Page 1 of 1
Security Mask Preference
Posted: Tue Jun 09, 2015 12:39 am
by Scones
https://github.com/tgstation/-tg-statio ... -110180391
Running this for 24 hours, speak now or forever hold your peace
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 12:58 am
by lumipharon
Faceless shitcurity masks with shitcurity catchphrases is not something I enjoyed nor want back.
If you really want to be a faceless mook, get a normal gas mask.
Leave that to the deathsquad.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 5:04 am
by Steelpoint
I would like it back, if only to spite Paprika for him just removing the masks from the game without actually conferring with the community.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:24 am
by MisterPerson
Steelpoint wrote:I would like it back, if only to spite Paprika for him just removing the masks from the game without actually conferring with the community.
That's stupid.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:44 am
by Steelpoint
So what? I personally like the masks and I would enjoy them being put back.
Also don't forget that if you really wanted to get rid of 'faceless security' you forgot to get rid of breath masks and any form of headware.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:47 am
by Incomptinence
Good idea putting them back in security lockers. They aren't even in the armoury now they are in the wardens office making him what the mask lord? As warden I tend to give them back to the gear room but people are usually too busy by the time I do it to put them on a real shame
I am neutral on the actual sprite. Full SWAT mask conceals identity papmask can fold down now so that is cool. Pro cons kimda neutral
I like having a way to tell people to stop so I can talk to them quickly.
Also a quick way to warn people.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:57 am
by MisterPerson
I didn't say there wasn't merit to wanting the mask back, I just said that adding it back to spite Paprika is really, really stupid.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 10:17 am
by Mongke
The current masks should stay but if security wants to look edgy maybe put some in the armoury with the riot gear
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 10:32 am
by Steelpoint
In the grand scheme of things there's very little, if any, difference between the SWAT Security Gas Mask and the scaled down Security Gas Mask. They both have nearly a identical appearance when someone is wearing a helmet. The only time their differences are notable is when the wearer is using a Beret or is not wearing headware.
Ultimantly I would prefer if the masks were put back inside the sec lockers, what the actual mask looks like is secondary to that.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 12:19 pm
by CPTANT
Security maks should shout simply stop commands on the lower settings instead of cheesy one-liners. The only actual USE of the function is to let someone stop when you are chasing someone and have no time to type HALT or something similar. People don't really stop when you shout "GOD MADE ME TODAY, FOR THE CROOKS HE COULD NOT CATCH YESTERDAY"/ "SHUT UP CRIME" or "DEAD OR ALIVE, YOU ARE COMING WITH ME"
I just want to say:
"STOP RIGHT THERE"
"HALT HALT HALT'
"GET ON THE GROUND"
or better give the mask a setting menu where I can determine/store the sentence that it will shout.
And no, changing the preference on the mask does not help with that now.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 12:29 pm
by Loonikus
Put the full face ones with the riot gear in the armory and give officers the half face ones in their lockers. I kinda like the more subtle half face masks but its really not a massive deal.
Also, everything CPTANT said. Make three settings on the mask, by default it will just say the basic lines like "Stop right there!" and shit, second setting is what we have now, and third setting is the same as our last setting now. I think there are times for cheesy one liners but sometimes I just want people to stop.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 2:10 pm
by Not-Dorsidarf
I really want to be able to alt-click or something with secmasks to make it shout "GET ON THE GROUND, [person clicked on]" for tactical arresting
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 2:11 pm
by Ikarrus
I just find them really annoying and spammable. I don't care what memes they spout.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 4:42 pm
by DemonFiren
They already have a cooldown.
Of course, the most horrible alternative to suggest is that officers who constantly spam their masks are valid for having these masks removed by every and any player up to and including greyshits and clowns, with no right to retaliate.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:23 pm
by Atlanta-Ned
Hate em. They're annoying and contribute nothing positive to how security is perceived.
