Let the nuke actually blow up the station!
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Let the nuke actually blow up the station!
The time is right! Bomb code now doesn't lag at all.
Let the nuke spawn a 40/100/200 explosion so we can actually see the fruit of all those nuke ops blood sweat and tears!
Let the nuke spawn a 40/100/200 explosion so we can actually see the fruit of all those nuke ops blood sweat and tears!
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
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Re: Let the nuke actually blow up the station!
And to make it even more awesome, let the inner destruction area be accompanied by a giant expanding fireball!
AWESOOOOOOOOOME
AWESOOOOOOOOOME
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shaps-cloud
- Code Maintainer
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Re: Let the nuke actually blow up the station!
MSO said he would do this after bombcode got improved, shame it never came about
- CPTANT
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Re: Let the nuke actually blow up the station!
With the new bombs it would be awesome in general if there could be a visual shock wave spawned, it would really give more feeling to the expanding blob of nothingness.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: Let the nuke actually blow up the station!
This would be trivial code-wise. I tried out a (100, 150, 200) explosion, and at first, it looked as if nothing happened, then a huge hole appeared in the epicenter, very slowly expanding outwards as if there were an invisible, growing singulo there. When it reached the heavy damage radius, it ripped through the rest of the station much more quickly. There we some oddities, where runtimes resulted in certain pipes and grilles surviving intact.
All-in-all, it is certainly possible at this point! If you keep the cutscene intact, players will be returned to either empty space or the outer ruins of the station once it finishes.
All-in-all, it is certainly possible at this point! If you keep the cutscene intact, players will be returned to either empty space or the outer ruins of the station once it finishes.
- Not-Dorsidarf
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Re: Let the nuke actually blow up the station!
We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- XDTM
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Re: Let the nuke actually blow up the station!
Game is already over, nobody really cares who actually lives and dies, it just has to look cool
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Let the nuke actually blow up the station!
That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation explosion objects that apply their respective ex_act() on entered(). That would open a new can of bugs though, such as applying ex_act() twice on thrown objects and what not.Not-Dorsidarf wrote:We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though
- kevinz000
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Re: Let the nuke actually blow up the station!
Feature
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- XDTM
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Re: Let the nuke actually blow up the station!
I think coders said that fixing it would at the very least put the lag back in, bugs aside.Gun Hog wrote:That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation explosion objects that apply their respective ex_act() on entered(). That would open a new can of bugs though, such as applying ex_act() twice on thrown objects and what not.Not-Dorsidarf wrote:We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Let the nuke actually blow up the station!
This should so be a thing.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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