Data overhaul: Consoles and servers

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Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
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Data overhaul: Consoles and servers

Post by Luke Cox » #116251

It's always bothered me how consoles magically work no matter where you build them. R&D is handled very well with research levels. I propose that instead of just magically working, the power grid also functions as a data network, and each department has a server that provides the various console services. Personnel console manages ID consoles, security server manages security records, medical server manages medical records and crew monitoring consoles, etc. We could make it wireless like R&D's server, or require a wired connection(powerline networking). Depending on how robust coders want to make the system, a new job could be made out of maintaining the servers and telcoms, adding and editing NTSL scripts, etc. This would also indirectly buff antagonists, as they would be able to disrupt key services, like security records.
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oranges
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Re: Data overhaul: Consoles and servers

Post by oranges » #116256

horrible
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Location: cooler than thou

Re: Data overhaul: Consoles and servers

Post by Scones » #116269

I don't see how this would end up as anything more than an extreme inconvenience.
plplplplp WOOOOooo hahahhaha
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Re: Data overhaul: Consoles and servers

Post by kevinz000 » #116276

Literally goon.
Seriously, goon has similar things.
Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: Data overhaul: Consoles and servers

Post by Miauw » #116331

Luke Cox wrote:R&D is handled very well with research levels.
w a t
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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