SS13 remakes thread
- Arty
- Joined: Fri Jul 11, 2014 3:09 pm
- Byond Username: Cheremenin
SS13 remakes thread
REMAKES GENERAL
Hey, can I get a (preferably complete) list of all SS13 remakes, both active/in-progress and failed/abandoned attempts? Links are very welcome.
Why do I need it? I'm just wondering, it's mostly out of personal interest. Plus a friend of mine who's not really into the game (not playing it) but is still interested in it has recently asked me about them.
Also
I feel like "SS13 remake" has become kind of an in-joke, a meme in the game's community since so many have tried and yet we still don't have even one remake that would show promising progress or be anything rather than a prototype that doesn't even work.
Hey, can I get a (preferably complete) list of all SS13 remakes, both active/in-progress and failed/abandoned attempts? Links are very welcome.
Why do I need it? I'm just wondering, it's mostly out of personal interest. Plus a friend of mine who's not really into the game (not playing it) but is still interested in it has recently asked me about them.
Also
I feel like "SS13 remake" has become kind of an in-joke, a meme in the game's community since so many have tried and yet we still don't have even one remake that would show promising progress or be anything rather than a prototype that doesn't even work.
Last edited by Arty on Mon Nov 23, 2015 8:03 pm, edited 5 times in total.
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Re: List of SS13 remakes
Historically:
One in C#
One in C++
One in Java
One in an unknown engine
One in Source
One in Unity
Commercial attempts
Primulus (Playable preview available)
Centration (Was available on Steam)
I'm sure there are more though.
One in C#
One in C++
One in Java
One in an unknown engine
One in Source
One in Unity
Commercial attempts
Primulus (Playable preview available)
Centration (Was available on Steam)
I'm sure there are more though.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Arty
- Joined: Fri Jul 11, 2014 3:09 pm
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Re: List of SS13 remakes
Thanks. There's also this, the most obvious and dead one.
Primulus looks good actually, could have taken off...
Primulus looks good actually, could have taken off...
Kickstarter wrote:$1,407
pledged of $40,000 goal
- DemonFiren
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Re: SS13 remakes thread
Ah, Primulus, one of Bay's spawn that was almost exciting.
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Re: SS13 remakes thread
I made a wiki page for is, because why the heck not! 
List of remakes

List of remakes
Spacestation.com is the one I labelled as "One in C#". Unfortunately back when Primulus' kickstarter was live, everyone was of the opinion that it is inferior to the one at SpaceStation13.com, even though that one has not seen any updates for months before then and was clearly no longer active. So far, Primulus is the one which came the farthest, and I really suggest you track down and play the technical demo they released and see what it could have been.Arty wrote:Thanks. There's also this, the most obvious and dead one.
Primulus looks good actually, could have taken off...Kickstarter wrote:$1,407
pledged of $40,000 goal
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- ShadowDimentio
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Re: SS13 remakes thread
I cast nine seals "Never see a remake to completion" for maximum damage
Spoiler:
- PKPenguin321
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Re: SS13 remakes thread
on the bright side, if byond ever dies and open-sources their client, i'd imagine we could make some fucking sweet optimizations to the engine and improve the game to the point where we would hopefully have no need for a remake
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: SS13 remakes thread
Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- ShadowDimentio
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Re: SS13 remakes thread
We need to combine the DNA of the most autistic player on the server with the DNA of our best coder and create a terrible abomination capable of fixing all the code problems ever
Spoiler:
- PKPenguin321
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Re: SS13 remakes thread
still easier than making an ss13 remake apparentlyLiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
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Re: SS13 remakes thread
The problem is that the majority of the coders we have don't know any of the serious systems languages like c/c++/c#
same problem killed ss14, which was the open source goon code. Just not enough people who knew c# well enough to contribute.
Byond gives us speed of development and a low bar to entry. Two things that will be hard to get over in a remake.
same problem killed ss14, which was the open source goon code. Just not enough people who knew c# well enough to contribute.
Byond gives us speed of development and a low bar to entry. Two things that will be hard to get over in a remake.
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Re: SS13 remakes thread
Isn't there a 3d one that actually looks like its coming along?
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Remie Richards
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Re: SS13 remakes thread
Warning I'm about to repeat the thing I repeat all the time:LiamLime wrote:Most coders don't dare touch atmos, mobs or lower level code. I would not have high hopes that anyone would touch the byond client, VM or compiler. The byond devs have said many times that the code that runs byond is atrocious. And if you think atmos is hard, compilers with two decades of revisions are incomparably harder.
