Plans/Ideas for Simple Animal Bots

A place to record your ideas for the game.
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Plans/Ideas for Simple Animal Bots

Post by Gun Hog » #137453

Now that the impossible is a reality, there are a few things I would like to see happen for bots! :clean: :tile: :medbot: :thelaw: (Beepsky, Floorbots, etc) Note that I will probably be coding all of these myself, honk! :honk:

[*]Add bots to the Diagnostic HUD.
Bots should show on the Diagnostic HUD. The HUD will track their health, mode, and status (including if a player is inside). (Emag status not included)
EDIT2: PR up! https://github.com/tgstation/-tg-station/pull/13401
EDIT3: PR IS MERGED! :D

[*]Allow the AI to message a player-controlled bot directly, and show the fact that it is player controlled via the botcall interface.

[*]Allow player bots to have more control over themselves, such as a Medibot selecting its reagent, or scanning a patient with its medical analyzer.

[*]Let a player bot view its current interface settings and directives.

Dreams:
[*]Allow an AI to ASSUME DIRECT CONTROL of a bot while not leaving its actual chamber.

[*]Let Roboticists create player controlled robots by inserting a positronic brain into a finished bot. (The brain is destroyed in the process)
Last edited by Gun Hog on Sun Dec 06, 2015 6:45 am, edited 1 time in total.
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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Plans/Ideas for Simple Animal Bots

Post by Helios » #138214

How about a staff of change turning into a sentient beepsky. Better yet shunting into a beepskie for fun
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Plans/Ideas for Simple Animal Bots

Post by Cheimon » #138226

I was going to suggest positronic bots, but you seem to have already done that. To me those would be perfect, although slightly too powerful for the security ones. Maybe sentient beepskies would be slightly bulkier and therefore easy to shoot.
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Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Plans/Ideas for Simple Animal Bots

Post by Takeguru » #138244

Just make it so you don't have to directly click on a bot with a gun to hit them with boolits/lasers
Solves the issue with sentient beepskys
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Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Plans/Ideas for Simple Animal Bots

Post by Super Aggro Crag » #138323

this is a dumb idea
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Plans/Ideas for Simple Animal Bots

Post by Gun Hog » #138565

I will test a weapon on Beepsky to confirm that.

Also, Bots are added to Diagnostic HUD!
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