Infections, Genetic Viruses, and other Medical changes

A place to record your ideas for the game.
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Cobraman202
Joined: Thu Dec 18, 2014 11:27 pm
Byond Username: Cobraman
Location: The south

Infections, Genetic Viruses, and other Medical changes

Post by Cobraman202 » #229802

Suggestions:
1. Add a chance for wounds which aren't treated for a long time to become infected.
1a. Add blood born illnesses. EG: If you get slashed with a weapon that has someone else's blood, you can get an infection in the area you got slashed. Also true of dirty surgical tools.
2. Allow the geneticist to make viruses which alter the genetic code.
Implementation of 2: Mix SI DNA injector with a virus, such as the cold. The virus can then spread the DNA around the station either making everyone lose their hair and have seizures, or giving everyone super powers, while also giving them the symptoms of the virus (EG: sneezing), give the virus a chance to mutate symptoms when mixed.
3. Patches last for two uses instead of one. Helps curve the issue of medibay running out of first aid kits after the first time some medical emergency happens, and the chemists are to busy making meth to do anything.
Player of Aden Mcclymonds, Liliana Murphy, and Darrel Williams.
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PKPenguin321
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Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Infections, Genetic Viruses, and other Medical changes

Post by PKPenguin321 » #229806

1. We have blood born viruses but transferring via weapon is a cool idea
2. We have this, used to have one that gave you random powers as well but everybody hated it
3. Why bother when chemists can just divide the contents of one patch into two already
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
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Location: Dorm Room 3

Re: Infections, Genetic Viruses, and other Medical changes

Post by kevinz000 » #229807

1. No bay/badmed allowed
1a. Bloodbourne illnesses are here but that type of spreading by infectedweapons/tools isn't in the game yet, good idea
2. DAR/DAS are in, first one purges bad mutations second one gives you them, letting geneticists do that is a bad idea as it'll easily get unbalanced.
3. patches op pls nerf (people already think they're OP)
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Infections, Genetic Viruses, and other Medical changes

Post by DemonFiren » #229902

>no baymed allowed
Shut up.
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