Byond's compiler used to be a code obfuscater (to the less technically literate, this means "to hide", sort of like a scrambler, meaning it's original purpose was to make code harder to understand and read... let that sink in), it literally used to do a different job, so it's insides are almost definitely hella messy, with some things optimised for a different thing.
I mean to be fair, both systems crawl through code and act on it, but still, nasty.
私は完璧
- Ricotez
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Re: SS13 remakes thread
oh is that how years ago coders managed to reverse-engineer the SS13 source code after the original was lost?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: SS13 remakes thread
Are you sure about this? As far as I understood it, the old compiler was a nearly direct DM -> Opcode converter, which was easily reverse-engineerable. After a while, obfuscation was added to make reverse-engineering more difficult. I'm however not very familiar with how DMB files are actually structured, so it's likely I am completely wrong.Remie Richards wrote:Byond's compiler used to be a code obfuscater.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Arty
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Re: SS13 remakes thread
Not technically a remake, but I suddenly remember that we once made a nearly perfect 1:1 tile-by-tile/block-by-block carbon copy of the station using Minecraft and mods, and almost got it to work (electricity, lights, computercraft-locked doors, IDs, a destructive singularity engine, crew colored armors, etc). It was back then when Galacticraft wasn't even a thing so we used a "void" world from Mystcraft to emulate space lol
An0n3 once personally checked that shit out.
Sadly there's probably no screenshots left of that... or anything in that case. It was back on 1.5.2 or even before that.
An0n3 once personally checked that shit out.
Sadly there's probably no screenshots left of that... or anything in that case. It was back on 1.5.2 or even before that.
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Re: SS13 remakes thread
I looked through the old forums yesterday, found that, and added it to the list of remakes with a link to the thread, which does in fact include screenshots. Here's the link.
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- Arty
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Re: SS13 remakes thread
Nonono, I know of that one, but we used to have our own one, I hosted it. Some people that are long-timers on my MC servers can confirm.
We've built that one ourselves and based it on the tgstation13 map.
We've built that one ourselves and based it on the tgstation13 map.
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Re: SS13 remakes thread
Oh yeah! that's Doughnut station!
I do remember a Minecraft version of Box and a long thread. I'm guessing this is it. It's however missing posts. There should be 10 per page, however the number varies.
And then there's this.
I do remember a Minecraft version of Box and a long thread. I'm guessing this is it. It's however missing posts. There should be 10 per page, however the number varies.
And then there's this.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Arty
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Re: SS13 remakes thread
Yes! I'm Cheremenin. That used to be my thread.
Welp, a lot of posts including my OP are missing so uh
Welp, a lot of posts including my OP are missing so uh
Re: SS13 remakes thread
Some crazy russian is making a remake in C++
https://github.com/kremius/karya-valya
https://github.com/kremius/karya-valya
- J_Madison
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Re: SS13 remakes thread
https://8ch.net/ss13/res/860.html#top
There's your last hope.
Fortunately, I know them well.
I could buy the entire project and out a team to developing it right now, but I've a lack of people that can do unity.
There's your last hope.
Fortunately, I know them well.
I could buy the entire project and out a team to developing it right now, but I've a lack of people that can do unity.
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Re: SS13 remakes thread
Unity devs aren't that hard to find tho. Lots of us have expertiese in it and nearly every game developer I know seems to have at least a novice understanding of it.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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Re: SS13 remakes thread
I've just been informed of the presence of "Ion":
[youtube]hVPMvtrkin8[/youtube]
Check out 4:06
[youtube]hVPMvtrkin8[/youtube]
Check out 4:06
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Scones
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Re: SS13 remakes thread
It's funny that this thread doesn't have the most promising remake listed.
plplplplp WOOOOooo hahahhaha
- DemonFiren
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- Scones
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Re: SS13 remakes thread
Open-source, C++, successful testing already.
Yes.
Yes.
plplplplp WOOOOooo hahahhaha
Re: SS13 remakes thread
Griefly ?Scones wrote:Open-source, C++, successful testing already.
Yes.
I mentioned it earlier.
- Phalanx300
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Re: SS13 remakes thread
Ion is heavilly inspired by SS13, but little info yet. Apparantly a big team is working on it.
- oranges
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Re: SS13 remakes thread
>3d (closed source?) remake catching up to a game with 8 man years of developement put into
Lol
Lol
- DemonFiren
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Re: SS13 remakes thread
Ion is going to be an unfinished pile of reeking shit.
