Right now, the sole reason I, and many other people (at least from what I've heard) do not play Roboticist is SOLELY because of the extremely tedious "Scan 2 damaged mechs" and "Scan 2 mech wreckages" experiments. Not only is it awful to do every shift, but it doesn't even contribute to the shift, you know full well you're only just building 2 mechs for the purpose of jumping through the terrible hoops to actually make the mechs you want.
My proposal is this:
For the first experiment (the scan 2 damaged mechs experiment), replace it instead with an experiment to scan 2 simplebots which have been created by a player (not one which started on the station). You could probably accomplish this by making the last action in a simplebot construction apply a player reference tag or something to the simplebot, whereas shift start simplebots could all just be assigned a tag that says "ADMIN" or something, if they even need one at all.
For the second experiment, (the scan 2 wreckages experiment), replace it instead with an experiment to scan one mech which has been created by a player. This will mean that in a large portion of shifts, robotics will make a Ripley and pass it off to Cargo, or an Odysseus and pass it off to Medical. Same idea, give it a tag upon completion that denotes it was created by a player.
This will make it so Robotics will actually feel like they're contributing to the shift and doing meaningful work, rather than jumping through pointless hoops just because coders don't want them to be able to build their Gygax without "doing something to earn it" or something. Like someone being forced to turn a windmill without producing power, or milling grain, just doing it because fuck you that's why, and we will see more simplebots and more non-combat mech usage.
Replace Roboticist experiments with positive work tasks
- Imitates-The-Lizards
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- vect0r
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Re: Replace Roboticist experiments with positive work tasks
It's already been replaced by scan one built mech, then the discount is scan two fully kitted out mechs.
- Imitates-The-Lizards
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Re: Replace Roboticist experiments with positive work tasks
Oh, well, see, I didn't even know that. No one I talked to about this on the discord before posting this thread knew that either because everyone who plays regularly stopped playing roboticist forever ago due to it, so no one is even aware of these changes, since no one bothered playing the job.
Well, thanks for letting me know.
I guess consider this thread feedback about how maybe we need more visibility for high-impact code changes, then.
- oranges
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Re: Replace Roboticist experiments with positive work tasks
maybe the feedback is you should stop whining and play the game more.
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