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 9:31 pm
by oranges
My god it's exactly 50:50
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 10:48 pm
by MisterPerson
The poll really should have a "don't want any mask" option
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 10:53 pm
by Scones
MisterPerson wrote:The poll really should have a "don't want any mask" option
but that's not what i'm asking :^)
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 10:55 pm
by THE MIGHTY GALVATRON
Why can't we have both? Or make one of them researchable or some junk?
Re: Security Mask Preference
Posted: Tue Jun 09, 2015 11:10 pm
by Saltycut
Bring them back to lockers to give everyone a choice.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 12:10 pm
by Lumbermancer
Which is which? SWAT is the the large covering whole face, and regular is the one covering mouth only?
I like the normal gas mask more, because
It looks more badass.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 3:13 pm
by TheNightingale
I prefer the regular (mouth-only) mask, honestly, because I go nicecurity and the SWAT mask clashes with my beret. You can fold the regular mask down too, and still use HALT!, so that's even better.
Maybe the regular type in Security lockers, and the SWAT type in the Warden's Office and HoS's locker? The best of both 'curities.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 3:25 pm
by Steelpoint
Just put both of them in a locker, or make it a preference option in the Setup Screen and put the mask in Officers backpacks.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 3:35 pm
by Steelpoint
There are two other varients of the SWAT gas mask meant for the HoS and Warden respectively, I think the HoS got a golden stripped mask while the Warden got a more blue stripped one.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 4:11 pm
by Malkevin
MisterPerson wrote:I didn't say there wasn't merit to wanting the mask back, I just said that adding it back to spite Paprika is really, really stupid.
Well to be fair he did 'remove' them to spite me.
I want the original goofy looking full head mask back, just better sprited.
The swat one is a bit too l33t 360noscope tryhard for my liking, I chose the design of the massively oversized ruskie gas masks specifically because it looked comical.
[img]http://imagizer.imageshack.us/v2/150x100q90/160/georgia02385x185230653aif6.jpg[/img]
Edit: Managed to find on old screenshot of the old sprites, like I said they weren't the best.

Re: Security Mask Preference
Posted: Wed Jun 10, 2015 4:19 pm
by Malkevin
Loonikus wrote:Put the full face ones with the riot gear in the armory and give officers the half face ones in their lockers. I kinda like the more subtle half face masks but its really not a massive deal.
Also, everything CPTANT said. Make three settings on the mask, by default it will just say the basic lines like "Stop right there!" and shit, second setting is what we have now, and third setting is the same as our last setting now. I think there are times for cheesy one liners but sometimes I just want people to stop.
They already have three settings, they are adjustable with a screwdriver:
Code: Select all
/obj/item/clothing/mask/gas/sechailer/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/screwdriver))
switch(aggressiveness)
if(1)
user << "<span class='notice'>You set the restrictor to the middle position.</span>"
aggressiveness = 2
if(2)
user << "<span class='notice'>You set the restrictor to the last position.</span>"
aggressiveness = 3
if(3)
user << "<span class='notice'>You set the restrictor to the first position.</span>"
aggressiveness = 1
if(4)
user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
else if(istype(W, /obj/item/weapon/wirecutters))
if(aggressiveness != 4)
user << "<span class='danger'>You broke it!</span>"
aggressiveness = 4
else
..()
/obj/item/clothing/mask/gas/sechailer/verb/adjust()
set category = "Object"
set name = "Adjust Mask"
adjustmask(usr)
/obj/item/clothing/mask/gas/sechailer/attack_self()
halt()
/obj/item/clothing/mask/gas/sechailer/verb/halt()
set category = "Object"
set name = "HALT"
set src in usr
if(!istype(usr, /mob/living))
return
if(!can_use(usr))
return
var/phrase = 0 //selects which phrase to use
var/phrase_text = null
var/phrase_sound = null
if(cooldown < world.time - 35) // A cooldown, to stop people being jerks
switch(aggressiveness) // checks if the user has unlocked the restricted phrases
if(1)
phrase = rand(1,5) // set the upper limit as the phrase above the first 'bad cop' phrase, the mask will only play 'nice' phrases
if(2)
phrase = rand(1,11) // default setting, set upper limit to last 'bad cop' phrase. Mask will play good cop and bad cop phrases
if(3)
phrase = rand(1,18) // user has unlocked all phrases, set upper limit to last phrase. The mask will play all phrases
if(4)
phrase = rand(12,18) // user has broke the restrictor, it will now only play shitcurity phrases
switch(phrase) //sets the properties of the chosen phrase
if(1) // good cop
phrase_text = "HALT! HALT! HALT!"
