[Fatalx1] - Note for exploit without checking code

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mazur907
Joined: Thu Jan 28, 2021 11:04 am
Byond Username: Mazur907

[Fatalx1] - Note for exploit without checking code

Post by mazur907 » #733186

BYOND account: Mazur907

Character name: Abdul Al Qanim

Ban type: Note

Ban length: Note

Ban reason: As a changeling, used a bomb suit and a TTV on the backpack to make the TTV reusable (they don't break on detonation like this), I have asked them to not do this again as we collectively felt this was an exploit, and unless someone says otherwise, have asked them not to repeat this combination to get infinite TTV uses

Time ban was placed: 2024-06-05 16:39:15

Server you were playing on when banned: Terry

Round ID in which ban was placed: 230038

Your side of the story:well i was changeling which using ttvs as backpack with cable coil and explode around and then revive,fatalx told me ttv supposed to delete after i use them once and its exploit to use them like this,i told him im sure this isnt exploit and feature but he said he wont waste his time with checking code or something like that,as admin its your job to be sure about things before banning people,recently i realised ttvs not deleting when i use them on hand too so this wasnt exploit but i have note for this because admin didnt do his job correctly

References of good conduct:-

Anything else we should know:here picture of ttv not deleting even if you use it on hand https://cdn.discordapp.com/attachments/ ... d329214f43&
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Jacquerel
Code Maintainer
Joined: Thu Apr 24, 2014 8:10 pm
Byond Username: Becquerel

Re: [Fatalx1] - Note for exploit without checking code

Post by Jacquerel » #733191

To provide a maintainer opinion; there is no intended in-game way for a TTV to explode and then you still have it afterwards (as is the case with all bombs, as you would logically conclude due to the fact that it exploded).
I would also note that this precise method of maintaining a bomb post-explosion is currently reported on github as a bug, which it is.
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Vekter
In-Game Admin
Joined: Thu Apr 17, 2014 10:25 pm
Byond Username: Vekter
Location: Fucking around with the engine.

Re: [Fatalx1] - Note for exploit without checking code

Post by Vekter » #733193

I can confirm that this was reported as a bug on our Github on June 8th by (of all people) FatalX1. However, this was reported after the note in question.

https://github.com/tgstation/tgstation/issues/83813

This note is well within expectation for bug abuse; we regularly give people notes if they are caught abusing a bug. There have been instances where we have not noted individuals who aren't aware what they're doing is a bug, but to speculate if that was the case in this situation would be a matter for the peanut thread.
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Vekter wrote:You should be reporting problems because you're wanting to keep the game fair/server healthy, not because you want to see the people who wronged you punished.
Fatal
In-Game Admin
Joined: Thu May 01, 2014 3:25 pm
Byond Username: FatalX1

Re: [Fatalx1] - Note for exploit without checking code

Post by Fatal » #733196

Yeah, I'm not sure where to start with this one

Firstly, I did check this by exploding a TTV in my hand (one of your TTVs after the round had ended, I believe), and I couldn't find it, so we figured this was a bug that having it on your back didn't delete it

All the other admins at the time felt this was an exploit (given you were a changeling and suicide bombing, turning the station into nothingness re-using the same TTV, we felt this was not intended)

And yes, I couldn't find this as a bug on the github so I made a bug report (I actually forgot I did that), just because something isn't already listed as a bug in github, doesn't make it..not a bug

A maintainer has contributed to this and confirmed that there should be NO WAY to reuse a TTV and that what you did was an exploit, not a feature


Also, claiming I wasn't doing my job correctly because I didn't check the code? There's no requirement for admins to look at the code and understand the full complexities of the code, we are expected some knowledge of it because that comes with the job, but as I said in the ticket, you want me to open the entire bomb code and trawl through it..?

It was an exploit, others have confirmed it was an exploit, so as far as I'm concerned, this note is fine as is and I see no reason to remove it (unless you would like some tweaking to the wording, but it seems pretty factual to me)
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mazur907
Joined: Thu Jan 28, 2021 11:04 am
Byond Username: Mazur907

Re: [Fatalx1] - Note for exploit without checking code

Post by mazur907 » #733198

well if you say so you can close appeal i thought that was feature because you didnt tell me if its feature or not and didnt check code for it and bomb didnt delete when i exploded it on my hand too which is another bug i guess, i dont use github so make issue report for it too please
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