Currently on mid-to-long-term medical leave from work having been discharged from hospital earlier this week with a gallbladder infection and gallstones, awaiting future surgery to remove it. Increased spare time means I'm back for another run.
Game Master. Trainer. Discord Jannie. Keyholder. Maintainer.
Feb 2022-Sep 2022 Host Vote Headmin ft. Mothblocks and Melbert
Mar 2023-Sep 2023 Admin Vote Headmin ft. Kieth4 and Misdoubful.
What have I accomplished in past terms?
- Rewrote MRP murderbone rules, opening the way for more antag freedom on MRP.
- Initial draft and heavily involved in rewrite of entire MRP ruleset, pushing for rules where players with good IC reasons for their actions are less restricted by the rules.
- Rewrote silicon policy, massively increasing silicon freedom to antagonise the crew, lawyer laws and generally act as a malevolent force - if they so wish.
- Plenty of housekeeping in policy and appeals both in the admin backchannels and in public.
- I did once-in-a-generation community poll to deicde whether to unban a shitter, which turned into a community event that was much enjoyed until they got unbanned and everyone realised why they were banned to begin with.
- Upheld conduct. I'm not afraid of pushing for removal of admins that breach conduct rules and have removed notes and bans placed by admins when they have breached conduct in the investigation.
Keep the tgstation vessel sailing good and true for another 6 months. No radical overhaul of the rules planned. No radical overhaul of policy planned. Just taking each appeal and policy post as they come.
But there are some little bugbears which popped up this term which have annoyed me and I want to address them:
- I commit to providing that omnipresent headmin shadow across appeals, policy and the community as a whole. These are areas I have been provably active in during both my previous terms and being publicly active as a headmin is something I can do in any headmin term.
- I strongly dislike when contested appeals are void of headmin input. I very strongly dislike when appeals with headmin review merit end up with radio silence while the Tip of the Ivory Tower trundle along in ineffective silence. I dislike it the most of all when a ban appeal is overturned after the ban itself has been fully served and expired. I plan to suggest our headmin charter around ban appeals be worded in a way to avoid this outcome as much as possible, as well as utilising the point below to expedite headmin reviews on contested appeals.
- I will use my experiences both from real life and from previous terms to push for better resource management within the headmin team this term. My first term utilised Trello to great effect tracking everything headmin. From policy and appeals to promotions and recruitment. This allowed more headmin decisions to be made within the same time period, or for less time to be spent making the same number of decisions. I want to bring this internal time and team management resource back.
I approach SS13 as if it was a tabletop game with dozens of players all running around and interacting with eachother in-character. I believe in the tabletop social contract between players where the objective is to make sure you're not ruining the fun of people around you, and if you stick to this social contract you should always have a seat at the table. Playing selfishly and removing all the spectacle and fun and joy and just core SS13 amazement for those around you are unlikely to net you any sympathy from me.
My history of headmin rulings and stances on appeals and policy would put me between LRP and MRP.
LRP's action focus is amazing. I strongly believe our LRP offers the rawest and more pure SS13 experience out there. I have absolutely no intent to change this and will foil any and all attempts to do so. However, I dislike any NRP trend that reduces the game from low roleplay to 4chan-with-avatars. So you may find admins having +1 headmin support when their goal is trying to maintain the low roleplay environment.
I absolutely adore MRP's character-to-character interaction focus but dislike strict application of the rules where it would deviate the game from medium roleplay to Habbo Hotel (but it's in space now). So you may find admins having -1 headmin support for over-enforcement of the RP rules when it comes to antags trying to do reasonable and normal antag stuff that ends up with players dying, as well as any admin enforcement that has the wiff of punishment for not playing optimally.
I support roleplayers to act as they please as long as they can appropriately back their actions based on in-character reasoning, on all our rulesets and servers.