phrase_sound = "halt"
if(2)
phrase_text = "Stop in the name of the Law."
phrase_sound = "bobby"
if(3)
phrase_text = "Compliance is in your best interest."
phrase_sound = "compliance"
if(4)
phrase_text = "Prepare for justice!"
phrase_sound = "justice"
if(5)
phrase_text = "Running will only increase your sentence."
phrase_sound = "running"
if(6) // bad cop
phrase_text = "Don't move, Creep!"
phrase_sound = "dontmove"
if(7)
phrase_text = "Down on the floor, Creep!"
phrase_sound = "floor"
if(8)
phrase_text = "Dead or alive you're coming with me."
phrase_sound = "robocop"
if(9)
phrase_text = "God made today for the crooks we could not catch yesterday."
phrase_sound = "god"
if(10)
phrase_text = "Freeze, Scum Bag!"
phrase_sound = "freeze"
if(11)
phrase_text = "Stop right there, criminal scum!"
phrase_sound = "imperial"
if(12) // LA-PD
phrase_text = "Stop or I'll bash you."
phrase_sound = "bash"
if(13)
phrase_text = "Go ahead, make my day."
phrase_sound = "harry"
if(14)
phrase_text = "Stop breaking the law, ass hole."
phrase_sound = "asshole"
if(15)
phrase_text = "You have the right to shut the fuck up."
phrase_sound = "stfu"
if(16)
phrase_text = "Shut up crime!"
phrase_sound = "shutup"
if(17)
phrase_text = "Face the wrath of the golden bolt."
phrase_sound = "super"
if(18)
phrase_text = "I am, the LAW!"
phrase_sound = "dredd"
usr.visible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[phrase_text]</b></font>")
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
You can also lock it to only the shitcurrity phrases by cutting it with wirecutters, the HoS's swat mask though is already locked to this because Paprika changed it
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 4:49 pm
by Not-Dorsidarf
Secmasks should start on setting 1, instead of setting 2, in my opinion
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 5:35 pm
by CPTANT
Malkevin wrote:Loonikus wrote:Put the full face ones with the riot gear in the armory and give officers the half face ones in their lockers. I kinda like the more subtle half face masks but its really not a massive deal.
Also, everything CPTANT said. Make three settings on the mask, by default it will just say the basic lines like "Stop right there!" and shit, second setting is what we have now, and third setting is the same as our last setting now. I think there are times for cheesy one liners but sometimes I just want people to stop.
