Blobbernauts need to not be able to pull things
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Blobbernauts need to not be able to pull things
Makes for cheese like them pulling corpses behind them as a slime blob and pissing everywhere. Also lets them drag guns towards and emitters and things towards them, leads to blobs snowballing way too hard.
Spoiler:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Blobbernauts need to not be able to pull things
To be honest blobbernauts should just be made non sentient mobs again.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Blobbernauts need to not be able to pull things
If the blobbernaut is able to drag emitters or medbots or whatever then you either have your shit too close to the blob, or they're overextending and now's your chance to cuck them.
Balanced.
Balanced.
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Blobbernauts need to not be able to pull things
Yes because its not like blobs usually have 10+ blobbernauts nowadays even without dominating the crew beforehand.ShadowDimentio wrote:If the blobbernaut is able to drag emitters or medbots or whatever then you either have your shit too close to the blob, or they're overextending and now's your chance to cuck them.
Balanced.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Blobbernauts need to not be able to pull things
Never said they didn't, but really that's more a problem with blobbernauts than dragging.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Blobbernauts need to not be able to pull things
It's the combination of:
* High health
* Powerful melee attacks
* Low cost to produce
* Player-controlled (so semi-intelligent, and dead ghosts become more blobbernauts)
* Able to drag fallen enemies (so they stop people being defibbed, meaning ghosts = blobbernauts)
Without these factors, they wouldn't be as strong. NPC blobbernauts were never this big of a problem.
* High health
* Powerful melee attacks
* Low cost to produce
* Player-controlled (so semi-intelligent, and dead ghosts become more blobbernauts)
* Able to drag fallen enemies (so they stop people being defibbed, meaning ghosts = blobbernauts)
Without these factors, they wouldn't be as strong. NPC blobbernauts were never this big of a problem.
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