Mixed with some corroded debris.
Mixed with some corroded debris.
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Re: SS13 remakes thread
Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:
1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- oranges
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Re: SS13 remakes thread
I wasn't talking about Ion, although I can see how you might think that.
Re: SS13 remakes thread
It'll be a faithful remake, that's what you're sayingDemonFiren wrote:Ion is going to be an unfinished pile of reeking shit.
Mixed with some corroded debris.
- ShadowDimentio
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Re: SS13 remakes thread
That sounds like the dumbest thingIncoming wrote:Ion is not a ss13 remake. Probably for a lot of reasons we don't know about but definitely for the following major differences we already know about:
1. Persistent world (not round based)
2. No antagonists beyond players just being assholes to each other of their own volition
3. No permadeath
Imagine bombing the station and taking like ten people with you in a glorious last stand
Then imagine that your crater stayed there next round and some greyshirt kills you because you killed him last round
Truly a hellscape
Spoiler:
Re: SS13 remakes thread
That's what Day-Z was about, it wasn't a zombie survival game it was an asshole simulator.
- DemonFiren
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Re: SS13 remakes thread
So it's like playing sec, command, clown, mime, assistant or cargo in SS13.
- IrishWristWatch0
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Re: SS13 remakes thread
Let's all hop on Centration, eh?
╔═══════════════════ ೋღ☃ღೋ ══════════════════╗
<Shaps> I still firmly believe a drunk kor is more responsible than a sober irish
Zoey Webb(Firecage): Irish. You can break any coherent discussion by mentioning 2 words
420weedscopes: I once proposed to a girl with my dick in her ass
Lzimann's best friend.
° ☾ ☆ ¸. ¸ ★ :. . • ○ ° ★ ° ○ • . .: ★ ¸ .¸ ☆ ☾ °
╚═══════════════════ ೋღ☃ღೋ ══════════════════╝
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Re: SS13 remakes thread
Centration's been removed from the Steam marketplace, you can no longer acquire it at all. It also only ever supported multiple connections that one time on Unity, but never on the Unreal Engine build.
As for Ion, we don't really know much of anything about it, so we can't yet make any calls as to whether verious decisions are good or bad. SS13 itself is hardly an optimal game too, so changing some major elements might not be a gad idea.
As for Ion, we don't really know much of anything about it, so we can't yet make any calls as to whether verious decisions are good or bad. SS13 itself is hardly an optimal game too, so changing some major elements might not be a gad idea.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- Ricotez
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Re: SS13 remakes thread
its gonna suck
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
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Re: SS13 remakes thread
Ion will day Day Z in space, it will never be finished because the guys in charge don't have the attention span to finish one game let alone two.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
-
- Joined: Tue Aug 25, 2015 12:59 pm
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Re: SS13 remakes thread
They aren't the same devs as the ones who did dayz, it's literally one person who is the same.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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- Confined to the shed
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Re: SS13 remakes thread
You wanna know the best part about DayZ?
It doesn't even have fucking zombies
It doesn't even have fucking zombies
Spoiler:
- 1g88a
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Re: SS13 remakes thread
Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]
[youtube]V-ZE2bEyBhw[/youtube]
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: SS13 remakes thread
It seems to be going places. Drones are in testing now.1g88a wrote:Not sure if this isn't one of the ones previously listed or not, but here you go.
[youtube]V-ZE2bEyBhw[/youtube]
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: SS13 remakes thread
So I played GSS13, and it really does show potential.
The current downloadable version is, of course, full of bugs and half unfinished, but what's there is not half bad.
(Needless to say I immediately released the singularity and still don't know where I went wrong.)
The current downloadable version is, of course, full of bugs and half unfinished, but what's there is not half bad.
(Needless to say I immediately released the singularity and still don't know where I went wrong.)
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: SS13 remakes thread
I guess if a successful and good remake came out BYOND would be pretty well sunk huh
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- DemonFiren
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Re: SS13 remakes thread
Nah, I don't think any 3D version will kill 2Dspessmens entirely.
- THE MIGHTY GALVATRON
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Re: SS13 remakes thread
Maybe, I mean there's Naruto,DBZ and other fun anime RPG games on BYOND as well right?Wyzack wrote:I guess if a successful and good remake came out BYOND would be pretty well sunk huh
I want to see SS13 get modded into Star Citizen. If the full game ever makes it out it with all it's features I feel it would be easy to mod in.
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Re: SS13 remakes thread
ss14 is alive again btw
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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