They already have three settings, they are adjustable with a screwdriver:
Code: Select all
/obj/item/clothing/mask/gas/sechailer/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/screwdriver))
switch(aggressiveness)
if(1)
user << "<span class='notice'>You set the restrictor to the middle position.</span>"
aggressiveness = 2
if(2)
user << "<span class='notice'>You set the restrictor to the last position.</span>"
aggressiveness = 3
if(3)
user << "<span class='notice'>You set the restrictor to the first position.</span>"
aggressiveness = 1
if(4)
user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
else if(istype(W, /obj/item/weapon/wirecutters))
if(aggressiveness != 4)
user << "<span class='danger'>You broke it!</span>"
aggressiveness = 4
else
..()
/obj/item/clothing/mask/gas/sechailer/verb/adjust()
set category = "Object"
set name = "Adjust Mask"
adjustmask(usr)
/obj/item/clothing/mask/gas/sechailer/attack_self()
halt()
/obj/item/clothing/mask/gas/sechailer/verb/halt()
set category = "Object"
set name = "HALT"
set src in usr
if(!istype(usr, /mob/living))
return
if(!can_use(usr))
return
var/phrase = 0 //selects which phrase to use
var/phrase_text = null
var/phrase_sound = null
if(cooldown < world.time - 35) // A cooldown, to stop people being jerks
switch(aggressiveness) // checks if the user has unlocked the restricted phrases
if(1)
phrase = rand(1,5) // set the upper limit as the phrase above the first 'bad cop' phrase, the mask will only play 'nice' phrases
if(2)
phrase = rand(1,11) // default setting, set upper limit to last 'bad cop' phrase. Mask will play good cop and bad cop phrases
if(3)
phrase = rand(1,18) // user has unlocked all phrases, set upper limit to last phrase. The mask will play all phrases
if(4)
phrase = rand(12,18) // user has broke the restrictor, it will now only play shitcurity phrases
switch(phrase) //sets the properties of the chosen phrase
if(1) // good cop
phrase_text = "HALT! HALT! HALT!"
phrase_sound = "halt"
if(2)
phrase_text = "Stop in the name of the Law."
phrase_sound = "bobby"
if(3)
phrase_text = "Compliance is in your best interest."
phrase_sound = "compliance"
if(4)
phrase_text = "Prepare for justice!"
phrase_sound = "justice"
if(5)
phrase_text = "Running will only increase your sentence."
phrase_sound = "running"
if(6) // bad cop
phrase_text = "Don't move, Creep!"
phrase_sound = "dontmove"
if(7)
phrase_text = "Down on the floor, Creep!"
phrase_sound = "floor"
if(8)
phrase_text = "Dead or alive you're coming with me."
phrase_sound = "robocop"
if(9)
phrase_text = "God made today for the crooks we could not catch yesterday."
phrase_sound = "god"
if(10)
phrase_text = "Freeze, Scum Bag!"
phrase_sound = "freeze"
if(11)
phrase_text = "Stop right there, criminal scum!"
phrase_sound = "imperial"
if(12) // LA-PD
phrase_text = "Stop or I'll bash you."
phrase_sound = "bash"
if(13)
phrase_text = "Go ahead, make my day."
phrase_sound = "harry"
if(14)
phrase_text = "Stop breaking the law, ass hole."
phrase_sound = "asshole"
if(15)
phrase_text = "You have the right to shut the fuck up."
phrase_sound = "stfu"
if(16)
phrase_text = "Shut up crime!"
phrase_sound = "shutup"
if(17)
phrase_text = "Face the wrath of the golden bolt."
phrase_sound = "super"
if(18)
phrase_text = "I am, the LAW!"
phrase_sound = "dredd"
usr.visible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[phrase_text]</b></font>")
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
You can also lock it to only the shitcurrity phrases by cutting it with wirecutters, the HoS's swat mask though is already locked to this because Paprika changed it
Yes and like you can see the lowest option does not always shout actual commands to stop.
"HALT! HALT! HALT!" and "Stop in the name of the Law." are actual commands to stop
"Prepare for justice!" ,"Compliance is in your best interest." and "Running will only increase your sentence." are not commands to stop
The choice should been between "polite" commands to stop "rude" commands to stop (such as the FREEZE SCUMBAG etc) and cheesy oneliners.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 5:39 pm
by Scones
Those look terrible, Malk, no offense
Pushing for this to be merged, we'll sort it out later if it proves to be an issue. I'll look into tweaking hailers themselves based on the feedback here.
Re: Security Mask Preference
Posted: Wed Jun 10, 2015 7:04 pm
by Malkevin
None taken, I didn't draw them
I'd still like someone to remake the goofy mask sprites