I've seen this debate spark several times on different Discord channels recently and there are a lot of various opinions on this.
As it stands right now, we have many situations in rounds where members of the department don't perform their basic duties due to some other factors. With the biggest culprits in this being Engineering and Security. I'm sure many of us have seen the situation where engineers completely disregard their duty when it comes to supplying station with power be it SM crystal or Solars. Some players sign up just for the free access to tools, insuls and good ID card just in case they roll antag. Others want to do their Gigamega100%proof contained SIngulo and they leave the department immediately to start building all the necessary devices for it. And so on and so forth.
Now on the one hand we have an argument that this behaviour comes at the cost of other players having more problems and less fun. Chemists can only try to mix something from their chem storage. Bitrunners cant do ANYTHING at all.(And it would appear Bitrunning Den tends to lose it's power very fast and very early on many maps). On the other hand there's an argument to be made that doing gimmicks like singulo or some funky disposals systems is part of the charm on the server and that we shouldnt force them to play how we think they should play. Both arguments have their merit in some ways.
Now when it comes to Security, it's a bit different and may just be related to the aformentioned Dynamic system in place. At this moment, it feels like Security deparment exists for the sole purpose of hunting antags. Now this wouldn't be an issue on it's own, however I've seen many many cases where even during rather calm rounds, members of the security department don't bother doing anything in regards to minor crimes. Or sometimes even major crimes, if crime in question is not antag-related.
- Exhibit A: Mr.Greyshirt dismantles Library for the sake of wood. Mr.Curator protests, argument gets hot and full of anger and ends up in the fight. Problem is. Mr.Greyshirt is a pretty robust player, whereas Mr.Curator is not. Curator loses and gets beaten up to near crit. So the latter not only got his library raided and robbed against his wishes, but he cannot even respond in force. So Mr. Curator goes to sec to complain and the best response he can get is: we'll look at it(they won't). Or quite often it's something along the lines of "skill issue".
- Exhibit B: Mr.Pinkshirt shoves Mr.Bartender into the wall. Takes his ID, steals his money and runs away laughing. Bartender goes to sec and....well the ending is pretty much the same as in the previous example. It doesnt matter that Bartender may need this money for this or that, for some gimmick or bottles or glasses in his vendor. For security this assault and robbery is not an issue, because who knows. Maybe in the next 5-10-20 minutes they will encounter someone using chems from Poison Kit or whatever.
Sorry for the long post. I'm curious to see what you think about this.