Security utilizing Emags
Posted: Tue Aug 18, 2015 2:43 am
Hey all,
Let me just preface this by stating that it's been a good time playing /tg/ for the last month and a half. SS13 is a great game and /tg/ is a pretty great community all and all. While I mostly play to have fun, I was encouraged to create a topic in FNR about this subject in a previous round on Sybil, so here goes:
Context: I was a traitor Engineer and my objectives were simple. Get station blueprints, escape. I decided to have some fun with it and took a hardsuit, broke into the vaulted part of tech storage from space and snatched the AI circuit board. Went secluded, installed it, subverted the AI to obey me and protect me, etc. Also got a chip for the headset so I could talk to the AI. Great, got the blueprints and then I wanted to shuttle called. Told the AI to create a ruckus by flooding the station with plasma and then calling the shuttle with a law 2 justification. Well, it works. We're waiting and at some point, folks manage to kill the AI. After a bit more waiting, I get arrested. I find out that a Security Guard emagged (which I'm assuming he got off another captured traitor) an engineering borg and told it to kill the AI, which it did. It then informed the guard that I was the one that subverted the AI. This is the part that I was told to report on whether or not it was acceptable for a guard to use one.
I know that individuals are allowed to know about antagonists and there's no real "mystery" surrounding them, but I'm curious about policy on this. Is it acceptable for a security guard to carry that emag around and use it? Wouldn't it be considered contraband? I guess it's kind of a gray area or situational. If the HoS had it locked up but a subverted AI situation comes up and the guard asks to use it and the HoS approves versus the security guard knowing that the item is inherently valuable and what it's capable of, keeping it on their person to use, and then using it on a borg to cut its LawSync and make it loyal to that guard. Clarification on whether or not it's a breach of Rule 3 for Security is kind of what I'm asking for, because it's kind of a bad precedent to say that Security are allowed to keep and use the contraband that they get off of traitors whereas any other non-antag on the ship would be immediately arrested for doing so and, honestly, expecting one security guard to arrest another is probably unlikely because they'll see the use in it themselves.
In any event, it was a fun round all things considered, even though I did get arrested at the end. Any clarification to the above would be appreciated! Thanks.
Let me just preface this by stating that it's been a good time playing /tg/ for the last month and a half. SS13 is a great game and /tg/ is a pretty great community all and all. While I mostly play to have fun, I was encouraged to create a topic in FNR about this subject in a previous round on Sybil, so here goes:
Context: I was a traitor Engineer and my objectives were simple. Get station blueprints, escape. I decided to have some fun with it and took a hardsuit, broke into the vaulted part of tech storage from space and snatched the AI circuit board. Went secluded, installed it, subverted the AI to obey me and protect me, etc. Also got a chip for the headset so I could talk to the AI. Great, got the blueprints and then I wanted to shuttle called. Told the AI to create a ruckus by flooding the station with plasma and then calling the shuttle with a law 2 justification. Well, it works. We're waiting and at some point, folks manage to kill the AI. After a bit more waiting, I get arrested. I find out that a Security Guard emagged (which I'm assuming he got off another captured traitor) an engineering borg and told it to kill the AI, which it did. It then informed the guard that I was the one that subverted the AI. This is the part that I was told to report on whether or not it was acceptable for a guard to use one.
I know that individuals are allowed to know about antagonists and there's no real "mystery" surrounding them, but I'm curious about policy on this. Is it acceptable for a security guard to carry that emag around and use it? Wouldn't it be considered contraband? I guess it's kind of a gray area or situational. If the HoS had it locked up but a subverted AI situation comes up and the guard asks to use it and the HoS approves versus the security guard knowing that the item is inherently valuable and what it's capable of, keeping it on their person to use, and then using it on a borg to cut its LawSync and make it loyal to that guard. Clarification on whether or not it's a breach of Rule 3 for Security is kind of what I'm asking for, because it's kind of a bad precedent to say that Security are allowed to keep and use the contraband that they get off of traitors whereas any other non-antag on the ship would be immediately arrested for doing so and, honestly, expecting one security guard to arrest another is probably unlikely because they'll see the use in it themselves.
In any event, it was a fun round all things considered, even though I did get arrested at the end. Any clarification to the above would be appreciated! Thanks.