Crashed escape pods:artifact rooms in space

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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Crashed escape pods:artifact rooms in space

Post by Helios » #153169

A problem with space exploration is it is very stagnant. People know how you get from abandoned to white ship, where you can get a syndi toolbox and where you get a void jetpack. My solution to this is jettisoned escape pods. 4x3 escape pods that didn't manage to make it to centcomm. This can be a bunch of things. A traitor that didn't quite make it, a inactive swarmer (equivalent to face hugger discovery in mining), a escape pod from the downed clown ship, a mime escape pod with invisible walls, Russians that had an engine failure and ended their lives with a Russian revolver and vodka.
The whole idea is it'd be bite size space content, in a digestible and unpredictable form of Artifact rooms
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Crashed escape pods:artifact rooms in space

Post by onleavedontatme » #153172

I coded this last year, I am just lazy and never made any maps for it.
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PKPenguin321
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Re: Crashed escape pods:artifact rooms in space

Post by PKPenguin321 » #153361

FYI, inactive swarmers are like drone shells in that a ghost can jump into it any time, if we add this it will have to require activation by a human (who should probably be an antagonist) so there are not swarmers every round
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Crashed escape pods:artifact rooms in space

Post by Helios » #153362

PKPenguin321 wrote:FYI, inactive swarmers are like drone shells in that a ghost can jump into it any time, if we add this it will have to require activation by a human (who should probably be an antagonist) so there are not swarmers every round
Well, that's what I meant.
Buggy
Joined: Sun Jan 24, 2016 3:54 am
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Re: Crashed escape pods:artifact rooms in space

Post by Buggy » #153680

Helios wrote:a mime escape pod with invisible walls
I have been working on some mime stuff a-la bananium, where you can use it to make a reticience and stuff. We could stick some Silencium in there or something but that means I have to finish the PR, and somehow get sprites for it.
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