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Let the nuke actually blow up the station!
Posted: Thu Nov 10, 2016 4:37 pm
by CPTANT
The time is right! Bomb code now doesn't lag at all.
Let the nuke spawn a 40/100/200 explosion so we can actually see the fruit of all those nuke ops blood sweat and tears!
Re: Let the nuke actually blow up the station!
Posted: Thu Nov 10, 2016 4:48 pm
by CPTANT
And to make it even more awesome, let the inner destruction area be accompanied by a giant expanding fireball!
AWESOOOOOOOOOME
Re: Let the nuke actually blow up the station!
Posted: Thu Nov 10, 2016 5:17 pm
by Shaps-cloud
MSO said he would do this after bombcode got improved, shame it never came about
Re: Let the nuke actually blow up the station!
Posted: Thu Nov 10, 2016 6:50 pm
by CPTANT
With the new bombs it would be awesome in general if there could be a visual shock wave spawned, it would really give more feeling to the expanding blob of nothingness.
Re: Let the nuke actually blow up the station!
Posted: Fri Nov 11, 2016 3:38 am
by Gun Hog
This would be trivial code-wise. I tried out a (100, 150, 200) explosion, and at first, it looked as if nothing happened, then a huge hole appeared in the epicenter, very slowly expanding outwards as if there were an invisible, growing singulo there. When it reached the heavy damage radius, it ripped through the rest of the station much more quickly. There we some oddities, where runtimes resulted in certain pipes and grilles surviving intact.
All-in-all, it is certainly possible at this point! If you keep the cutscene intact, players will be returned to either empty space or the outer ruins of the station once it finishes.
Re: Let the nuke actually blow up the station!
Posted: Fri Nov 11, 2016 9:43 pm
by Not-Dorsidarf
We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though
Re: Let the nuke actually blow up the station!
Posted: Fri Nov 11, 2016 9:55 pm
by XDTM
Game is already over, nobody really cares who actually lives and dies, it just has to look cool
Re: Let the nuke actually blow up the station!
Posted: Fri Nov 11, 2016 9:57 pm
by Gun Hog
Not-Dorsidarf wrote:We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though
That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation explosion objects that apply their respective ex_act() on entered(). That would open a new can of bugs though, such as applying ex_act() twice on thrown objects and what not.
Re: Let the nuke actually blow up the station!
Posted: Fri Nov 11, 2016 11:12 pm
by kevinz000
Feature
Re: Let the nuke actually blow up the station!
Posted: Sat Nov 12, 2016 12:10 am
by XDTM
Gun Hog wrote:Not-Dorsidarf wrote:We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though
That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation explosion objects that apply their respective ex_act() on entered(). That would open a new can of bugs though, such as applying ex_act() twice on thrown objects and what not.
I think coders said that fixing it would at the very least put the lag back in, bugs aside.
Re: Let the nuke actually blow up the station!
Posted: Sun Nov 20, 2016 1:44 pm
by CPTANT
This should so be a thing.