As a player, if someone asked me what TG's biggest problem is, I'd say the rules are both verbose, but also too vague. I'm making this post to ask a few questions about it to clear stuff up for myself. I'm mainly going to focus on probably my biggest source of paranoia: escalation policy, notably as non-antag.
According to the wiki, Escalation Policy is defined as:
You may begin IC conflicts with another player if it does not excessively interfere with their ability to do their job. While you are allowed to escalate conflicts, if it leads to violence and you have poor IC reasoning for inciting it, you may face administrative action.
Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents, or Rule 4.
Critically wounded characters must be treated or taken to the medbay by the standing party where reasonable, and taking unnecessary action against a downed player opens you up to reprisal. If you are incapacitated in a fight and treated, or the conflict is otherwise meaningfully broken, you are expected to require an IC reason beyond 'bruised ego' to re-initiate it.
- Question One: What defines "IC reasoning"?
- Question Two: Why does it feel like the rules arent followed half the time? Do I think the rules are much stricter than they are, or do half the people don't follow the rules at all and they aren't really enforced?
Someone is waiting somewhere for something. Maybe they're at the hopline, or at the bar, etc. Someone else shoves them against the wall/table, takes their ID, and runs.
In my opinion, this breaks Escalation Policy as I would argue losing your ID "excessively interferes with their ability to do their job." ...but it happens all the time. Also note the term "excessive" in the ruling. Who defines what counts as excessive? The admin who answers your ticket? Some admins might argue it's no big deal, as the head of personel can replace it. So the question remains: Am I wrong in thinking being shoved and robbed isn't breaking escalation policy, or are bad actors just taking advantage of lax rule enforcement to grief?
- Question Three: How can I be sure I'm retaliating with a weapon in a situation that warrants it, and not be in danger of the other person ahelping me?
- Question Four: Is arguing your case in an ahelp seen as bad, just as being cooperative is seen as good?
To wrap things up: I enjoy playing this game. However, I have a sense of anxiety about breaking a vague rule when an admin having a bad day and me getting a permaban. And because of that, I basically only play as a job sim 90% of the time, and actually only fight people as antag. A good analogy for my paranoia of administrative action would be how a peasant in the 1300s sees god; Something to be feared, and a boring life is the only way of avoiding a lightning bolt from above. I know admins aren't looking to screw me over, of course, but it's an irrational fear. And that's why I made this thread - not to beg rules to be changed, but just so I can hopefully at least ease my genuine anxiety about causing conflict in rounds.
Simply put, I want to take part in the chaotic space game, and not have every time I trespass into an area or punch someone have the intrusive thought of "YOU MIGHT GET BANNED FOR THIS" in my head.
P.S. I've heard even when notes get deleted, they're just deleted from public view and admins can still see them. Is this true? It hasn't helped, especially given the rumors of "X amount of notes is grounds alone for a QC ban."