluespace leaking in to deal with
It'd be appropriately round devastating but you have a chance against it.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Remove the singularity in favour of the supermatter
Luke Cox wrote:HERSEY
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the singularity in favour of the supermatter
What are you even talking about? The point of the singu wasn't to be an incredibly in-depth machine, it's a black hole in a box that the crew get all their power from somehow. That's the joke, it's a spectacle in how absurdly impractical and stupid it is, and how whenever it escapes it nearly always destroys the station. It's the perfect engine for a ramshackle deathtrap like SS13.captain sawrge wrote:Why not? It's incredibly simple to the point of being shallow, its destructive capacity isn't so much fun as it is just frustrating, and it leaves way less open for additions to its mechanics.ShadowDimentio wrote:>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu
F- thread topic, C- idea.
I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
Also the singu still existing doesn't "limit additions to its mechanics" you dumbass, you can add another option to engineering without turning around and burning down the other options that plenty of people have gotten fond of over the years for whatever reason. Improve, don't remove.
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Remove the singularity in favour of the supermatter
What if we kept singulo/tesla but completely reworked containment and power collection to require constant maintenance?
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove the singularity in favour of the supermatter
What if instead we did the thing that takes literally 3 lines of code and does the exact same thing with the same end result of containment failure.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Remove the singularity in favour of the supermatter
Because it's fucking fun. Every department should have round enders imo.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove the singularity in favour of the supermatter
No it isn'tLuke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Remove the singularity in favour of the supermatter
Depending on how containment would be reworked, we could easily add multiple stages of failure to the singularity. If you really want singulo to be the end-stage engine, you're just stalling the problem with this idea.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove the singularity in favour of the supermatter
and no they shouldntcaptain sawrge wrote:No it isn'tLuke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the singularity in favour of the supermatter
Making engi a more involved process would be completely good in my book. A good few steps would be to give engi a use for all their power like a laser that can mine/destroy stuff/sell energy, make having huge amounts of energy in the system dangerous by porting goon overcharging where APCs send out bolts of lightning and doors EXPLODE if you touch them, and make the engine equipment degrade/require refueling if used above a certain level.Luke Cox wrote:What if we kept singulo/tesla but completely reworked containment and power collection to require constant maintenance?
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the singularity in favour of the supermatter
They already do. Medbay has viruses, cargo has the BSA/supermatter, botany has kudzu, science has bombs, engi has the engine.Luke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
The only one that doesn't is sec, and they're never antag.
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Remove the singularity in favour of the supermatter
The APC thing might be a little extreme. What I want is for an engineer or two to have to actually man the engine room and perform routine maintenance.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the singularity in favour of the supermatter
It incentivizes not just releasing the engine as antag by offering a different, potentially better alternative.Luke Cox wrote:The APC thing might be a little extreme. What I want is for an engineer or two to have to actually man the engine room and perform routine maintenance.
4D chess, baby.
Spoiler:
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Remove the singularity in favour of the supermatter
But what happens to supermatter singularities?
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove the singularity in favour of the supermatter
But the problem is that it happens too quickly, not that it happens at all. Rounds have to end eventually, but it'd be nice if they took longer than 15 minutes to do so.you're just stalling the problem
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Remove the singularity in favour of the supermatter
collapsing into a singularity is a genius compromise
for singularity supporters, it just means a longer set up time.
for singularity supporters, it just means a longer set up time.
The patched, dusty, trimmed, feathered mantle of evil +13.
-
- Github User
- Joined: Mon Nov 09, 2015 2:27 pm
- Byond Username: Slignerd
- Github Username: Slignerd
Re: Remove the singularity in favour of the supermatter
In favor of it if supermatter singularities get to grow to supermatter-charged stage when loose
It would appear that I'm a high RP weeb who hates roleplay and anime.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove the singularity in favour of the supermatter
I know this is personal opinion but this is a fucking incredible quoteLuke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
I don't think ive ever disagreed more with a sentence
Limey wrote:its too late.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Remove the singularity in favour of the supermatter
It's mostly because I feel like we're moving away from lethality. I like causing mass carnage as an antag, and I like dealing with it as a non-antag.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Remove the singularity in favour of the supermatter
Or have it so that absorbing a second shard makes them into a supermatter-charged singulo.Sligneris wrote:In favor of it if supermatter singularities get to grow to supermatter-charged stage when loose
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
Who is online
Users browsing this forum: Bing [Bot], Cobby