and my favorite antag to play as is obviously the xeno.
But the xeno isn't as true to the films as they should
(with photo evidence from the film), so
here are some important improvements that could really
change the way xeno is played/ played against.
(Yes I do understand that it's very stupid to
change something that hasn't ever changed)
1. Xeno babbys molting skin:
Something often overlooked
is that xenos actually molts
its baby skin (See image below)
so it may grow into its full form.
How to implement this: when a baby xeno
evolves into a big xeno it would leave
behind a molted body that would look
similar to the dead larva sprite but without blood
or head features. This molted skin would be
found by an assistant or someone and will
be a definite sign of what antag the station
will be going against.

2. Xenomorph's highly acidic blood
One of the xenomorph's most well known characteristic
is the its molecular acid it uses for blood.
I was amazed to see that this had never
been implemented in any way.
If shot or lashed in any way the bloodshould leak from
the creature and melt through the hull of the ship.
(See image below and note the quote)
How to implement this:
When a xenomorph sheds blood it will drop acid
equivalent to sulfuric acid and can only be
removed by bleach or it will dissolve through
at least one layer of the ships hull.

Thank you for taking your time to read my post.
Lets see how fast we can make this become cancer,
like every other fucking post I made.