Podepeople and Tin Man

A place to record your ideas for the game.
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Meroulkas
Joined: Tue Aug 27, 2024 1:54 pm
Byond Username: Meroulkas

Podepeople and Tin Man

Post by Meroulkas » #743881

Hi, so i was thinking, when you play a special race like moth or lizard, it would be cool to keep some appearance to that race when you become a pod people or when you became full metal.

In the case of the pod people i think it's less important or not that of a great idea, would be cool to keep a tail or moth wing but it's a different race soo..

but for when you install all the cyborg augment on a moth an a lizard, you loose your wing, your tail and your head become like a human one, that would be cool to keep it or have an cyber augment to gain it back
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Xkallubar
Joined: Fri Oct 13, 2023 7:46 am
Byond Username: CrazyPro

Re: Podepeople and Tin Man

Post by Xkallubar » #743931

Podpeople are a completely separate, distinct race. You can always just get your tail/wings removed and then add them back on as a podperson/android.
Deathrobotpunch1
Joined: Wed Jan 31, 2024 1:34 pm
Byond Username: Deathrobotpunch1

Re: Podepeople and Tin Man

Post by Deathrobotpunch1 » #744017

TG: become furry
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