Plans/Ideas for Simple Animal Bots
Posted: Tue Dec 01, 2015 10:43 pm
Now that the impossible is a reality, there are a few things I would like to see happen for bots!
(Beepsky, Floorbots, etc) Note that I will probably be coding all of these myself, honk!
[*]Add bots to the Diagnostic HUD.
Bots should show on the Diagnostic HUD. The HUD will track their health, mode, and status (including if a player is inside). (Emag status not included)
EDIT2: PR up! https://github.com/tgstation/-tg-station/pull/13401
EDIT3: PR IS MERGED!
[*]Allow the AI to message a player-controlled bot directly, and show the fact that it is player controlled via the botcall interface.
[*]Allow player bots to have more control over themselves, such as a Medibot selecting its reagent, or scanning a patient with its medical analyzer.
[*]Let a player bot view its current interface settings and directives.
Dreams:
[*]Allow an AI to ASSUME DIRECT CONTROL of a bot while not leaving its actual chamber.
[*]Let Roboticists create player controlled robots by inserting a positronic brain into a finished bot. (The brain is destroyed in the process)





[*]Add bots to the Diagnostic HUD.
Bots should show on the Diagnostic HUD. The HUD will track their health, mode, and status (including if a player is inside). (Emag status not included)
EDIT2: PR up! https://github.com/tgstation/-tg-station/pull/13401
EDIT3: PR IS MERGED!

[*]Allow the AI to message a player-controlled bot directly, and show the fact that it is player controlled via the botcall interface.
[*]Allow player bots to have more control over themselves, such as a Medibot selecting its reagent, or scanning a patient with its medical analyzer.
[*]Let a player bot view its current interface settings and directives.
Dreams:
[*]Allow an AI to ASSUME DIRECT CONTROL of a bot while not leaving its actual chamber.
[*]Let Roboticists create player controlled robots by inserting a positronic brain into a finished bot. (The brain is destroyed in the process)