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QoL for atmos goop
Posted: Sun Jun 08, 2025 1:00 am
by Likteer
A
"design document"
More of "ideasguy-ing as an excuse to make this" than "making this as an excuse to ideasguy".
Re: QoL for atmos goop
Posted: Sun Jun 08, 2025 10:24 am
by Likteer
fixed the link
and I just remembered the ideas forum exists
Re: QoL for atmos goop
Posted: Sun Jun 08, 2025 7:50 pm
by TheFinalPotato
I kind of like how the foampack feels... significant? you know, like suiting up to go deal with something. I'd honestly prefer we make it more impactful, tho I'm not 100% sure on what your issues with it are so I have a hard time coming up with suggestions.
Re: QoL for atmos goop
Posted: Wed Jun 11, 2025 2:28 pm
by Cobby
its specifically designed to not be available at all times, and a good AT makes for a bad saboteur so I think there is some concerns about being able to easily isolate/fix a mess like that.
Re: QoL for atmos goop
Posted: Fri Jun 13, 2025 4:28 pm
by Likteer
Thing is: it is fast & easy to just scrap the atmos suit and build a civilian MODsuit.
And that's probably the case with A LOT of things you can get an alternative module version of.
You could ofc rush to make THAT more tedious, but maybe stop & think if we really do have to make everything tedious.